Map Updates
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@@ -17,6 +17,10 @@ namespace ProjectM.Simulation
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public const byte Harvester = 2;
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public const byte Fabricator = 3;
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public const byte Conveyor = 4;
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// World-pass structural/cosmetic build-out (additive; these byte values keep PlacedStructure.Type's
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// [GhostField] serializer identical — no re-bake of existing ghosts). Do NOT reuse 2-4 (M7 automation).
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public const byte Wall = 5;
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public const byte Pylon = 6;
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}
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/// <summary>
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