Assets: real Synty models for ore/turret/structures; base-field + schedule wiring

Replace every placeholder-cube ghost prefab with nested Synty (PolygonFantasyKingdom) models: ResourceNode->crystal, Turret->ballista, Wall->spike palisade, Pylon->crystal beacon, Storage->chest, UpgradePickup->gem, BlightClutter->rock chunk (nest as a Model child, strip colliders, reset the [GhostField] root Scale, atlas for bare FBXs). Gameplay subscene: place the BaseFieldSpawner, trim Harvester/Fabricator/Conveyor from the build palette. CycleDirector prefab bakes the schedule siege config. See DR-031.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-11 15:00:18 -07:00
parent 096c62862f
commit 11ff043d6a
9 changed files with 1441 additions and 431 deletions
+9 -1
View File
@@ -71,7 +71,7 @@ MonoBehaviour:
OptimizationMode: 0
Importance: 1
MaxSendRate: 0
prefabId:
prefabId: 529ca7203da40f5489e9e3040ed1fc22
--- !u!114 &5858859957262695065
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -84,3 +84,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 843fd0d567f48ad46840dcce0ce84bbc, type: 3}
m_Name:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.CycleDirectorAuthoring
PostExpeditionEnabled: 1
PostExpeditionDelayTicks: 300
SiegeSizeBase: 5
SiegeSizePerResource: 0
SiegeTimeoutTicks: 3600
ScheduleEnabled: 1
ScheduleIntervalTicks: 2700
ScheduleSizePerWave: 1