Map Updates

This commit is contained in:
2026-06-04 21:49:03 -07:00
parent 16b01bec38
commit 15bc1022ee
43 changed files with 4054 additions and 62 deletions
@@ -0,0 +1,35 @@
using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Generic authoring for a non-functional build-structure ghost prefab (Wall / Pylon) — duplicate
/// Turret.prefab so the ownerless interpolated GhostAuthoringComponent on PlacedStructure.Type comes free,
/// then swap TurretAuthoring for this. Bakes ONLY <see cref="PlacedStructure"/>{Type=<see cref="Kind"/>}
/// (no <see cref="Turret"/> stats, so TurretFireSystem ignores it). BuildPlaceSystem overrides Cell +
/// LastProcessedTick and adds RegionTag{Base} at placement. <see cref="Kind"/> is a byte (StructureType.*) to
/// dodge the cross-assembly enum-in-Burst hazard and the MCP enum-drop gotcha.
/// </summary>
public class StructureAuthoring : MonoBehaviour
{
[Tooltip("StructureType byte: 5 = Wall, 6 = Pylon (do NOT use 1-4: Turret + reserved M7 automation).")]
public byte Kind = StructureType.Wall;
private class StructureBaker : Baker<StructureAuthoring>
{
public override void Bake(StructureAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
AddComponent(entity, new PlacedStructure
{
Type = authoring.Kind,
Cell = default,
NextTick = 0u,
LastProcessedTick = 0u,
});
}
}
}
}