diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity
index d03b1eb1f..32e5c6d24 100644
--- a/Assets/Scenes/Game.unity
+++ b/Assets/Scenes/Game.unity
@@ -300,11 +300,161 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 05cce10c53c896f4495809af7a45bbe1, type: 3}
+--- !u!1001 &31640740
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1377777665210604, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Large_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.206606
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.206606
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.206606
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 18.37555
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.24460566
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -7.898832
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.7632346
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.64612144
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64291721749898990, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+--- !u!4 &31640741 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ m_PrefabInstance: {fileID: 31640740}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &33351401 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
m_PrefabInstance: {fileID: 1586549396}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &97540468
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1377777665210604, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Large_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.9260464
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.9260464
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.9260464
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -21.76654
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.20285705
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0.98781997
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.53167087
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.8469511
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64291721749898990, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+--- !u!4 &97540469 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ m_PrefabInstance: {fileID: 97540468}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &105756304
PrefabInstance:
m_ObjectHideFlags: 0
@@ -551,11 +701,160 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4187809934485044, guid: 6053e238c2ee3e4499318f9353b3587f, type: 3}
m_PrefabInstance: {fileID: 1197997996}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &181553265
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 730252060280928521, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Large_02
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.5601281
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.5601281
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.5601281
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -22.888794
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0.070076674
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -8.365644
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.99341094
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.11460687
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+--- !u!4 &181553266 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ m_PrefabInstance: {fileID: 181553265}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &199324086 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
m_PrefabInstance: {fileID: 1743526479}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &201196474
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1992658005843624, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Debris_Shell_03
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 0.873196
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 0.873196
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 0.873196
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -8.736267
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 13.386649
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.3349352
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.9422412
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64995994884802106, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+--- !u!4 &201196475 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ m_PrefabInstance: {fileID: 201196474}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &204955655
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1782,6 +2081,81 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
+--- !u!1001 &464125004
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1603465440411664, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_03
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 0.6476241
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 0.6476241
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 0.6476241
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -8.395508
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 2.0232775
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.7547534
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.6560086
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64582245301021946, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+--- !u!4 &464125005 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ m_PrefabInstance: {fileID: 464125004}
+ m_PrefabAsset: {fileID: 0}
--- !u!1 &476566464
GameObject:
m_ObjectHideFlags: 0
@@ -1896,6 +2270,81 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &499265665
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1902721522172972, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Rock_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.3828586
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.3828586
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.3828586
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -13.040649
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.27100924
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -16.55513
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.14171518
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.9899075
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64946518047812334, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+--- !u!4 &499265666 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ m_PrefabInstance: {fileID: 499265665}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &515680011
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1953,6 +2402,103 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ff256aac7fa51c54db71970879315bcc, type: 3}
+--- !u!1 &519977895
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 519977896}
+ - component: {fileID: 519977897}
+ m_Layer: 0
+ m_Name: BlightLight_2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &519977896
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 519977895}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: -4, y: 4, z: -6.9282036}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 880568272}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!108 &519977897
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 519977895}
+ m_Enabled: 1
+ serializedVersion: 13
+ m_Type: 2
+ m_Color: {r: 1, g: 0.45, b: 0.15, a: 1}
+ m_Intensity: 8
+ m_Range: 22
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize2D: {x: 0.5, y: 0.5}
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 4
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShapeRadius: 0.025
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!4 &589391703 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4712475898776088, guid: 8feb2335a05b64642a1d35a6a73cb21c, type: 3}
@@ -2020,6 +2566,80 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4419796514499596, guid: c444ce6e54943f64a895431df8872a52, type: 3}
m_PrefabInstance: {fileID: 597549882}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &632367165
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1932470098912232, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Rubble_Pile_02
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.0421975
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.0421975
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.0421975
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 6.909851
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -10.796866
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.15828289
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.98739386
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+--- !u!4 &632367166 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ m_PrefabInstance: {fileID: 632367165}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &642522565
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2134,6 +2754,81 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
+--- !u!1001 &656548408
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1001403720033590, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Rock_02
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.4442236
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.4442236
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.4442236
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0.6191406
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 4.213597
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.99981374
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.019299958
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64158074740369186, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+--- !u!4 &656548409 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ m_PrefabInstance: {fileID: 656548408}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &665877661
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2377,6 +3072,80 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4419796514499596, guid: c444ce6e54943f64a895431df8872a52, type: 3}
m_PrefabInstance: {fileID: 768690052}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &778379678
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1932470098912232, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Rubble_Pile_02
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.3039367
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.3039367
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.3039367
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 3.9229126
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 9.952322
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.99522215
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.09763659
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+--- !u!4 &778379679 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4161982788704624, guid: c1d4883f15067244090c89d0470f582e, type: 3}
+ m_PrefabInstance: {fileID: 778379678}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &779875073
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2506,6 +3275,81 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
m_PrefabInstance: {fileID: 1502865365}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &814330849
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1020409335811022, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Rock_03
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.3637474
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.3637474
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.3637474
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -2.8360596
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0.10493693
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -22.118822
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.63904876
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.76916623
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64898504429392932, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+--- !u!4 &814330850 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ m_PrefabInstance: {fileID: 814330849}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &815918317 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
@@ -2802,6 +3646,211 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 04c79e9d6b44d414c9decaeab2c70bd7, type: 3}
+--- !u!1 &880568271
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 880568272}
+ m_Layer: 0
+ m_Name: BlightfieldDecor
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &880568272
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 880568271}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 1000, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1289548732}
+ - {fileID: 1801729304}
+ - {fileID: 1828243974}
+ - {fileID: 1961989419}
+ - {fileID: 2017195157}
+ - {fileID: 97540469}
+ - {fileID: 181553266}
+ - {fileID: 499265666}
+ - {fileID: 814330850}
+ - {fileID: 929500483}
+ - {fileID: 31640741}
+ - {fileID: 2054873987}
+ - {fileID: 778379679}
+ - {fileID: 656548409}
+ - {fileID: 201196475}
+ - {fileID: 464125005}
+ - {fileID: 1028030748}
+ - {fileID: 632367166}
+ - {fileID: 1192950713}
+ - {fileID: 945017677}
+ - {fileID: 1987953219}
+ - {fileID: 2140281342}
+ - {fileID: 1417177571}
+ - {fileID: 519977896}
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &929500482
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1875134094539988, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_05
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.609426
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.609426
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.609426
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 12.105713
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0.17450684
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -15.238239
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.5952713
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.8035248
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64506568800459372, guid: 20bc67712a091434d92900911e095610, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 20bc67712a091434d92900911e095610, type: 3}
+--- !u!4 &929500483 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ m_PrefabInstance: {fileID: 929500482}
+ m_PrefabAsset: {fileID: 0}
+--- !u!1001 &945017676
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1992658005843624, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Debris_Shell_03
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.0519621
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.0519621
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.0519621
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 13.913391
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -3.2237246
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.8871611
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.46146
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64995994884802106, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+--- !u!4 &945017677 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4726155600239176, guid: 838127bc699769f468c9980c3e69a2fb, type: 3}
+ m_PrefabInstance: {fileID: 945017676}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &958570640
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2948,6 +3997,80 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 2b4f4c6dd9003ab49ac2cb68ebc4a3b4, type: 3}
+--- !u!1001 &1028030747
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1509757525593370, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Rubble_Pile_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 0.8600454
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 0.8600454
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 0.8600454
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -3.6062622
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -12.038607
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.5842025
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.8116079
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+--- !u!4 &1028030748 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ m_PrefabInstance: {fileID: 1028030747}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &1063208323
PrefabInstance:
m_ObjectHideFlags: 0
@@ -3235,6 +4358,81 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4419796514499596, guid: c444ce6e54943f64a895431df8872a52, type: 3}
m_PrefabInstance: {fileID: 1164522506}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &1192950712
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1001403720033590, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Rock_02
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.1906765
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.1906765
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.1906765
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 3.5583496
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 6.3782125
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.9738287
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.22728346
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64158074740369186, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+--- !u!4 &1192950713 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4324354463149252, guid: 532691fd02556f1418e733023af81ff4, type: 3}
+ m_PrefabInstance: {fileID: 1192950712}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &1197997996
PrefabInstance:
m_ObjectHideFlags: 0
@@ -3359,6 +4557,81 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
m_PrefabInstance: {fileID: 443178377}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &1289548731
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1377777665210604, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Large_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 2.091068
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 2.091068
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 2.091068
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 20.624512
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0.02192238
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0.84569496
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.70409614
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.71010464
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64291721749898990, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+--- !u!4 &1289548732 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4559487955210936, guid: dcd709e04d3ab2341ab8df4db98c0892, type: 3}
+ m_PrefabInstance: {fileID: 1289548731}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &1314311430 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
@@ -3667,6 +4940,103 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
+--- !u!1 &1417177570
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1417177571}
+ - component: {fileID: 1417177572}
+ m_Layer: 0
+ m_Name: BlightLight_1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1417177571
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1417177570}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: -4, y: 4, z: 6.928203}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 880568272}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!108 &1417177572
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1417177570}
+ m_Enabled: 1
+ serializedVersion: 13
+ m_Type: 2
+ m_Color: {r: 1, g: 0.45, b: 0.15, a: 1}
+ m_Intensity: 8
+ m_Range: 22
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize2D: {x: 0.5, y: 0.5}
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 4
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShapeRadius: 0.025
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!4 &1458587405 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4712475898776088, guid: 8feb2335a05b64642a1d35a6a73cb21c, type: 3}
@@ -4414,6 +5784,155 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4649104567197904, guid: 049ba413acf1dae40a25c7020b124049, type: 3}
m_PrefabInstance: {fileID: 725743147}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &1801729303
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 730252060280928521, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Large_02
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.3375992
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.3375992
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.3375992
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 13.454407
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.06970629
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 15.570124
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.9862607
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.16519621
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+--- !u!4 &1801729304 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 730252060281087273, guid: 9b7cc76107dac2f41afe2ec0d289607b, type: 3}
+ m_PrefabInstance: {fileID: 1801729303}
+ m_PrefabAsset: {fileID: 0}
+--- !u!1001 &1828243973
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1902721522172972, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Rock_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.8647041
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.8647041
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.8647041
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 4.6346436
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.14726818
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 23.2906
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.12879658
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.991671
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64946518047812334, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+--- !u!4 &1828243974 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4805849824941938, guid: 04510a9b75554b4499ab7aa4628e2c4c, type: 3}
+ m_PrefabInstance: {fileID: 1828243973}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &1836750681 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4551663751907116, guid: ff256aac7fa51c54db71970879315bcc, type: 3}
@@ -4615,6 +6134,81 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
m_PrefabInstance: {fileID: 410729436}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &1961989418
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1020409335811022, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_Rock_03
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.203835
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.203835
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.203835
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -7.182007
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0.12052983
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 21.473177
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.98505414
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.17224516
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64898504429392932, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+--- !u!4 &1961989419 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4015516187493062, guid: d5a6d7c2811ecba41be9ea2f957da0d6, type: 3}
+ m_PrefabInstance: {fileID: 1961989418}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &1979595507
PrefabInstance:
m_ObjectHideFlags: 0
@@ -4677,6 +6271,81 @@ Transform:
m_CorrespondingSourceObject: {fileID: 4448267237869828, guid: ae8a07d8f8f6c28428b661a2a622cc7c, type: 3}
m_PrefabInstance: {fileID: 1979595507}
m_PrefabAsset: {fileID: 0}
+--- !u!1001 &1987953218
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1603465440411664, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_03
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.2522547
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.2522547
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.2522547
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 2.635437
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 9.110771
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.6741815
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.7385657
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64582245301021946, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+--- !u!4 &1987953219 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4578236554591518, guid: 52dd948aee398dd43a762ccad8615550, type: 3}
+ m_PrefabInstance: {fileID: 1987953218}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &1989703630 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4901797596438614, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
@@ -4910,6 +6579,81 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
+--- !u!1001 &2017195156
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1875134094539988, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Asteroid_05
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.7503953
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.7503953
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.7503953
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -15.722412
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.00963223
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 16.327326
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: -0.16476478
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.9863329
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents:
+ - {fileID: 64506568800459372, guid: 20bc67712a091434d92900911e095610, type: 3}
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 20bc67712a091434d92900911e095610, type: 3}
+--- !u!4 &2017195157 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4116898488729126, guid: 20bc67712a091434d92900911e095610, type: 3}
+ m_PrefabInstance: {fileID: 2017195156}
+ m_PrefabAsset: {fileID: 0}
--- !u!1001 &2042350916
PrefabInstance:
m_ObjectHideFlags: 0
@@ -4967,6 +6711,80 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c55cddf0517aed545bedf9b927124c15, type: 3}
+--- !u!1001 &2054873986
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 880568272}
+ m_Modifications:
+ - target: {fileID: 1509757525593370, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_Name
+ value: SM_Env_Rubble_Pile_01
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1.1408615
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalScale.y
+ value: 1.1408615
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalScale.z
+ value: 1.1408615
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: -8.99292
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -0.2
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalPosition.z
+ value: -7.7102656
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.9592722
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0.28248343
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+--- !u!4 &2054873987 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 4735852258688644, guid: 6236ec84190c0814ab0ac43a78f9e145, type: 3}
+ m_PrefabInstance: {fileID: 2054873986}
+ m_PrefabAsset: {fileID: 0}
--- !u!4 &2057633735 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4848944301153572, guid: 05cce10c53c896f4495809af7a45bbe1, type: 3}
@@ -5176,6 +6994,103 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0af7253adfe9a6c4ca7be0a1573f3c77, type: 3}
+--- !u!1 &2140281341
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2140281342}
+ - component: {fileID: 2140281343}
+ m_Layer: 0
+ m_Name: BlightLight_0
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2140281342
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2140281341}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 8, y: 4, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 880568272}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!108 &2140281343
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2140281341}
+ m_Enabled: 1
+ serializedVersion: 13
+ m_Type: 2
+ m_Color: {r: 1, g: 0.45, b: 0.15, a: 1}
+ m_Intensity: 8
+ m_Range: 22
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize2D: {x: 0.5, y: 0.5}
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 4
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
+ m_ShapeRadius: 0.025
+ m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -5194,3 +7109,4 @@ SceneRoots:
- {fileID: 476566468}
- {fileID: 2009335287}
- {fileID: 384552428}
+ - {fileID: 880568272}
diff --git a/Assets/Screenshots/screenshot-20260604-153301.png b/Assets/Screenshots/screenshot-20260604-153301.png
new file mode 100644
index 000000000..7749a3a16
--- /dev/null
+++ b/Assets/Screenshots/screenshot-20260604-153301.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b71790b8ce0cf0f84be75121b932e795733ef69e1be91cfa599753e1f6d17573
+size 387517
diff --git a/Assets/Screenshots/screenshot-20260604-153301.png.meta b/Assets/Screenshots/screenshot-20260604-153301.png.meta
new file mode 100644
index 000000000..b5e5743b1
--- /dev/null
+++ b/Assets/Screenshots/screenshot-20260604-153301.png.meta
@@ -0,0 +1,117 @@
+fileFormatVersion: 2
+guid: 05d147603b5475a4db60d133ff96efbd
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Screenshots/screenshot-20260604-213953.png b/Assets/Screenshots/screenshot-20260604-213953.png
new file mode 100644
index 000000000..8ecba0077
--- /dev/null
+++ b/Assets/Screenshots/screenshot-20260604-213953.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:275b2bf9cb4a83a6141bd3f4ce679ce7378e7ef79a9f3afb4550b1ca8fbf8047
+size 139529
diff --git a/Assets/Screenshots/screenshot-20260604-213953.png.meta b/Assets/Screenshots/screenshot-20260604-213953.png.meta
new file mode 100644
index 000000000..8fc8fa4aa
--- /dev/null
+++ b/Assets/Screenshots/screenshot-20260604-213953.png.meta
@@ -0,0 +1,117 @@
+fileFormatVersion: 2
+guid: c48fa3f0c43a1dd4c86973898ff25c99
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Screenshots/screenshot-20260604-214200.png b/Assets/Screenshots/screenshot-20260604-214200.png
new file mode 100644
index 000000000..7260f6c77
--- /dev/null
+++ b/Assets/Screenshots/screenshot-20260604-214200.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:6993200782987239832348ad4da7840c59d306729619ba4587a1b1583f50b25a
+size 155174
diff --git a/Assets/Screenshots/screenshot-20260604-214200.png.meta b/Assets/Screenshots/screenshot-20260604-214200.png.meta
new file mode 100644
index 000000000..8c9fd1b06
--- /dev/null
+++ b/Assets/Screenshots/screenshot-20260604-214200.png.meta
@@ -0,0 +1,117 @@
+fileFormatVersion: 2
+guid: 8d7fc182a6b916c49b59b3a54cf53d49
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/_Project/Materials/M_Aether_Ordered.mat b/Assets/_Project/Materials/M_Aether_Ordered.mat
new file mode 100644
index 000000000..ab30ece25
--- /dev/null
+++ b/Assets/_Project/Materials/M_Aether_Ordered.mat
@@ -0,0 +1,138 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &-341605702001916123
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
+ version: 10
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: M_Aether_Ordered
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _EMISSION
+ m_InvalidKeywords: []
+ m_LightmapFlags: 1
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AddPrecomputedVelocity: 0
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0.2
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.55
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 0.06, g: 0.2, b: 0.26, a: 1}
+ - _Color: {r: 0.059999965, g: 0.19999996, b: 0.25999996, a: 1}
+ - _EmissionColor: {r: 0.2, g: 1.8, b: 2.4, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
diff --git a/Assets/_Project/Materials/M_Aether_Ordered.mat.meta b/Assets/_Project/Materials/M_Aether_Ordered.mat.meta
new file mode 100644
index 000000000..8973feafa
--- /dev/null
+++ b/Assets/_Project/Materials/M_Aether_Ordered.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9a2c9e498b0fb1d41aa9504f4f843185
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/_Project/Materials/M_Aether_Wild.mat b/Assets/_Project/Materials/M_Aether_Wild.mat
new file mode 100644
index 000000000..20e80e53d
--- /dev/null
+++ b/Assets/_Project/Materials/M_Aether_Wild.mat
@@ -0,0 +1,138 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: M_Aether_Wild
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _EMISSION
+ m_InvalidKeywords: []
+ m_LightmapFlags: 1
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AddPrecomputedVelocity: 0
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _Metallic: 0.15
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.35
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 0.45, g: 0.16, b: 0.06, a: 1}
+ - _Color: {r: 0.45, g: 0.15999997, b: 0.059999965, a: 1}
+ - _EmissionColor: {r: 3, g: 1, b: 0.25, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &8700211274686457953
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
+ version: 10
diff --git a/Assets/_Project/Materials/M_Aether_Wild.mat.meta b/Assets/_Project/Materials/M_Aether_Wild.mat.meta
new file mode 100644
index 000000000..501ba701f
--- /dev/null
+++ b/Assets/_Project/Materials/M_Aether_Wild.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e7f75fad709aa7b41bce85721cccd020
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/_Project/Prefabs/BlightClutter.prefab b/Assets/_Project/Prefabs/BlightClutter.prefab
new file mode 100644
index 000000000..98bfb2d00
--- /dev/null
+++ b/Assets/_Project/Prefabs/BlightClutter.prefab
@@ -0,0 +1,149 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &3885353946372160549
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 3572766465862231365}
+ - component: {fileID: 3909651526955663392}
+ - component: {fileID: 3320445911748035220}
+ - component: {fileID: 9053853372340598254}
+ - component: {fileID: 6834786618115927220}
+ - component: {fileID: 1664972900393443061}
+ m_Layer: 0
+ m_Name: BlightClutter
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &3572766465862231365
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &3909651526955663392
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Mesh: {fileID: 4300000, guid: abc00000000010690097314383055197, type: 3}
+--- !u!23 &3320445911748035220
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_ForceMeshLod: -1
+ m_MeshLodSelectionBias: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: e7f75fad709aa7b41bce85721cccd020, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 1
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_GlobalIlluminationMeshLod: 0
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_MaskInteraction: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!114 &9053853372340598254
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c16549610bfe4458aa9389201d072bb6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.Entities.Hybrid::Unity.Entities.Hybrid.Baking.LinkedEntityGroupAuthoring
+--- !u!114 &6834786618115927220
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7c79d771cedb4794bf100ce60df5f764, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.GhostAuthoringComponent
+ HasOwner: 0
+ SupportAutoCommandTarget: 1
+ TrackInterpolationDelay: 0
+ GhostGroup: 0
+ UsePreSerialization: 0
+ UseSingleBaseline: 0
+ RollbackPredictedSpawnedGhostState: 0
+ RollbackPredictionOnStructuralChanges: 1
+ DefaultGhostMode: 0
+ SupportedGhostModes: 3
+ OptimizationMode: 0
+ Importance: 1
+ MaxSendRate: 0
+ prefabId: 8565e5eb00679fb45b8b7dac1e2ae9f3
+--- !u!114 &1664972900393443061
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 6b1aa9b83194a2c41b940dd9532377f4, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.BlightClutterAuthoring
+ Remaining: 8
+ ScrapPerHit: 2
+ HitRadius: 1
+ Variant: 0
diff --git a/Assets/_Project/Prefabs/BlightClutter.prefab.meta b/Assets/_Project/Prefabs/BlightClutter.prefab.meta
new file mode 100644
index 000000000..54c054f60
--- /dev/null
+++ b/Assets/_Project/Prefabs/BlightClutter.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 6ffeddcc4482c0f44880dc9a555884dd
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/_Project/Prefabs/Pylon.prefab b/Assets/_Project/Prefabs/Pylon.prefab
new file mode 100644
index 000000000..167b3f1bc
--- /dev/null
+++ b/Assets/_Project/Prefabs/Pylon.prefab
@@ -0,0 +1,146 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &3885353946372160549
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 3572766465862231365}
+ - component: {fileID: 3909651526955663392}
+ - component: {fileID: 3320445911748035220}
+ - component: {fileID: 9053853372340598254}
+ - component: {fileID: 6834786618115927220}
+ - component: {fileID: 7685488391646220227}
+ m_Layer: 0
+ m_Name: Pylon
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &3572766465862231365
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &3909651526955663392
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Mesh: {fileID: 4300000, guid: abc00000000010690097314383055197, type: 3}
+--- !u!23 &3320445911748035220
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_ForceMeshLod: -1
+ m_MeshLodSelectionBias: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 9a2c9e498b0fb1d41aa9504f4f843185, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 1
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_GlobalIlluminationMeshLod: 0
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_MaskInteraction: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!114 &9053853372340598254
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c16549610bfe4458aa9389201d072bb6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.Entities.Hybrid::Unity.Entities.Hybrid.Baking.LinkedEntityGroupAuthoring
+--- !u!114 &6834786618115927220
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7c79d771cedb4794bf100ce60df5f764, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.GhostAuthoringComponent
+ HasOwner: 0
+ SupportAutoCommandTarget: 1
+ TrackInterpolationDelay: 0
+ GhostGroup: 0
+ UsePreSerialization: 0
+ UseSingleBaseline: 0
+ RollbackPredictedSpawnedGhostState: 0
+ RollbackPredictionOnStructuralChanges: 1
+ DefaultGhostMode: 0
+ SupportedGhostModes: 3
+ OptimizationMode: 0
+ Importance: 1
+ MaxSendRate: 0
+ prefabId:
+--- !u!114 &7685488391646220227
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3f03349205fb1fe43bf6aaff14fce0b7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.StructureAuthoring
+ Kind: 6
diff --git a/Assets/_Project/Prefabs/Pylon.prefab.meta b/Assets/_Project/Prefabs/Pylon.prefab.meta
new file mode 100644
index 000000000..8eef5bec2
--- /dev/null
+++ b/Assets/_Project/Prefabs/Pylon.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 7d0637ef90f120a4c9e2ba637dfc00af
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/_Project/Prefabs/Wall.prefab b/Assets/_Project/Prefabs/Wall.prefab
new file mode 100644
index 000000000..a5fd2dae2
--- /dev/null
+++ b/Assets/_Project/Prefabs/Wall.prefab
@@ -0,0 +1,168 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &3885353946372160549
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 3572766465862231365}
+ - component: {fileID: 3909651526955663392}
+ - component: {fileID: 3320445911748035220}
+ - component: {fileID: 9053853372340598254}
+ - component: {fileID: 6834786618115927220}
+ - component: {fileID: 8793146551006314905}
+ - component: {fileID: 7779358222264100756}
+ m_Layer: 0
+ m_Name: Wall
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &3572766465862231365
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &3909651526955663392
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Mesh: {fileID: 4300000, guid: abc00000000010690097314383055197, type: 3}
+--- !u!23 &3320445911748035220
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_ForceMeshLod: -1
+ m_MeshLodSelectionBias: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 9a2c9e498b0fb1d41aa9504f4f843185, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 1
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_GlobalIlluminationMeshLod: 0
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_MaskInteraction: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!114 &9053853372340598254
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c16549610bfe4458aa9389201d072bb6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.Entities.Hybrid::Unity.Entities.Hybrid.Baking.LinkedEntityGroupAuthoring
+--- !u!114 &6834786618115927220
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7c79d771cedb4794bf100ce60df5f764, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.GhostAuthoringComponent
+ HasOwner: 0
+ SupportAutoCommandTarget: 1
+ TrackInterpolationDelay: 0
+ GhostGroup: 0
+ UsePreSerialization: 0
+ UseSingleBaseline: 0
+ RollbackPredictedSpawnedGhostState: 0
+ RollbackPredictionOnStructuralChanges: 1
+ DefaultGhostMode: 0
+ SupportedGhostModes: 3
+ OptimizationMode: 0
+ Importance: 1
+ MaxSendRate: 0
+ prefabId:
+--- !u!114 &8793146551006314905
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3f03349205fb1fe43bf6aaff14fce0b7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.StructureAuthoring
+ Kind: 5
+--- !u!65 &7779358222264100756
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3885353946372160549}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 0.58636487, y: 0.600076, z: 0.9781774}
+ m_Center: {x: 0, y: 0, z: 0.083845735}
diff --git a/Assets/_Project/Prefabs/Wall.prefab.meta b/Assets/_Project/Prefabs/Wall.prefab.meta
new file mode 100644
index 000000000..a566ad1a8
--- /dev/null
+++ b/Assets/_Project/Prefabs/Wall.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1e321aea244cc484f99c1cdd68cb01c4
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/_Project/Scripts/Authoring/Building/StructureAuthoring.cs b/Assets/_Project/Scripts/Authoring/Building/StructureAuthoring.cs
new file mode 100644
index 000000000..390f3e359
--- /dev/null
+++ b/Assets/_Project/Scripts/Authoring/Building/StructureAuthoring.cs
@@ -0,0 +1,35 @@
+using ProjectM.Simulation;
+using Unity.Entities;
+using UnityEngine;
+
+namespace ProjectM.Authoring
+{
+ ///
+ /// Generic authoring for a non-functional build-structure ghost prefab (Wall / Pylon) — duplicate
+ /// Turret.prefab so the ownerless interpolated GhostAuthoringComponent on PlacedStructure.Type comes free,
+ /// then swap TurretAuthoring for this. Bakes ONLY {Type=}
+ /// (no stats, so TurretFireSystem ignores it). BuildPlaceSystem overrides Cell +
+ /// LastProcessedTick and adds RegionTag{Base} at placement. is a byte (StructureType.*) to
+ /// dodge the cross-assembly enum-in-Burst hazard and the MCP enum-drop gotcha.
+ ///
+ public class StructureAuthoring : MonoBehaviour
+ {
+ [Tooltip("StructureType byte: 5 = Wall, 6 = Pylon (do NOT use 1-4: Turret + reserved M7 automation).")]
+ public byte Kind = StructureType.Wall;
+
+ private class StructureBaker : Baker
+ {
+ public override void Bake(StructureAuthoring authoring)
+ {
+ var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
+ AddComponent(entity, new PlacedStructure
+ {
+ Type = authoring.Kind,
+ Cell = default,
+ NextTick = 0u,
+ LastProcessedTick = 0u,
+ });
+ }
+ }
+ }
+}
diff --git a/Assets/_Project/Scripts/Authoring/Building/StructureAuthoring.cs.meta b/Assets/_Project/Scripts/Authoring/Building/StructureAuthoring.cs.meta
new file mode 100644
index 000000000..090a937b9
--- /dev/null
+++ b/Assets/_Project/Scripts/Authoring/Building/StructureAuthoring.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 3f03349205fb1fe43bf6aaff14fce0b7
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Authoring/Building/StructureCatalogAuthoring.cs b/Assets/_Project/Scripts/Authoring/Building/StructureCatalogAuthoring.cs
index 7c735852f..61eb006bb 100644
--- a/Assets/_Project/Scripts/Authoring/Building/StructureCatalogAuthoring.cs
+++ b/Assets/_Project/Scripts/Authoring/Building/StructureCatalogAuthoring.cs
@@ -20,6 +20,18 @@ namespace ProjectM.Authoring
[Tooltip("Ore cost to build a turret.")]
[Min(0)] public int TurretCostOre = 10;
+ [Tooltip("Wall structure ghost prefab (StructureAuthoring{Wall} + GhostAuthoring).")]
+ public GameObject WallPrefab;
+
+ [Tooltip("Ore cost to build a wall.")]
+ [Min(0)] public int WallCostOre = 4;
+
+ [Tooltip("Pylon cosmetic-beacon ghost prefab (StructureAuthoring{Pylon} + GhostAuthoring).")]
+ public GameObject PylonPrefab;
+
+ [Tooltip("Ore cost to build a pylon.")]
+ [Min(0)] public int PylonCostOre = 2;
+
private class StructureCatalogBaker : Baker
{
public override void Bake(StructureCatalogAuthoring authoring)
@@ -38,6 +50,28 @@ namespace ProjectM.Authoring
CostAmount = authoring.TurretCostOre,
});
}
+ if (authoring.WallPrefab != null)
+ {
+ buf.Add(new StructureCatalogEntry
+ {
+ Type = StructureType.Wall,
+ Prefab = GetEntity(authoring.WallPrefab, TransformUsageFlags.Dynamic),
+ CostResourceId = ResourceId.Ore,
+ CostAmount = authoring.WallCostOre,
+ });
+ }
+
+ if (authoring.PylonPrefab != null)
+ {
+ buf.Add(new StructureCatalogEntry
+ {
+ Type = StructureType.Pylon,
+ Prefab = GetEntity(authoring.PylonPrefab, TransformUsageFlags.Dynamic),
+ CostResourceId = ResourceId.Ore,
+ CostAmount = authoring.PylonCostOre,
+ });
+ }
+
}
}
}
diff --git a/Assets/_Project/Scripts/Authoring/Economy/BlightClutterAuthoring.cs b/Assets/_Project/Scripts/Authoring/Economy/BlightClutterAuthoring.cs
new file mode 100644
index 000000000..ec0886032
--- /dev/null
+++ b/Assets/_Project/Scripts/Authoring/Economy/BlightClutterAuthoring.cs
@@ -0,0 +1,45 @@
+using ProjectM.Simulation;
+using Unity.Entities;
+using UnityEngine;
+
+namespace ProjectM.Authoring
+{
+ ///
+ /// Authoring for a Blight-clutter ghost prefab (ownerless interpolated — duplicate from ResourceNode.prefab
+ /// so the GhostAuthoringComponent comes free). Bakes +
+ /// (reused for the harvest/clear sweep) + {Expedition} so GhostRelevancy scopes it to
+ /// expedition players. The field spawner overrides Variant (round-robin) + Position per instance. Defaults are
+ /// inline here (mirrors ResourceNodeAuthoring), not in Tuning.
+ ///
+ public class BlightClutterAuthoring : MonoBehaviour
+ {
+ [Tooltip("Hit-points before the clutter shatters.")]
+ [Min(1)] public int Remaining = 8;
+
+ [Tooltip("Scrap (Biomass) yielded per projectile hit — the 'minor scrap' trickle.")]
+ [Min(1f)] public float ScrapPerHit = 2f;
+
+ [Tooltip("Hit radius (world units) for the clear sweep.")]
+ [Min(0f)] public float HitRadius = 1.0f;
+
+ [Tooltip("Default visual variant (the spawner round-robins this per piece).")]
+ public byte Variant = 0;
+
+ private class BlightClutterBaker : Baker
+ {
+ public override void Bake(BlightClutterAuthoring authoring)
+ {
+ var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
+ AddComponent(entity, new BlightClutter
+ {
+ Remaining = authoring.Remaining,
+ Variant = authoring.Variant,
+ ScrapResourceId = ResourceId.Biomass,
+ ScrapPerHit = authoring.ScrapPerHit,
+ });
+ AddComponent(entity, new HitRadius { Value = authoring.HitRadius });
+ AddComponent(entity, new RegionTag { Region = RegionId.Expedition });
+ }
+ }
+ }
+}
diff --git a/Assets/_Project/Scripts/Authoring/Economy/BlightClutterAuthoring.cs.meta b/Assets/_Project/Scripts/Authoring/Economy/BlightClutterAuthoring.cs.meta
new file mode 100644
index 000000000..2f30adfe6
--- /dev/null
+++ b/Assets/_Project/Scripts/Authoring/Economy/BlightClutterAuthoring.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 6b1aa9b83194a2c41b940dd9532377f4
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Authoring/Economy/ClutterFieldSpawnerAuthoring.cs b/Assets/_Project/Scripts/Authoring/Economy/ClutterFieldSpawnerAuthoring.cs
new file mode 100644
index 000000000..ce4ecdf70
--- /dev/null
+++ b/Assets/_Project/Scripts/Authoring/Economy/ClutterFieldSpawnerAuthoring.cs
@@ -0,0 +1,39 @@
+using ProjectM.Simulation;
+using Unity.Entities;
+using UnityEngine;
+
+namespace ProjectM.Authoring
+{
+ ///
+ /// Authoring for the baked singleton (mirrors ResourceFieldSpawnerAuthoring).
+ /// Place once in the gameplay subscene and assign the Blight-clutter ghost prefab; ExpeditionFieldSystem
+ /// scatters the clutter each expedition alongside the resource field. Carries no transform.
+ ///
+ public class ClutterFieldSpawnerAuthoring : MonoBehaviour
+ {
+ [Tooltip("Blight-clutter ghost prefab. Must carry BlightClutterAuthoring + a GhostAuthoringComponent (ownerless, interpolated).")]
+ public GameObject ClutterPrefab;
+
+ [Tooltip("Number of clutter pieces per expedition.")]
+ [Min(1)] public int Count = 14;
+
+ [Tooltip("Scatter radius (world units) around the expedition origin.")]
+ [Min(1f)] public float Radius = 14f;
+
+ private class ClutterFieldSpawnerBaker : Baker
+ {
+ public override void Bake(ClutterFieldSpawnerAuthoring authoring)
+ {
+ var entity = GetEntity(authoring, TransformUsageFlags.None);
+ AddComponent(entity, new ClutterFieldSpawner
+ {
+ Prefab = authoring.ClutterPrefab != null
+ ? GetEntity(authoring.ClutterPrefab, TransformUsageFlags.Dynamic)
+ : Entity.Null,
+ Count = authoring.Count,
+ Radius = authoring.Radius,
+ });
+ }
+ }
+ }
+}
diff --git a/Assets/_Project/Scripts/Authoring/Economy/ClutterFieldSpawnerAuthoring.cs.meta b/Assets/_Project/Scripts/Authoring/Economy/ClutterFieldSpawnerAuthoring.cs.meta
new file mode 100644
index 000000000..ed8041dcc
--- /dev/null
+++ b/Assets/_Project/Scripts/Authoring/Economy/ClutterFieldSpawnerAuthoring.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 02623cc30f984104b88a75782bf0dd07
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs b/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs
index fc0c758f9..303ef413b 100644
--- a/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs
+++ b/Assets/_Project/Scripts/Client/Building/BuildSendSystem.cs
@@ -30,6 +30,12 @@ namespace ProjectM.Client
/// EDITOR / execute_code hook: queue a turret placement at a specific cell.
public static void PlaceTurret(int cellX, int cellZ) => PlaceStructure(StructureType.Turret, cellX, cellZ);
+ /// EDITOR / execute_code hook: queue a wall placement at a specific cell.
+ public static void PlaceWall(int cellX, int cellZ) => PlaceStructure(StructureType.Wall, cellX, cellZ);
+
+ /// EDITOR / execute_code hook: queue a pylon placement at a specific cell.
+ public static void PlacePylon(int cellX, int cellZ) => PlaceStructure(StructureType.Pylon, cellX, cellZ);
+
/// EDITOR / execute_code hook: queue an ability-damage upgrade.
public static void UpgradeAbility() => s_PendingUpgrades++;
#endif
@@ -49,6 +55,10 @@ namespace ProjectM.Client
{
if (keyboard.bKey.wasPressedThisFrame && TryGetLocalPlayerCell(out int2 cell))
SendBuild(connection, StructureType.Turret, cell.x, cell.y);
+ if (keyboard.vKey.wasPressedThisFrame && TryGetLocalPlayerCell(out int2 wcell))
+ SendBuild(connection, StructureType.Wall, wcell.x, wcell.y);
+ if (keyboard.nKey.wasPressedThisFrame && TryGetLocalPlayerCell(out int2 pcell))
+ SendBuild(connection, StructureType.Pylon, pcell.x, pcell.y);
if (keyboard.uKey.wasPressedThisFrame)
SendUpgrade(connection);
}
diff --git a/Assets/_Project/Scripts/Client/Presentation/WorldFeedbackSystem.cs b/Assets/_Project/Scripts/Client/Presentation/WorldFeedbackSystem.cs
new file mode 100644
index 000000000..f1e6c82ea
--- /dev/null
+++ b/Assets/_Project/Scripts/Client/Presentation/WorldFeedbackSystem.cs
@@ -0,0 +1,226 @@
+using System.Collections.Generic;
+using ProjectM.Simulation;
+using Unity.Entities;
+using Unity.Mathematics;
+using Unity.NetCode;
+using Unity.Transforms;
+using UnityEngine;
+
+namespace ProjectM.Client
+{
+ ///
+ /// Client-only WORLD JUICE for harvesting resource nodes + smashing Blight clutter. A managed presentation
+ /// system (SystemBase, main thread, NO Burst) in that REACTS to
+ /// replicated state — it never runs simulation. Each frame it edge-detects every node/clutter ghost's
+ /// replicated Remaining: a decrease spawns a small tinted chip burst + soft SFX; a despawn (the server
+ /// destroyed it — depletion or shatter) spawns a clear burst + SFX, and clutter adds a camera punch (the
+ /// "carve through the frontier" smash). A PROXIMITY GATE suppresses the prune VFX unless the despawned
+ /// entity's last position was near the local player, so the region-transit despawn storm at +1000 X stays
+ /// silent off-camera (GhostRelevancy drops every expedition ghost at once when the player walks home).
+ /// Procedural particles + procedural SFX (mirrors CombatFeedbackSystem; self-contained); knobs live in
+ /// . Never destroys a ghost — GhostDespawnSystem owns despawn; we only OBSERVE.
+ ///
+ [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
+ [UpdateInGroup(typeof(PresentationSystemGroup))]
+ public partial class WorldFeedbackSystem : SystemBase
+ {
+ struct Cache { public int Remaining; public float3 Pos; public bool IsClutter; public Color Tint; }
+
+ readonly Dictionary _cache = new();
+ readonly HashSet _seen = new();
+ readonly List _stale = new();
+
+ Transform _fxRoot;
+ ParticleSystem _chipFx;
+ ParticleSystem _clearFx;
+ AudioClip _chipClip;
+ AudioClip _clearClip;
+
+ protected override void OnCreate()
+ {
+ _chipClip = MakeClip("harvest_chip", 900f, 1400f, 0.06f, 0.30f);
+ _clearClip = MakeClip("clutter_clear", 420f, 90f, 0.22f, 0.50f);
+ }
+
+ protected override void OnStartRunning()
+ {
+ if (_fxRoot != null) return;
+ _fxRoot = new GameObject("~WorldFeedbackFX").transform;
+ var mat = MakeParticleMaterial();
+ _chipFx = MakeBurst("HarvestChips", mat, new Color(2.6f, 1.9f, 0.7f), 0.10f, 5f, 0.30f, 256);
+ _clearFx = MakeBurst("ClutterClear", mat, new Color(3.0f, 1.1f, 0.25f), 0.16f, 7f, 0.45f, 512);
+ }
+
+ protected override void OnDestroy()
+ {
+ if (_fxRoot != null) Object.Destroy(_fxRoot.gameObject);
+ }
+
+ protected override void OnUpdate()
+ {
+ if (!WorldFeelConfig.Enabled) { _cache.Clear(); return; }
+
+ // Complete predicted/interpolation jobs writing these before the main-thread reads.
+ EntityManager.CompleteDependencyBeforeRO();
+ EntityManager.CompleteDependencyBeforeRO();
+ EntityManager.CompleteDependencyBeforeRO();
+
+ // Local player position (for the proximity gate).
+ bool haveLocal = false;
+ float3 localPos = default;
+ foreach (var xf in SystemAPI.Query>().WithAll())
+ {
+ localPos = xf.ValueRO.Position;
+ haveLocal = true;
+ }
+
+ _seen.Clear();
+
+ // Resource nodes — chip on depletion.
+ foreach (var (node, xf, e) in
+ SystemAPI.Query, RefRO>().WithEntityAccess())
+ {
+ _seen.Add(e);
+ Observe(e, node.ValueRO.Remaining, xf.ValueRO.Position, false, TintForResource(node.ValueRO.ResourceId));
+ }
+
+ // Blight clutter — chip on damage.
+ foreach (var (clutter, xf, e) in
+ SystemAPI.Query, RefRO>().WithEntityAccess())
+ {
+ _seen.Add(e);
+ Observe(e, clutter.ValueRO.Remaining, xf.ValueRO.Position, true, WorldFeelConfig.WildTint);
+ }
+
+ // Prune: a despawn = the server destroyed it (node depleted / clutter shattered). Gate on proximity so
+ // a region-transit despawn storm (every expedition ghost dropped at once, far at +1000 X) stays silent.
+ if (_cache.Count != _seen.Count)
+ {
+ _stale.Clear();
+ foreach (var kv in _cache)
+ if (!_seen.Contains(kv.Key)) _stale.Add(kv.Key);
+
+ float rangeSq = WorldFeelConfig.ProximityRange * WorldFeelConfig.ProximityRange;
+ for (int i = 0; i < _stale.Count; i++)
+ {
+ var c = _cache[_stale[i]];
+ if (haveLocal && math.distancesq(c.Pos, localPos) <= rangeSq)
+ {
+ EmitTinted(_clearFx, (Vector3)c.Pos + Vector3.up * 0.6f, WorldFeelConfig.ClearBurstCount, c.Tint);
+ PlayClip(_clearClip, (Vector3)c.Pos, WorldFeelConfig.ClearSfxVolume);
+ if (c.IsClutter)
+ {
+ PrototypeCameraRig.PunchFov(WorldFeelConfig.ClearFovKick, 90f);
+ PrototypeCameraRig.AddShake(WorldFeelConfig.ClearShake);
+ }
+ }
+ _cache.Remove(_stale[i]);
+ }
+ }
+ }
+
+ void Observe(Entity e, int remaining, float3 pos, bool isClutter, Color tint)
+ {
+ if (_cache.TryGetValue(e, out var prev) && remaining < prev.Remaining)
+ {
+ EmitTinted(_chipFx, (Vector3)pos + Vector3.up * 0.6f, WorldFeelConfig.ChipBurstCount, tint);
+ PlayClip(_chipClip, (Vector3)pos, WorldFeelConfig.ChipSfxVolume);
+ }
+ _cache[e] = new Cache { Remaining = remaining, Pos = pos, IsClutter = isClutter, Tint = tint };
+ }
+
+ static Color TintForResource(byte resourceId)
+ {
+ if (resourceId == ResourceId.Ore) return WorldFeelConfig.OreTint;
+ if (resourceId == ResourceId.Biomass) return WorldFeelConfig.BiomassTint;
+ return WorldFeelConfig.WildTint; // Aether + default
+ }
+
+ // ---- procedural particles + SFX (mirrors CombatFeedbackSystem; self-contained) ----
+
+ static void EmitTinted(ParticleSystem ps, Vector3 pos, int count, Color tint)
+ {
+ if (ps == null) return;
+ var main = ps.main;
+ main.startColor = tint;
+ ps.transform.position = pos;
+ ps.Emit(count);
+ }
+
+ static Material MakeParticleMaterial()
+ {
+ Shader sh = Shader.Find("Sprites/Default");
+ if (sh == null) sh = Shader.Find("Universal Render Pipeline/Particles/Unlit");
+ if (sh == null) sh = Shader.Find("Unlit/Color");
+ return new Material(sh) { name = "WorldFeedbackParticle" };
+ }
+
+ ParticleSystem MakeBurst(string name, Material mat, Color color, float size, float speed, float life, int max)
+ {
+ var go = new GameObject(name);
+ go.transform.SetParent(_fxRoot, false);
+ var ps = go.AddComponent();
+
+ var main = ps.main;
+ main.loop = false;
+ main.playOnAwake = false;
+ main.startLifetime = life;
+ main.startSpeed = speed;
+ main.startSize = size;
+ main.startColor = color;
+ main.maxParticles = max;
+ main.gravityModifier = 0.25f;
+ main.simulationSpace = ParticleSystemSimulationSpace.World;
+
+ var emission = ps.emission;
+ emission.enabled = false; // manual Emit(count)
+
+ var shape = ps.shape;
+ shape.enabled = true;
+ shape.shapeType = ParticleSystemShapeType.Sphere;
+ shape.radius = 0.10f;
+
+ var colOverLife = ps.colorOverLifetime;
+ colOverLife.enabled = true;
+ var grad = new Gradient();
+ grad.SetKeys(
+ new[] { new GradientColorKey(Color.white, 0f), new GradientColorKey(Color.white, 1f) },
+ new[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(0f, 1f) });
+ colOverLife.color = new ParticleSystem.MinMaxGradient(grad);
+
+ var sizeOverLife = ps.sizeOverLifetime;
+ sizeOverLife.enabled = true;
+ sizeOverLife.size = new ParticleSystem.MinMaxCurve(1f, AnimationCurve.Linear(0f, 1f, 1f, 0.2f));
+
+ var renderer = ps.GetComponent();
+ renderer.material = mat;
+ renderer.renderMode = ParticleSystemRenderMode.Billboard;
+ return ps;
+ }
+
+ static AudioClip MakeClip(string name, float f0, float f1, float dur, float vol)
+ {
+ const int rate = 44100;
+ int len = Mathf.Max(16, (int)(dur * rate));
+ var clip = AudioClip.Create(name, len, 1, rate, false);
+ var data = new float[len];
+ float phase = 0f;
+ for (int i = 0; i < len; i++)
+ {
+ float t = i / (float)len;
+ float env = Mathf.Exp(-5f * t);
+ float freq = Mathf.Lerp(f0, f1, t);
+ phase += 2f * Mathf.PI * freq / rate;
+ data[i] = Mathf.Sin(phase) * env * vol;
+ }
+ clip.SetData(data, 0);
+ return clip;
+ }
+
+ static void PlayClip(AudioClip clip, Vector3 pos, float vol)
+ {
+ if (clip == null) return;
+ AudioSource.PlayClipAtPoint(clip, pos, vol);
+ }
+ }
+}
diff --git a/Assets/_Project/Scripts/Client/Presentation/WorldFeedbackSystem.cs.meta b/Assets/_Project/Scripts/Client/Presentation/WorldFeedbackSystem.cs.meta
new file mode 100644
index 000000000..9a0deea8a
--- /dev/null
+++ b/Assets/_Project/Scripts/Client/Presentation/WorldFeedbackSystem.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 470fdf29ccc332d42bb93e0b1e249dfb
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs b/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs
new file mode 100644
index 000000000..da3db64fa
--- /dev/null
+++ b/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs
@@ -0,0 +1,61 @@
+using UnityEngine;
+
+namespace ProjectM.Client
+{
+ ///
+ /// Live-tunable knobs for the client-only WORLD-FEEDBACK slice (harvesting nodes + smashing Blight clutter).
+ /// A static bridge (mirrors ) so values can be poked at runtime via MCP execute_code
+ /// without a recompile (e.g. ProjectM.Client.WorldFeelConfig.ClearFovKick = 1.2f;). Read ONLY by
+ /// (managed, main-thread). NEVER read from a [BurstCompile] system
+ /// (managed-static + Color-in-Burst hazards). re-stamps on play-enter via
+ /// [RuntimeInitializeOnLoadMethod] because statics survive fast-enter-playmode reloads (else a poked value
+ /// leaks across play-enters).
+ ///
+ public static class WorldFeelConfig
+ {
+ /// Master gate for harvest/clear feedback.
+ public static bool Enabled;
+
+ /// Particle burst when a node/clutter loses hit-points (a chip).
+ public static int ChipBurstCount;
+ /// Particle burst when a node depletes / clutter shatters (the clear).
+ public static int ClearBurstCount;
+
+ /// Soft SFX volume on a chip.
+ public static float ChipSfxVolume;
+ /// SFX volume on a shatter / deplete.
+ public static float ClearSfxVolume;
+
+ /// Camera FOV kick (deg) when clutter shatters near the player — the satisfying smash. 0 = off.
+ public static float ClearFovKick;
+ /// Camera shake when clutter shatters near the player.
+ public static float ClearShake;
+
+ /// Only fire prune VFX when the despawned entity's last position is within this distance of the
+ /// local player, so a region-transit despawn storm at +1000 X stays silent off-camera.
+ public static float ProximityRange;
+
+ /// Tint for wild-Aether clutter shatter + Aether-node chips (HDR orange, pushes past bloom).
+ public static Color WildTint;
+ /// Tint for Ore-node chips (HDR amber).
+ public static Color OreTint;
+ /// Tint for Biomass-node chips (HDR sickly green).
+ public static Color BiomassTint;
+
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
+ public static void ResetDefaults()
+ {
+ Enabled = true;
+ ChipBurstCount = 6;
+ ClearBurstCount = 18;
+ ChipSfxVolume = 0.30f;
+ ClearSfxVolume = 0.55f;
+ ClearFovKick = 0.8f;
+ ClearShake = 0.12f;
+ ProximityRange = 40f;
+ WildTint = new Color(3.0f, 1.1f, 0.25f);
+ OreTint = new Color(2.6f, 1.9f, 0.7f);
+ BiomassTint = new Color(0.9f, 2.4f, 0.8f);
+ }
+ }
+}
diff --git a/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs.meta b/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs.meta
new file mode 100644
index 000000000..895eaacc2
--- /dev/null
+++ b/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 1d6f72b25a2a1d14e988b5999e029c5c
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Server/Economy/ExpeditionFieldSystem.cs b/Assets/_Project/Scripts/Server/Economy/ExpeditionFieldSystem.cs
index 45b2957f7..c47e6912d 100644
--- a/Assets/_Project/Scripts/Server/Economy/ExpeditionFieldSystem.cs
+++ b/Assets/_Project/Scripts/Server/Economy/ExpeditionFieldSystem.cs
@@ -12,10 +12,13 @@ namespace ProjectM.Server
/// counts players whose server-only is the Expedition region, and on the
/// empty->occupied edge (a new sortie) bumps and scatters
/// resource-node ghosts (seeded by the epoch) around the expedition
- /// origin, each RegionTag{Expedition}; on the occupied->empty edge (the LAST player left) it destroys every
- /// node. So the field lives as long as anyone is out there, not on a global timer. Plain server
- /// SimulationSystemGroup. Server-authoritative; clients despawn nodes via GhostDespawnSystem. Per-epoch
- /// reproducible (the seed is the monotonic int epoch, compared by equality — never tick math, never 0).
+ /// origin — PLUS, if a singleton is present,
+ /// Blight-clutter ghosts (seeded DISTINCTLY so clutter and nodes don't
+ /// co-locate, Variant round-robined), each RegionTag{Expedition}; on the occupied->empty edge (the LAST
+ /// player left) it destroys every node AND every clutter piece. So the field lives as long as anyone is out
+ /// there, not on a global timer. Plain server SimulationSystemGroup. Server-authoritative; clients despawn
+ /// ghosts via GhostDespawnSystem. Per-epoch reproducible (the seed is the monotonic int epoch, compared by
+ /// equality — never tick math, never 0).
///
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
@@ -80,14 +83,42 @@ namespace ProjectM.Server
rn.ResourceId = (byte)(ResourceId.Aether + (byte)(i % 3));
ecb.SetComponent(node, rn);
}
+
+ // Blight clutter (OPTIONAL singleton): scatter alongside the nodes with a DISTINCT seed so the
+ // two fields don't co-locate. Round-robin Variant for client visual variety.
+ if (SystemAPI.TryGetSingleton(out var clutterSpawner)
+ && clutterSpawner.Prefab != Entity.Null)
+ {
+ var clutterXform = SystemAPI.GetComponent(clutterSpawner.Prefab);
+ var prefabClutter = SystemAPI.GetComponent(clutterSpawner.Prefab);
+ var crng = new Random((uint)math.max(1, runtime.ExpeditionEpoch * 2 + 1));
+ int ccount = math.max(1, clutterSpawner.Count);
+ for (int i = 0; i < ccount; i++)
+ {
+ var piece = ecb.Instantiate(clutterSpawner.Prefab);
+
+ float ang = crng.NextFloat(0f, math.PI * 2f);
+ float rad = clutterSpawner.Radius * math.sqrt(crng.NextFloat(0f, 1f));
+ var xform = clutterXform;
+ xform.Position = origin + new float3(math.cos(ang) * rad, 0f, math.sin(ang) * rad);
+ ecb.SetComponent(piece, xform);
+
+ var bc = prefabClutter;
+ bc.Variant = (byte)(i % 3);
+ ecb.SetComponent(piece, bc);
+ }
+ }
+
runtime.LastSpawnedEpoch = runtime.ExpeditionEpoch;
}
- // DESTROY: the last player left the expedition — clear the whole field.
+ // DESTROY: the last player left the expedition — clear the whole field (nodes + clutter).
if (wasOccupied && !occupied)
{
foreach (var (rn, e) in SystemAPI.Query>().WithEntityAccess())
ecb.DestroyEntity(e);
+ foreach (var (bc, e) in SystemAPI.Query>().WithEntityAccess())
+ ecb.DestroyEntity(e);
}
runtime.PrevExpeditionOccupied = (byte)(occupied ? 1 : 0);
diff --git a/Assets/_Project/Scripts/Server/Economy/ResourceHarvestSystem.cs b/Assets/_Project/Scripts/Server/Economy/ResourceHarvestSystem.cs
index 5082420af..f0ffe7683 100644
--- a/Assets/_Project/Scripts/Server/Economy/ResourceHarvestSystem.cs
+++ b/Assets/_Project/Scripts/Server/Economy/ResourceHarvestSystem.cs
@@ -9,18 +9,21 @@ using Unity.Transforms;
namespace ProjectM.Server
{
///
- /// Server-only resource harvest: sweeps each surviving projectile's this-tick travel segment against
- /// resource-node ghosts and deposits of the node's
- /// into the GLOBAL resource ledger (the CycleDirector's
- /// buffer, resolved via — NEVER
- /// GetSingleton<StorageEntry>, which would collide with the base storage container). Runs in the plain
- /// server SimulationSystemGroup [UpdateAfter(PredictedSimulationSystemGroup)] — after
- /// ProjectileDamageSystem has already consumed Health-target hits and range-expired projectiles, so this
- /// only sees true survivors. The swept segment is reconstructed from
- /// (written by ProjectileMoveSystem in the fixed-step group), so it is tunnelling-safe WITHOUT depending on
- /// this plain group's variable-frame DeltaTime. A node hit by two projectiles in one tick deposits twice
- /// but is destroyed exactly once. Relies on the asserted ~1000-unit base/expedition coordinate gap so a
- /// base projectile can never geometrically reach an expedition node.
+ /// Server-only resource harvest + Blight-clutter clearing: sweeps each surviving projectile's this-tick travel
+ /// segment against a UNIFIED target set of resource-node ghosts AND Blight-clutter ghosts, deposits the hit
+ /// target's yield into the GLOBAL resource ledger (the CycleDirector's buffer,
+ /// resolved via — NEVER GetSingleton<StorageEntry>, which would collide with
+ /// the base storage container) and decrements its Remaining; the target despawns at <= 0. Nodes deposit
+ /// @ HarvestPerHit; clutter deposits
+ /// @ ScrapPerHit (a small "minor scrap" trickle — carving through the frontier). UNIFYING the two into one sweep
+ /// is a CORRECTNESS requirement: two separate sweeps would each DestroyEntity a projectile that overlaps a node
+ /// AND a clutter piece — a double DestroyEntity throws at ECB playback. Runs in the plain server
+ /// SimulationSystemGroup [UpdateAfter(PredictedSimulationSystemGroup)] — after ProjectileDamageSystem has
+ /// consumed Health-target hits and range-expired projectiles, so this only sees true survivors. The swept
+ /// segment is reconstructed from (written by ProjectileMoveSystem in the
+ /// fixed-step group), so it is tunnelling-safe WITHOUT depending on this plain group's variable-frame DeltaTime.
+ /// A target hit by two projectiles in one tick deposits twice but is destroyed exactly once. Relies on the
+ /// asserted ~1000-unit base/expedition coordinate gap so a base projectile can never reach an expedition target.
///
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
@@ -34,7 +37,6 @@ namespace ProjectM.Server
public void OnCreate(ref SystemState state)
{
state.RequireForUpdate();
- state.RequireForUpdate();
state.RequireForUpdate();
}
@@ -44,26 +46,43 @@ namespace ProjectM.Server
var ledgerEntity = SystemAPI.GetSingletonEntity();
var ledger = SystemAPI.GetBuffer(ledgerEntity);
- // Snapshot all nodes once this tick.
- var nodeEntities = new NativeList(Allocator.Temp);
- var nodePos = new NativeList(Allocator.Temp);
- var nodeRadius = new NativeList(Allocator.Temp);
- var nodeRemaining = new NativeList(Allocator.Temp);
- var nodeResource = new NativeList(Allocator.Temp);
- var nodePerHit = new NativeList(Allocator.Temp);
+ // Snapshot all harvest/clear targets (nodes + clutter) once this tick into a UNIFIED set.
+ var tgtEntity = new NativeList(Allocator.Temp);
+ var tgtPos = new NativeList(Allocator.Temp);
+ var tgtRadius = new NativeList(Allocator.Temp);
+ var tgtRemaining = new NativeList(Allocator.Temp);
+ var tgtYieldId = new NativeList(Allocator.Temp);
+ var tgtYieldPerHit = new NativeList(Allocator.Temp);
+ var tgtVariant = new NativeList(Allocator.Temp);
+ var tgtIsClutter = new NativeList(Allocator.Temp);
foreach (var (xform, hr, node, e) in
SystemAPI.Query, RefRO, RefRO>().WithEntityAccess())
{
- nodeEntities.Add(e);
- nodePos.Add(xform.ValueRO.Position.xz);
- nodeRadius.Add(hr.ValueRO.Value);
- nodeRemaining.Add(node.ValueRO.Remaining);
- nodeResource.Add(node.ValueRO.ResourceId);
- nodePerHit.Add(node.ValueRO.HarvestPerHit);
+ tgtEntity.Add(e);
+ tgtPos.Add(xform.ValueRO.Position.xz);
+ tgtRadius.Add(hr.ValueRO.Value);
+ tgtRemaining.Add(node.ValueRO.Remaining);
+ tgtYieldId.Add(node.ValueRO.ResourceId);
+ tgtYieldPerHit.Add(node.ValueRO.HarvestPerHit);
+ tgtVariant.Add(0);
+ tgtIsClutter.Add(false);
}
- var destroyed = new NativeArray(nodeEntities.Length, Allocator.Temp);
+ foreach (var (xform, hr, clutter, e) in
+ SystemAPI.Query, RefRO, RefRO>().WithEntityAccess())
+ {
+ tgtEntity.Add(e);
+ tgtPos.Add(xform.ValueRO.Position.xz);
+ tgtRadius.Add(hr.ValueRO.Value);
+ tgtRemaining.Add(clutter.ValueRO.Remaining);
+ tgtYieldId.Add(clutter.ValueRO.ScrapResourceId);
+ tgtYieldPerHit.Add(clutter.ValueRO.ScrapPerHit);
+ tgtVariant.Add(clutter.ValueRO.Variant);
+ tgtIsClutter.Add(true);
+ }
+
+ var destroyed = new NativeArray(tgtEntity.Length, Allocator.Temp);
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (xform, proj, projEntity) in
@@ -77,27 +96,34 @@ namespace ProjectM.Server
int bestIdx = -1;
float bestT = float.MaxValue;
- for (int i = 0; i < nodeEntities.Length; i++)
+ bool overlappedCleared = false; // struck a target a sibling projectile already cleared THIS tick
+ for (int i = 0; i < tgtEntity.Length; i++)
{
- if (destroyed[i]) continue;
- float2 tp = nodePos[i];
+ float2 tp = tgtPos[i];
float t = segLenSq > 1e-8f ? math.saturate(math.dot(tp - segStart, seg) / segLenSq) : 0f;
float2 closest = segStart + t * seg;
- float hitDist = nodeRadius[i] + k_ProjectileRadius;
- if (math.distancesq(tp, closest) <= hitDist * hitDist && t < bestT)
- {
- bestT = t;
- bestIdx = i;
- }
+ float hitDist = tgtRadius[i] + k_ProjectileRadius;
+ if (math.distancesq(tp, closest) > hitDist * hitDist)
+ continue;
+ if (destroyed[i]) { overlappedCleared = true; continue; }
+ if (t < bestT) { bestT = t; bestIdx = i; }
}
if (bestIdx < 0)
+ {
+ // No LIVE target on the segment. If the shot still overlapped a target a sibling projectile
+ // cleared this same tick, consume it anyway (a hit always spends the shot); else it's a miss.
+ if (overlappedCleared)
+ ecb.DestroyEntity(projEntity);
continue;
+ }
- int amount = (int)nodePerHit[bestIdx];
- StorageMath.Deposit(ledger, nodeResource[bestIdx], amount);
- int rem = nodeRemaining[bestIdx] - amount;
- nodeRemaining[bestIdx] = rem;
+ // A positive baked yield must always make progress: a raw (int) truncation of a sub-1.0 per-hit
+ // value would deposit 0 AND never decrement Remaining -> an immortal target that silently eats shots.
+ int amount = math.max(1, (int)tgtYieldPerHit[bestIdx]);
+ StorageMath.Deposit(ledger, tgtYieldId[bestIdx], amount);
+ int rem = tgtRemaining[bestIdx] - amount;
+ tgtRemaining[bestIdx] = rem;
ecb.DestroyEntity(projEntity);
if (rem <= 0)
@@ -105,17 +131,27 @@ namespace ProjectM.Server
if (!destroyed[bestIdx])
{
destroyed[bestIdx] = true;
- ecb.DestroyEntity(nodeEntities[bestIdx]);
+ ecb.DestroyEntity(tgtEntity[bestIdx]);
}
}
+ else if (tgtIsClutter[bestIdx])
+ {
+ // Persist the decremented Remaining (replicated GhostField) so depletion carries across ticks.
+ SystemAPI.SetComponent(tgtEntity[bestIdx], new BlightClutter
+ {
+ Remaining = rem,
+ Variant = tgtVariant[bestIdx],
+ ScrapResourceId = tgtYieldId[bestIdx],
+ ScrapPerHit = tgtYieldPerHit[bestIdx],
+ });
+ }
else
{
- // Persist the decremented Remaining (replicated GhostField) so depletion carries across ticks.
- SystemAPI.SetComponent(nodeEntities[bestIdx], new ResourceNode
+ SystemAPI.SetComponent(tgtEntity[bestIdx], new ResourceNode
{
- ResourceId = nodeResource[bestIdx],
+ ResourceId = tgtYieldId[bestIdx],
Remaining = rem,
- HarvestPerHit = nodePerHit[bestIdx],
+ HarvestPerHit = tgtYieldPerHit[bestIdx],
});
}
}
@@ -123,12 +159,14 @@ namespace ProjectM.Server
ecb.Playback(state.EntityManager);
ecb.Dispose();
destroyed.Dispose();
- nodeEntities.Dispose();
- nodePos.Dispose();
- nodeRadius.Dispose();
- nodeRemaining.Dispose();
- nodeResource.Dispose();
- nodePerHit.Dispose();
+ tgtEntity.Dispose();
+ tgtPos.Dispose();
+ tgtRadius.Dispose();
+ tgtRemaining.Dispose();
+ tgtYieldId.Dispose();
+ tgtYieldPerHit.Dispose();
+ tgtVariant.Dispose();
+ tgtIsClutter.Dispose();
}
}
}
diff --git a/Assets/_Project/Scripts/Simulation/Building/StructureComponents.cs b/Assets/_Project/Scripts/Simulation/Building/StructureComponents.cs
index f674df8ab..851373867 100644
--- a/Assets/_Project/Scripts/Simulation/Building/StructureComponents.cs
+++ b/Assets/_Project/Scripts/Simulation/Building/StructureComponents.cs
@@ -17,6 +17,10 @@ namespace ProjectM.Simulation
public const byte Harvester = 2;
public const byte Fabricator = 3;
public const byte Conveyor = 4;
+ // World-pass structural/cosmetic build-out (additive; these byte values keep PlacedStructure.Type's
+ // [GhostField] serializer identical — no re-bake of existing ghosts). Do NOT reuse 2-4 (M7 automation).
+ public const byte Wall = 5;
+ public const byte Pylon = 6;
}
///
diff --git a/Assets/_Project/Scripts/Simulation/Economy/BlightClutter.cs b/Assets/_Project/Scripts/Simulation/Economy/BlightClutter.cs
new file mode 100644
index 000000000..c73ad38cf
--- /dev/null
+++ b/Assets/_Project/Scripts/Simulation/Economy/BlightClutter.cs
@@ -0,0 +1,33 @@
+using Unity.Entities;
+using Unity.NetCode;
+
+namespace ProjectM.Simulation
+{
+ ///
+ /// Destructible "Blight clutter" scattered across the expedition frontier — an ownerless INTERPOLATED ghost
+ /// (region-tagged Expedition; the sibling) that clients see and smash. The
+ /// server-only ResourceHarvestSystem sweeps projectiles against it UNIFIED with node harvesting (so an
+ /// overlapping projectile is consumed exactly once — two separate sweeps would double-DestroyEntity the
+ /// projectile and throw at ECB playback). Each hit deposits of
+ /// (a small trickle — "juice + minor scrap", no gating) into the GLOBAL
+ /// resource ledger and decrements ; the clutter despawns at <= 0.
+ /// / are [GhostField] so clients can show depletion + pick a smash
+ /// visual; / are baked, server-only. Distinct from
+ /// so it carries its own visuals, scatter density and client "clear" feedback while
+ /// reusing the exact, tunnel-safe harvest hit-test.
+ ///
+ public struct BlightClutter : IComponentData
+ {
+ /// Remaining hit-points; the clutter despawns when this reaches 0.
+ [GhostField] public int Remaining;
+
+ /// Visual variant id (the client picks a mesh/tint; round-robined by the field spawner).
+ [GhostField] public byte Variant;
+
+ /// Scrap resource yielded per hit (baked; server-only) — see (Biomass).
+ public byte ScrapResourceId;
+
+ /// Scrap units yielded per projectile hit (baked; server-only).
+ public float ScrapPerHit;
+ }
+}
diff --git a/Assets/_Project/Scripts/Simulation/Economy/BlightClutter.cs.meta b/Assets/_Project/Scripts/Simulation/Economy/BlightClutter.cs.meta
new file mode 100644
index 000000000..60b2b6c93
--- /dev/null
+++ b/Assets/_Project/Scripts/Simulation/Economy/BlightClutter.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: dd7823b664bb48e4e89d64439997d147
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Simulation/Economy/ClutterFieldSpawner.cs b/Assets/_Project/Scripts/Simulation/Economy/ClutterFieldSpawner.cs
new file mode 100644
index 000000000..5f7b4ab2a
--- /dev/null
+++ b/Assets/_Project/Scripts/Simulation/Economy/ClutterFieldSpawner.cs
@@ -0,0 +1,24 @@
+using Unity.Entities;
+
+namespace ProjectM.Simulation
+{
+ ///
+ /// Baked singleton holding the Blight-clutter ghost prefab + field shape. ExpeditionFieldSystem reads it
+ /// (alongside ) to scatter clutter ghosts within
+ /// of the expedition origin on the SAME empty->occupied epoch edge as the resource
+ /// field (seeded distinctly so clutter and nodes don't co-locate), and clears them on occupied->empty.
+ /// OPTIONAL — if the singleton is absent, ExpeditionFieldSystem simply skips clutter. Mirrors
+ /// ; carries no transform.
+ ///
+ public struct ClutterFieldSpawner : IComponentData
+ {
+ /// Baked Blight-clutter ghost prefab to instantiate.
+ public Entity Prefab;
+
+ /// Number of clutter pieces to scatter per expedition.
+ public int Count;
+
+ /// Scatter radius (world units) around the expedition region origin.
+ public float Radius;
+ }
+}
diff --git a/Assets/_Project/Scripts/Simulation/Economy/ClutterFieldSpawner.cs.meta b/Assets/_Project/Scripts/Simulation/Economy/ClutterFieldSpawner.cs.meta
new file mode 100644
index 000000000..c5eb07097
--- /dev/null
+++ b/Assets/_Project/Scripts/Simulation/Economy/ClutterFieldSpawner.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 22d21ff4c74c22443ba94c88db9ec099
\ No newline at end of file
diff --git a/Assets/_Project/Subscenes/Gameplay.unity b/Assets/_Project/Subscenes/Gameplay.unity
index 8255f51d9..3603998ae 100644
--- a/Assets/_Project/Subscenes/Gameplay.unity
+++ b/Assets/_Project/Subscenes/Gameplay.unity
@@ -129,6 +129,7 @@ GameObject:
m_Component:
- component: {fileID: 17637047}
- component: {fileID: 17637046}
+ - component: {fileID: 17637048}
m_Layer: 0
m_Name: ResourceFieldSpawner
m_TagString: Untagged
@@ -166,6 +167,21 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &17637048
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 17637045}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 02623cc30f984104b88a75782bf0dd07, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.ClutterFieldSpawnerAuthoring
+ ClutterPrefab: {fileID: 3885353946372160549, guid: 6ffeddcc4482c0f44880dc9a555884dd, type: 3}
+ Count: 14
+ Radius: 14
--- !u!1 &236770150
GameObject:
m_ObjectHideFlags: 0
@@ -304,6 +320,10 @@ MonoBehaviour:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.StructureCatalogAuthoring
TurretPrefab: {fileID: 3885353946372160549, guid: 5459c9edea89bd94fa6f5043ae00eb40, type: 3}
TurretCostOre: 10
+ WallPrefab: {fileID: 3885353946372160549, guid: 1e321aea244cc484f99c1cdd68cb01c4, type: 3}
+ WallCostOre: 4
+ PylonPrefab: {fileID: 3885353946372160549, guid: 7d0637ef90f120a4c9e2ba637dfc00af, type: 3}
+ PylonCostOre: 2
--- !u!4 &380046995
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/_Project/Tests/EditMode/ResourceHarvestSystemTests.cs b/Assets/_Project/Tests/EditMode/ResourceHarvestSystemTests.cs
index 7dfa3e541..2637812d2 100644
--- a/Assets/_Project/Tests/EditMode/ResourceHarvestSystemTests.cs
+++ b/Assets/_Project/Tests/EditMode/ResourceHarvestSystemTests.cs
@@ -113,5 +113,117 @@ namespace ProjectM.Tests
Assert.IsTrue(em.Exists(proj), "A projectile that hits no node survives (no destroy-on-miss).");
}
}
+
+ static Entity MakeClutter(EntityManager em, float3 pos, float hitRadius, int remaining, float scrapPerHit)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, LocalTransform.FromPosition(pos));
+ em.AddComponentData(e, new HitRadius { Value = hitRadius });
+ em.AddComponentData(e, new BlightClutter { Remaining = remaining, Variant = 0, ScrapResourceId = ResourceId.Biomass, ScrapPerHit = scrapPerHit });
+ return e;
+ }
+
+ [Test]
+ public void Clutter_Hit_Deposits_Scrap_Decrements_And_Consumes_Projectile()
+ {
+ var (world, group, ledger) = MakeWorld("ClutterHit");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var clutter = MakeClutter(em, new float3(10, 1, 10), hitRadius: 1f, remaining: 8, scrapPerHit: 2f);
+ var proj = MakeProjectile(em, new float3(10, 1, 10), new float2(1, 0), lastStep: 5f);
+
+ group.Update();
+
+ Assert.AreEqual(2, LedgerCount(em, ledger, ResourceId.Biomass), "Smashing clutter deposits ScrapPerHit Biomass.");
+ Assert.AreEqual(6, em.GetComponentData(clutter).Remaining, "Clutter Remaining decrements by the scrap amount.");
+ Assert.IsTrue(em.Exists(clutter), "Clutter with hit-points left survives.");
+ Assert.IsFalse(em.Exists(proj), "The smashing projectile is consumed.");
+ }
+ }
+
+ [Test]
+ public void Clutter_Two_Projectiles_Shatter_It_At_Most_Once()
+ {
+ var (world, group, ledger) = MakeWorld("ClutterShatter");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var clutter = MakeClutter(em, new float3(10, 1, 10), hitRadius: 1f, remaining: 3, scrapPerHit: 2f);
+ var p1 = MakeProjectile(em, new float3(10, 1, 10), new float2(1, 0), lastStep: 5f);
+ var p2 = MakeProjectile(em, new float3(10, 1, 10), new float2(0, 1), lastStep: 5f);
+
+ group.Update();
+
+ Assert.AreEqual(4, LedgerCount(em, ledger, ResourceId.Biomass), "Both hits deposit scrap, even though the second over-clears.");
+ Assert.IsFalse(em.Exists(clutter), "Shattered clutter is destroyed exactly once (a double destroy would throw at playback).");
+ Assert.IsFalse(em.Exists(p1));
+ Assert.IsFalse(em.Exists(p2));
+ }
+ }
+
+ [Test]
+ public void Overlapping_Node_And_Clutter_Consume_Projectile_Once_Hitting_Nearest()
+ {
+ var (world, group, ledger) = MakeWorld("OverlapNearest");
+ using (world)
+ {
+ var em = world.EntityManager;
+ // Segment runs +X from x=0 (segStart = pos - dir*lastStep) to x=10 (pos). Clutter at x=4 is nearer
+ // along the segment (t=0.4) than the node at x=9 (t=0.9), so the unified best-t sweep hits clutter.
+ var clutter = MakeClutter(em, new float3(4, 1, 0), hitRadius: 1f, remaining: 100, scrapPerHit: 2f);
+ var node = MakeNode(em, new float3(9, 1, 0), hitRadius: 1f, resourceId: ResourceId.Ore, remaining: 100, perHit: 25f);
+ var proj = MakeProjectile(em, new float3(10, 1, 0), new float2(1, 0), lastStep: 10f);
+
+ group.Update();
+
+ Assert.AreEqual(2, LedgerCount(em, ledger, ResourceId.Biomass), "The nearest target (clutter) is harvested.");
+ Assert.AreEqual(0, LedgerCount(em, ledger, ResourceId.Ore), "The farther target (node) is NOT hit — one projectile, one target.");
+ Assert.AreEqual(98, em.GetComponentData(clutter).Remaining);
+ Assert.AreEqual(100, em.GetComponentData(node).Remaining, "Node untouched.");
+ Assert.IsFalse(em.Exists(proj), "The projectile is consumed exactly once (no double-destroy across the two target types).");
+ }
+ }
+
+ [Test]
+ public void Fractional_ScrapPerHit_Still_Deposits_And_Depletes_Never_Immortal()
+ {
+ var (world, group, ledger) = MakeWorld("FractionalScrap");
+ using (world)
+ {
+ var em = world.EntityManager;
+ // A sub-1.0 per-hit yield must NOT truncate to 0 (that would make the target immortal + eat shots).
+ var clutter = MakeClutter(em, new float3(10, 1, 10), hitRadius: 1f, remaining: 2, scrapPerHit: 0.5f);
+ var proj = MakeProjectile(em, new float3(10, 1, 10), new float2(1, 0), lastStep: 5f);
+
+ group.Update();
+
+ Assert.AreEqual(1, LedgerCount(em, ledger, ResourceId.Biomass), "A positive sub-1.0 yield deposits at least 1 (math.max(1, (int)...)).");
+ Assert.AreEqual(1, em.GetComponentData(clutter).Remaining, "Remaining decrements by at least 1, so depletion always progresses.");
+ Assert.IsTrue(em.Exists(clutter), "Still alive after one hit (2 -> 1), not immortal.");
+ Assert.IsFalse(em.Exists(proj), "The projectile is consumed.");
+ }
+ }
+
+ [Test]
+ public void Second_Projectile_On_A_SameTick_Cleared_Target_Is_Consumed_Without_Double_Deposit()
+ {
+ var (world, group, ledger) = MakeWorld("SameTickCleared");
+ using (world)
+ {
+ var em = world.EntityManager;
+ // Both projectiles overlap one clutter that the FIRST hit shatters (remaining == scrapPerHit).
+ var clutter = MakeClutter(em, new float3(10, 1, 10), hitRadius: 1f, remaining: 2, scrapPerHit: 2f);
+ var p1 = MakeProjectile(em, new float3(10, 1, 10), new float2(1, 0), lastStep: 5f);
+ var p2 = MakeProjectile(em, new float3(10, 1, 10), new float2(0, 1), lastStep: 5f);
+
+ group.Update();
+
+ Assert.AreEqual(2, LedgerCount(em, ledger, ResourceId.Biomass), "Only the first hit deposits; the second strikes the already-cleared spot (no double-deposit).");
+ Assert.IsFalse(em.Exists(clutter), "The clutter is shattered exactly once.");
+ Assert.IsFalse(em.Exists(p1), "First projectile consumed (harvested).");
+ Assert.IsFalse(em.Exists(p2), "Second projectile is still consumed — a hit always spends the shot, even on a same-tick-cleared target.");
+ }
+ }
}
}
diff --git a/CLAUDE.md b/CLAUDE.md
index e92c2f0fe..2279bb997 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -71,7 +71,7 @@ Long-form originals + the milestone each came from: `Docs/Vault/_Meta/CLAUDE_Bui
- **The player is a Unity Character Controller kinematic character** (NOT a dynamic Rigidbody — `PlayerMoveSystem`/`PlayerPlanarConstraintSystem` were deleted; the DR-006 predicted-physics infra is kept). `PlayerControlSystem` maps input → `CharacterControl`; `CharacterProcessor` collide-and-slides in the relocated `KinematicCharacterPhysicsUpdateGroup`. CC 1.4.2 API = `IKinematicCharacterProcessor` + `KinematicCharacterDataAccess` + static `KinematicCharacterUtilities.Update_*` (verify shape with `unity_reflect`, don't assume the legacy aspect).
- **`KinematicCharacterUtilities.BakeCharacter` aborts if the GameObject has a `Rigidbody`** and needs uniform (1,1,1) scale. **`CharacterInterpolation` must be PredictedClient-only** (register a `DefaultVariantSystemBase` stripping it from server + interpolated prefabs) — else double-interp on remotes. **Do NOT copy the CC sample's global `LocalTransform → DontSerializeVariant`** (project-wide; breaks the non-character ghosts that rely on stock `LocalTransform` replication).
- **Top-down CC config:** `SnapToGround=false`, `InterpolateRotation=false` (rotation owned by `PlayerAimSystem`), `SimulateDynamicBody=false`; gravity handled by feeding `float3.zero` to `Update_GroundPushing`.
-- **Hit/area tests must be SWEPT, not point checks** — a point distance check tunnels through a target when the per-tick step exceeds the target radius (high speed *or* tick-batching). Test the segment traversed this tick. **In a PLAIN `SimulationSystemGroup` system do NOT use `SystemAPI.Time.DeltaTime`** (it's the wall-frame delta, not the fixed step) — store the per-tick step on the projectile (`Projectile.LastStep`, written in the fixed-step group) and rebuild the segment as `cur - dir*LastStep`. A node hit by N projectiles in one tick: `ecb.DestroyEntity` **at-most-once** (destroyed-bitset; a double destroy throws at Playback).
+- **Hit/area tests must be SWEPT, not point checks** — a point distance check tunnels through a target when the per-tick step exceeds the target radius (high speed *or* tick-batching). Test the segment traversed this tick. **In a PLAIN `SimulationSystemGroup` system do NOT use `SystemAPI.Time.DeltaTime`** (it's the wall-frame delta, not the fixed step) — store the per-tick step on the projectile (`Projectile.LastStep`, written in the fixed-step group) and rebuild the segment as `cur - dir*LastStep`. A node hit by N projectiles in one tick: `ecb.DestroyEntity` **at-most-once** (destroyed-bitset; a double destroy throws at Playback). **When TWO target types share one projectile pass (resource nodes + Blight clutter), UNIFY the sweep into one best-target loop + one shared destroyed-bitset** — separate sweep systems each `DestroyEntity` a projectile that overlaps both → double-destroy at Playback (DR-018). **A float per-hit yield cast `(int)` that ALSO gates despawn is an immortal-sink footgun:** a sub-1.0 value → `(int)`=0 → no deposit AND no `Remaining` decrement, yet the shot is still consumed → an unkillable target that silently eats projectiles. Guard with `math.max(1,(int)yield)` in the consumer **and** `[Min(1f)]` on the authoring (the node path had it; the clutter sibling didn't).
### Build / structures / grid
- **Build-grid math must be deterministic + integer-stable:** corner-origin, center-returning, **half-open** cell bounds, `math.floor` (not truncation — negatives). Lock `CellSize`/`PlotSize` as a coordinate space once (`BaseGridMath`, EditMode-tested) — changing them invalidates placed structures.
diff --git a/Docs/Vault/02_Game_Design/Systems_Index.md b/Docs/Vault/02_Game_Design/Systems_Index.md
index 8a51e74b7..399d26372 100644
--- a/Docs/Vault/02_Game_Design/Systems_Index.md
+++ b/Docs/Vault/02_Game_Design/Systems_Index.md
@@ -2,7 +2,7 @@
tags:
- design
- index
-updated: 2026-05-29
+updated: 2026-06-04
permalink: gamevault/02-game-design/systems-index
---
@@ -42,6 +42,12 @@ One design doc per gameplay system, linked here. Each should state: purpose, com
- **Systems:** `EnemyAISystem` (server-only, **plain `SimulationSystemGroup`**, `[UpdateAfter(PredictedSimulationSystemGroup)]` — the interpolated Husk ghost seeks the nearest living player, deals contact `DamageEvent`) + the `WaveSystem` threat director (escalating waves of Husk variants Grunt/Swarmer/Brute — replaced the flat sustain; see [[2026-06-02_GameFeel_Deepening]]); `HealthApplyDamageSystem` +`EnemyTag` death; `PlayerDeathStateSystem` (both worlds, predicted — derives `Dead` from `Health<=0`, gates movement/aim/fire via `.WithDisabled()`); `PlayerRespawnSystem` (server-only — schedule + refill + reposition). Client presentation (managed, `PresentationSystemGroup`): `CombatFeedbackSystem` (damage numbers / VFX / procedural SFX / camera shake by edge-detecting replicated Health) + `HudSystem` (code-built uGUI health / cooldown / threat / DOWNED) + `PrototypeCameraRig.AddShake`.
- **Netcode shape:** Husk = **ownerless interpolated** server-driven ghost (stock `LocalTransform` replication; `Health` `[GhostField]`); `Dead` = **local derived** enableable (NOT replicated — pure function of replicated Health); juice/HUD **observe** replicated state only (client world, never the sim). Identity: [[Identity]] (sci-fi frontier colony). Status: **built + runtime-validated** (Husks spawn(6)/replicate/chase/strike; death→respawn loop; HUD; emissive dark-sci-fi look); EditMode **74/74**. Decisions: [[DR-009_GameFeel_Identity_FirstBlood]].
+### Post-M8 — World-space cohesion pass (clearing + buildable Wall/Pylon + Blightfield dressing) · [[2026-06-04_World_Space_Cohesion_Pass]]
+
+- **Components** (`ProjectM.Simulation`): `BlightClutter` (ownerless-interpolated ghost — `[GhostField]` Remaining+Variant, server-only ScrapResourceId/ScrapPerHit; RegionTag{Expedition} **sibling of `ResourceNode`**) + `ClutterFieldSpawner` (optional baked singleton); `StructureType.Wall=5`/`Pylon=6` (byte consts; 2–4 stay reserved for M7).
+- **Systems:** `ResourceHarvestSystem` **unified** to sweep nodes AND clutter in one best-target loop (required — two separate sweeps would double-destroy an overlapping projectile at ECB playback; `math.max(1,(int)yield)` guards the immortal-sink); `ExpeditionFieldSystem` scatters/clears clutter beside the node field (distinct seed); `BuildPlaceSystem` **unchanged** (already type-generic) — new generic `StructureAuthoring{byte Kind}` + two additive `StructureCatalog` rows + `BuildSendSystem` V/N keys. Client: `WorldFeedbackSystem` (observe-only `PresentationSystemGroup` — chip/shatter juice, proximity-gated so region-transit stays silent) + live-tunable `WorldFeelConfig`.
+- **Netcode/world shape:** clutter = ownerless interpolated, region-scoped via GhostRelevancy (like nodes); Wall/Pylon = ownerless interpolated structure ghosts (`PlacedStructure.Type` byte-additive → **no re-bake**); Wall carries a `PhysicsCollider` (CC-blocking), Pylon cosmetic. Visual: `M_Aether_Wild`/`M_Aether_Ordered` palette materials + a classic-URP Blightfield rock basin in `Game.unity` (relief via props, **no terrain**). Status: **built + validated** (EditMode **142/142**; in-editor Play introspected via execute_code; 4-lens adversarial review → 4 findings fixed). Decisions: [[DR-018_World_Space_Cohesion_Pass]] (builds on the M6 region split / build pipeline + M8 persistent base — those systems are documented in their DRs).
+
## Conventions
DOTS/ECS conventions live in repo `CLAUDE.md` and the `dots-dev` skill's `dots-conventions.md`. Don't duplicate volatile API details here — link to context7-derived notes instead.
\ No newline at end of file
diff --git a/Docs/Vault/06_Roadmap/Backlog.md b/Docs/Vault/06_Roadmap/Backlog.md
index a2d6810ca..33bebf71a 100644
--- a/Docs/Vault/06_Roadmap/Backlog.md
+++ b/Docs/Vault/06_Roadmap/Backlog.md
@@ -2,7 +2,7 @@
tags:
- roadmap
- backlog
-updated: 2026-06-03
+updated: 2026-06-04
permalink: gamevault/06-roadmap/backlog
---
@@ -12,6 +12,8 @@ Unordered pool of candidate work. Promote to a [[Milestones|milestone]] when com
> **2026-06-04 Polish & backlog-clear pass** ([[2026-06-04_Polish_Backlog_Pass]], [[DR-016_Stage_G_Combat_Gameplay]]) — delivered + validated (EditMode 86→127): hygiene/reconcile; **+system tests for every M6 server system**; centralized `Tuning.cs` consts; replicated **wave number** on the HUD; procedural **ambient + combat juice** (camera punch / FOV hit-stop, kill-shot fanfare, respawn shimmer, reticle lock-on tether); **ghost-prop reskin** (Storage/Turret/Node distinct materials) + **SSAO/ACES post verified**; **timed/removable modifiers**, **enemy knockback**, **Husk attack telegraph**; and the **aim-drift fix** (movement-based camera look-ahead). Remaining from the selected Stage-G slice: ranged **Spitter**, **multi-prefab abilities**, + small fold-ins (storage proximity-gate, pickup auto-grant, standalone-debug RPC). Then Stages H (controls/UI) + I (multi-client harness + operator live runs).
+> **2026-06-04 World-space cohesion pass** ([[2026-06-04_World_Space_Cohesion_Pass]], [[DR-018_World_Space_Cohesion_Pass]]) — delivered + validated (EditMode 127→**142**): **destructible "clearing"** (`BlightClutter` ghost smashed by the **unified** harvest sweep → Biomass scrap + smash juice, scattered/cleared with the expedition field); **build out the base** (additive `Wall`=5 / `Pylon`=6 buildables — Wall blocks the player, V/N keys); and a first **visual cohesion layer** (Aether cyan/orange material pair, the 3 new ghosts recoloured, the barren +1000 Blightfield turned into a 21-piece Synty rock/debris basin + orange wild-lights — relief via props, **no terrain**). In-editor Play introspected via execute_code; a 4-lens adversarial review (23→4) caught + fixed an immortal-shot-sink (fractional `ScrapPerHit` truncation). Base-side cohesion accents + clearing-as-gating deferred (see the 2026-06-04 follow-ups below).
+
- [x] Upgrade Unity 6.4 → 6.6 — done (now `6000.6.0a6`). Entities/Collections/Graphics → 6.5.0; **Netcode → 6.6.0 and Physics → 6.5.0 also renumbered into the editor line** (not independent 1.x as [[DR-001_Netcode_Test_Harness]] assumed). See [[2026-05-30_M1_Player_Slice]].
- [x] Define the core gameplay loop and the first predicted player ghost — delivered as M1 ([[2026-05-30_M1_Player_Slice]]).
- [x] **Re-validate the M1 play-tick on a stable Unity 6.x** — moot/subsumed 2026-06-04: M1–M6 are all runtime-validated on the stable **6.4.7** line (the 6.6 alpha netcode bug never affected 6.4.7). The original "blocked on 6.6 alpha" framing ([[DR-002_Unity66_Alpha_Netcode_Transport]]) no longer applies.
@@ -35,7 +37,7 @@ Unordered pool of candidate work. Promote to a [[Milestones|milestone]] when com
- [ ] **M5 follow-up — shared-storage disk persistence** (host-only): runtime structures don't exist until M6, so nothing to save yet; add a thin per-record serialization slice (replayed through M6's placement path) after M6. `BaseAnchor`/`StorageEntry` are already flat/serialization-friendly.
- [ ] **M5 follow-up — storage interaction polish**: proximity gate the deposit/withdraw (the container carries `HitRadius`); real item/UI model beyond the fixed test item; multi-writer ordering beyond first-come server apply.
- [ ] **M5 follow-up — multi-client shared storage**: validate two clients see identical shared-storage buffer state (pairs with the deferred M5b multi-client interpolation + M4 two-build tests).
-- [ ] **M5 follow-up — home-base visuals**: only an editor plot-bounds gizmo + a placeholder primitive container today; real ground/walls/structures arrive with M6.
+- [ ] **M5 follow-up — home-base visuals**: only an editor plot-bounds gizmo + a placeholder primitive container today; real ground/walls/structures arrive with M6. **Partly addressed 2026-06-04** ([[DR-018_World_Space_Cohesion_Pass]]): the +1000 Blightfield got a real rock/debris basin + wild-lights and the buildable Wall/Pylon read in-palette; the **base-side** cohesion accents (cyan lights / perimeter relief / tiled ground) remain open.
- [ ] ~~**M5 follow-up — same-tick movement**~~ — moot after M5b (the CC character runs in the predicted fixed-step group; M5's `PlayerMoveSystem` is deleted). See [[DR-007_M5b_Character_Controller_Package]].
- [ ] **M5b follow-up — multi-client CC interpolation validation**: live two-build / thin-client run to confirm remote-peer interpolation smoothness (predicted-only `CharacterInterpolation` variant is in; only single-client validated). Pairs with the deferred M4 real-LAN two-build test.
- [ ] **M5b follow-up — player-vs-player collision**: currently non-physical (`SimulateDynamicBody=false`); enable + handle masses if mutual push is wanted.
@@ -68,7 +70,17 @@ Surfaced by the art/Synty/aim sessions ([[DR-010_Art_Import_URP_Conversion_Visua
- [ ] **DR-011 follow-up — character models / DOTS skeletal animation**: player + Husks remain primitives; swap for real rigged models when the character pack lands.
- [ ] **DR-011 follow-up — VFX-Graph hit/beam packs**: the GabrielAguiar VFX-Graph subset needs separate URP setup if wanted (Shuriken packs already wired).
- [ ] **DR-011 follow-up — ghost-prop Synty reskin**: Storage/UpgradePickup ghosts still use BefourStudios meshes; reskin to Synty-style or simple emissive.
-- [ ] **DR-011 follow-up — mixed-theme danger zones**: BioHorror/Synty corrupted-zone art for high-threat areas (deferred from the scope gate).
+- [ ] **DR-011 follow-up — mixed-theme danger zones**: BioHorror/Synty corrupted-zone art for high-threat areas (deferred from the scope gate). **Partly addressed 2026-06-04**: the Blightfield now reads orange-wild via **all-Synty recolour** (rock/debris basin + wild-lights + orange clutter/nodes) per the [[DR-018_World_Space_Cohesion_Pass]] art fork; the **BioHorror** organic-corruption accent set is still deferred.
- [ ] **DR-012 follow-up — auto-target tuning**: priority/feel refinement; optional controller soft-target reticle snap (V Rising/Diablo-style).
- [ ] **DR-012 follow-up — rebindable controls + multi-ability slots**.
-- [ ] **Pre-M6 cleanup follow-up — higher material fidelity**: ORM channels don't map uniformly to URP; a per-channel repack or small ORM ShaderGraph + baked reflection probe would deepen the look.
\ No newline at end of file
+- [ ] **Pre-M6 cleanup follow-up — higher material fidelity**: ORM channels don't map uniformly to URP; a per-channel repack or small ORM ShaderGraph + baked reflection probe would deepen the look.
+
+## 2026-06-04 World-space cohesion follow-ups
+
+Surfaced by [[DR-018_World_Space_Cohesion_Pass]] (the balanced-slice scope deliberately left these for later).
+
+- [ ] **Base-side cohesion accents**: cyan ordered-Aether lights + perimeter relief + re-enabled tiled base ground (deferred this pass to avoid clashing with the tuned SSAO/ACES look — the Blightfield got the dressing budget).
+- [ ] **Clearing as a spatial mechanic**: shipped as juice + scrap only; make cleared cells buildable / reveal hidden nodes (the "functional gating" fork from the intake gate).
+- [ ] **Build-palette HUD + ghost-preview**: dedicated V/N keys for now; a selectable palette + placement preview is the UX follow-up.
+- [ ] **Per-`Variant` clutter meshes**: `BlightClutter.Variant` is replicated + round-robined but the prefab is single-mesh; swap per-variant meshes (additive, no schema change).
+- [x] **Focused-editor validation** (2026-06-04): confirmed in Play — Wall **stops the player CC at the collider face** (X 2.50→3.257, server==client); Blightfield **reads orange-wild rock basin** vs cyan base (real player-view shots); **clutter-clear loop** deposits Biomass + shatters + replicates (BIO 0→10, clutter 14→13); node harvest works (AETHER 0→30). Console clean. **Still open:** deep basin density/lighting **feel-tuning**.
\ No newline at end of file
diff --git a/Docs/Vault/07_Sessions/2026/2026-06-04_World_Space_Cohesion_Pass.md b/Docs/Vault/07_Sessions/2026/2026-06-04_World_Space_Cohesion_Pass.md
new file mode 100644
index 000000000..1876ead81
--- /dev/null
+++ b/Docs/Vault/07_Sessions/2026/2026-06-04_World_Space_Cohesion_Pass.md
@@ -0,0 +1,63 @@
+---
+date: 2026-06-04
+type: session
+tags:
+- session
+- world-architecture
+- economy
+- building
+- presentation
+- art
+- post-m8
+permalink: gamevault/07-sessions/2026/2026-06-04-world-space-cohesion-pass
+---
+
+# Session 2026-06-04 — World-space cohesion pass
+
+> Driven by `/dots-dev` (Feature track) under ultracode. Third log dated 2026-06-04 (after M8 + the Polish backlog pass).
+
+## Goal
+
+Make the flat-feeling world feel like **a more cohesive world** without editing the floor/terrain: non-flat feel
+via props, **build out a base** (more placeable structures), and **destructible resource gathering + clearing out
+areas**. Operator picked: balanced vertical slice · all-Synty recoloured Blight · clearing = juice + minor scrap ·
+buildables = Walls + structural variety.
+
+## Done
+
+- **Clearing mechanic (net-new):** `BlightClutter` ownerless-interpolated ghost (RegionTag{Expedition}, [GhostField]
+ Remaining+Variant) + `ClutterFieldSpawner`. **Unified `ResourceHarvestSystem`** to sweep nodes + clutter in one
+ best-target loop (the double-destroy fix). `ExpeditionFieldSystem` scatters/clears clutter alongside the node field
+ (distinct seed). Client smash juice = new observe-only `WorldFeedbackSystem` + live-tunable `WorldFeelConfig`
+ (chip on `Remaining` decrease, shatter + camera punch on despawn, proximity-gated so region-transit stays silent).
+- **Build out the base:** `StructureType.Wall=5`/`Pylon=6` (2–4 reserved for M7), generic `StructureAuthoring`, two
+ additive `StructureCatalog` rows, V/N build keys + editor hooks. `Wall.prefab` blocks the player (BoxCollider →
+ PhysicsCollider); `Pylon.prefab` cosmetic. `BuildPlaceSystem` untouched (already type-generic).
+- **Visual cohesion:** `M_Aether_Wild`(orange)/`M_Aether_Ordered`(cyan) HDR-emissive materials; the 3 new ghosts
+ recoloured into the palette; the barren +1000 Blightfield became a 21-piece Synty rock/debris basin + 3 orange
+ wild-lights (classic-URP cosmetics in `Game.unity`, no subscene re-bake; relief via props, no terrain).
+- **Validation:** EditMode **142/142** (5 harvest tests incl. overlap/fractional/same-tick-cleared). In-editor Play
+ (server+client) introspected via `execute_code`: baking, ghost registration, buildables (Ore 50→44, R1 collider),
+ clutter scatter (14+8 @ x≈1000), **0 errors**. A 4-lens adversarial-review Workflow (23 raised → 4 confirmed) caught
+ an immortal-shot-sink (sub-1.0 `ScrapPerHit` truncates to 0) + a same-tick-cleared passthrough — both fixed +
+ regression-tested before sign-off.
+
+## Decisions
+
+- [[DR-018_World_Space_Cohesion_Pass]] — clutter as a node-sibling on a unified sweep; byte-additive Wall/Pylon;
+ classic-URP Blightfield dressing; Aether-palette recolour. Builds on [[DR-013_M6_Aether_Cycle_Region_Split]] /
+ [[DR-014_M6_Build_Structures_Automation_Foundation]] / [[DR-015_The_Awakening_Engine_Fiction_Adoption]].
+
+## Open / deferred
+
+- Base-side cohesion accents (cyan lights / perimeter relief / re-enabled tiled ground) — deferred to avoid clashing
+ with the tuned SSAO/ACES look.
+- Clearing as a spatial mechanic (gating / reveal nodes); build-palette HUD + ghost-preview; per-`Variant` clutter
+ meshes — all additive follow-ups.
+- Eyeball the cohesion + Wall-blocks-player reads in a **focused** editor (mechanisms verified by value headless).
+
+## Next
+
+- A focused-editor play-through to tune the Blightfield basin density/lighting + the clutter/wall feel, then either
+ the base-side cohesion accents or fold clearing into a spatial mechanic — or proceed to M7 automation (the reserved
+ structure slots + tick fields are still the additive hook).
diff --git a/Docs/Vault/07_Sessions/_Decisions/DR-018_World_Space_Cohesion_Pass.md b/Docs/Vault/07_Sessions/_Decisions/DR-018_World_Space_Cohesion_Pass.md
new file mode 100644
index 000000000..f9193d4b4
--- /dev/null
+++ b/Docs/Vault/07_Sessions/_Decisions/DR-018_World_Space_Cohesion_Pass.md
@@ -0,0 +1,133 @@
+---
+id: DR-018
+title: World-space cohesion pass — destructible Blight clutter (clearing), buildable Wall/Pylon, Aether-palette Blightfield dressing
+status: accepted
+date: 2026-06-04
+tags:
+- decision
+- netcode
+- world-architecture
+- economy
+- building
+- presentation
+- art
+- post-m8
+permalink: gamevault/07-sessions/decisions/dr-018-world-space-cohesion-pass
+---
+
+# DR-018 — World-space cohesion pass
+
+## Context
+
+The operator asked for a **world-space pass** so the world "feels like a more cohesive world" instead of flat:
+non-flat ground/foliage **without editing the terrain** (props on top only), **placing buildings / building out a
+base**, and **destructible resource gathering + clearing out areas**. Recon (read-only swarm) found this is mostly a
+**cohesion layer over the mature M8 foundation**, not greenfield: destructible `ResourceNode` harvesting already
+existed ([[DR-013_M6_Aether_Cycle_Region_Split]]); the full grid-placement build pipeline existed but shipped only the
+Turret ([[DR-014_M6_Build_Structures_Automation_Foundation]]); the world was a flat quad with ~60 clustered Synty
+city props at the base and **only 4 lone pillars** at the +1000 Blightfield. The fiction ([[DR-015_The_Awakening_Engine_Fiction_Adoption]])
+sets the duality: **cyan-ordered base sanctuary ↔ orange-red wild Blightfield**, Aether read by colour.
+
+Four scope forks were resolved with the operator up front (intake `AskUserQuestion`): **balanced vertical slice**
+(touch all three, foundation now / expand later) · **all-Synty recoloured** Blight (URP-native; not the HDRP
+BefourStudios path) · **clearing = juice + minor scrap** (no hard gating) · **buildables = Walls + structural variety**
+(cosmetic / player-blocking, NOT Husk-pathing-defensive). Hard constraints honoured: region offset (1000,0,0) +
+GhostRelevancy, frozen 32×32 grid / save schema, byte ids (never enums) in Burst/RPC, static decor as collider-stripped
+classic-URP cosmetics, Aether palette, predicted-loop server authority, **no terrain edit**.
+
+## Decision
+
+1. **Clearing = `BlightClutter`, a `ResourceNode` SIBLING harvested by a UNIFIED sweep.** New ownerless interpolated
+ ghost `BlightClutter { [GhostField] int Remaining; [GhostField] byte Variant; byte ScrapResourceId; float ScrapPerHit }`
+ (RegionTag{Expedition}, prefab duplicated from `ResourceNode.prefab` so the GhostAuthoring comes free). It deposits a
+ small Biomass "scrap" trickle and despawns at ≤0. **`ResourceHarvestSystem` was UNIFIED** to sweep nodes AND clutter
+ in ONE best-target loop — **a correctness requirement, not a convenience**: two separate sweep systems would each
+ `ecb.DestroyEntity` a projectile that overlaps a node AND a clutter piece → the documented "double DestroyEntity
+ throws at playback". `ExpeditionFieldSystem` scatters clutter from an OPTIONAL `ClutterFieldSpawner` singleton on the
+ same per-player-presence epoch edge as the node field (distinct seed `epoch*2+1`, round-robin Variant) and clears it
+ on the occupied→empty edge. Client smash juice = new **`WorldFeedbackSystem`** (observe-only managed `SystemBase` in
+ `PresentationSystemGroup`, mirrors `CombatFeedbackSystem`): edge-detects `Remaining` for a chip burst, despawn for a
+ shatter burst + camera punch, with a **proximity gate** (last-pos within ~40u of the local player) so the
+ region-transit relevancy-drop storm at +1000 stays silent off-camera. Knobs in live-tunable `WorldFeelConfig`.
+
+2. **Buildables = byte-additive `Wall`(5)/`Pylon`(6).** `StructureType.Wall=5, Pylon=6` (2–4 stay RESERVED for M7
+ automation). A generic `StructureAuthoring{ byte Kind }` bakes only `PlacedStructure{Type=Kind}` (no `Turret`
+ component → `TurretFireSystem` ignores it). `StructureCatalogAuthoring` grew two additive rows; `BuildSendSystem`
+ grew dedicated **V=Wall / N=Pylon** keys + editor `PlaceWall`/`PlacePylon` hooks. **`BuildPlaceSystem` was NOT
+ touched** — it already resolves any catalog `Type` and stamps `PlacedStructure` + `RegionTag{Base}` generically.
+ `Wall.prefab` carries a static `BoxCollider` (baked → `PhysicsCollider` → the CC sweeps it → blocks the player);
+ `Pylon.prefab` has none (cosmetic beacon). Because `PlacedStructure.Type` is already a `[GhostField] byte`, adding
+ values 5/6 keeps the serializer identical → **no re-bake of existing ghosts**.
+
+3. **Visual cohesion = Aether material pair + Blightfield basin (classic-URP cosmetics, no subscene re-bake).**
+ `M_Aether_Wild` (HDR orange emissive) + `M_Aether_Ordered` (HDR cyan emissive) URP/Lit assets; the three new ghosts
+ recoloured into the palette (Clutter→wild, Wall+Pylon→ordered). The barren +1000 Blightfield became a **21-piece
+ Synty rock/asteroid/debris basin + 3 orange wild-Aether point lights** under a `BlightfieldDecor` root in `Game.unity`
+ — deterministic ring/scatter at varied scale/height (the "non-flat" relief via props, **no terrain**), colliders
+ stripped (inert to the DOTS PhysicsWorld anyway, per the blessed `SyntyWorld` classic-URP pattern). Bulk authoring via
+ `execute_code` (PrefabUtility) for determinism + speed.
+
+## Consequences
+
+- **Validated.** EditMode **142/142** green (rewrote/added 5 `ResourceHarvestSystem` tests incl. node+clutter overlap,
+ fractional-yield, and same-tick-cleared consumption; existing 134 unaffected). **In-editor Play (server+client over
+ IPC), driven via `execute_code` world-introspection:** baking clean (catalog = Turret/Wall/Pylon with valid prefab
+ refs + correct costs; `ClutterFieldSpawner` baked); buildables end-to-end (built Wall@(16,16)+Pylon@(18,16), Ore 50→44,
+ Type GhostField replicated, Cell stays server-only=0 on client); **R1** confirmed (client Wall entity has
+ `PhysicsCollider`, Pylon doesn't); clutter scatter end-to-end (14 clutter + 8 nodes spawned + replicated at x≈1000,
+ round-robin variants); **R2** clear (the edited Bursted `ExpeditionFieldSystem` ran; **0 errors** all session, only the
+ pre-existing unfocused-editor Server-Tick-Batching warnings). Decor verified by VALUE (21 renderers, 0 broken shaders,
+ x∈[977,1020], correct HDR emission) — not just a screenshot.
+- **Adversarial review** (4-lens Workflow → verify) raised 23, confirmed 4 (3 were one root issue). **Fixed before
+ sign-off:** an **immortal-shot-sink** — `int amount = (int)YieldPerHit` truncates a sub-1.0 per-hit value to 0, so the
+ projectile is consumed, nothing deposits, and the target never depletes; reachable only because
+ `BlightClutterAuthoring.ScrapPerHit` was `[Min(0f)]` (the node sibling is `[Min(1f)]`). Hardened with `[Min(1f)]` +
+ `math.max(1, (int)…)` in the system. Plus a low **same-tick-cleared passthrough** — a 2nd projectile whose only target
+ a sibling already cleared this tick now still consumes (an `overlappedCleared` branch) so "a hit always spends the
+ shot." Both regression-tested. The 19 refuted were correct-by-design (the `ghostId==0` relevancy skip, Temp-ECB
+ no-dispose matching sibling spawn systems, the proximity gate vs. atomic-teleport transit, observe-only audit).
+- **No new asmdefs.** New code under `…/Economy/` (`BlightClutter`, `ClutterFieldSpawner` + authorings), `…/Building/`
+ (`StructureType.Wall/Pylon`, `StructureAuthoring`, catalog rows), `…/Client/Presentation/` (`WorldFeedbackSystem`,
+ `WorldFeelConfig`), `…/Client/Building/` (BuildSendSystem keys). New assets: `BlightClutter`/`Wall`/`Pylon` prefabs,
+ `M_Aether_Wild`/`M_Aether_Ordered` materials, `Gameplay.unity` (clutter spawner + catalog rows), `Game.unity`
+ (BlightfieldDecor). Reuses the runtime-ghost recipe / region split / GhostRelevancy / swept-hit / RPC-build /
+ StatModifier-free-economy patterns verbatim. Orthogonal to + additive over M8; does not touch the M7 automation slots.
+
+## Open / deferred (defaulted, tunable)
+
+- **Base-side cohesion**: this layer dressed the Blightfield (the barren gap); the cyan-ordered base still reads via the
+ existing city props + the new cyan-recoloured Wall/Pylon. A deliberate base accent (cyan lights, perimeter relief,
+ re-enabled tiled ground) was deferred to avoid clashing with the tuned SSAO/ACES look.
+- **Clearing as a spatial mechanic**: shipped as juice + scrap only (no gating); making cleared cells buildable or
+ reveal hidden nodes (the "functional gating" fork) is a follow-up.
+- **More buildables / build-palette HUD**: dedicated V/N keys for now (matches the B/U idiom); a selectable build palette
+ + ghost-preview is polish.
+- **Clutter visual variety**: `Variant` is replicated + round-robined but the prefab is single-mesh; per-variant meshes
+ are a follow-up (additive, no schema change).
+- **Focused-editor Play confirmed (2026-06-04, same day):** the Wall **stops the player CC dead at the collider face**
+ (drove +X, X 2.50→**3.257**, server==client, no tunnel); the **Blightfield reads as an orange-wild rock basin** vs the
+ cyan base (real player-view game-camera screenshots); the **clutter-clear loop works end-to-end** (BIO 0→6→10, clutter
+ 14→13 shatter replicated to the client); node harvest AETHER 0→30 (R2 clear on the re-edited system). Console clean.
+ Remaining is only **feel-tuning** (basin density/lighting) + the base-side accents — not correctness.
+
+## Build gotchas recorded this session
+
+- **A unified sweep is REQUIRED, not optional, when two target types share one projectile pass** — separate sweep
+ systems each `DestroyEntity` an overlapping projectile → double-destroy at ECB playback. One best-target loop over the
+ combined set + a shared destroyed-bitset is the correct shape.
+- **Float per-hit yield truncated to an int that ALSO gates despawn is an immortal-sink footgun**: a sub-1.0 value →
+ `(int)`=0 → no deposit AND no decrement, yet the projectile is still consumed. Guard with `[Min(1f)]` on the authoring
+ AND `math.max(1, (int)…)` in the consumer (the node path was already `[Min(1f)]`; the new clutter path wasn't).
+- **Unfocused-editor Play validation is feasible via `execute_code` world-introspection** even when the Play transition
+ stalls: identify worlds by `world.Name`, query/instantiate/mutate via the live `EntityManager`, drive client editor
+ hooks (`BuildSendSystem.PlaceWall`) + deposit into the ledger to exercise end-to-end paths, and read errors-only from
+ the console (the tick-batching warning spam is benign). Keep the session short (unfocused can dispose netcode worlds).
+- **Editing a Bursted ISystem's BODY (not its query set) is low R2 risk** — the stale-binary hazard is tied to query-set
+ changes on an unfocused editor; a `math.max`/loop-reorder edit that leaves the SystemAPI query set unchanged is safe.
+- **`manage_prefabs modify_contents component_properties` sets a `byte` field fine** (verified Pylon.Kind=6) — the
+ silent-drop gotcha is enum/Vector3, not byte. Still verify via `execute_code`.
+
+Builds on + reuses [[DR-013_M6_Aether_Cycle_Region_Split]] (region split, GhostRelevancy, swept-hit, runtime-ghost),
+[[DR-014_M6_Build_Structures_Automation_Foundation]] (build pipeline, structure ghost, frozen grid/schema),
+[[DR-015_The_Awakening_Engine_Fiction_Adoption]] (Aether palette), and the client-presentation pattern from
+[[DR-009_GameFeel_Identity_FirstBlood]]. Serves the cohesive-world + persistent-base pillars in [[Pillars]].