Assets: real Synty models for ore/turret/structures; base-field + schedule wiring
Replace every placeholder-cube ghost prefab with nested Synty (PolygonFantasyKingdom) models: ResourceNode->crystal, Turret->ballista, Wall->spike palisade, Pylon->crystal beacon, Storage->chest, UpgradePickup->gem, BlightClutter->rock chunk (nest as a Model child, strip colliders, reset the [GhostField] root Scale, atlas for bare FBXs). Gameplay subscene: place the BaseFieldSpawner, trim Harvester/Fabricator/Conveyor from the build palette. CycleDirector prefab bakes the schedule siege config. See DR-031. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -71,7 +71,7 @@ MonoBehaviour:
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OptimizationMode: 0
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Importance: 1
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MaxSendRate: 0
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prefabId:
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prefabId: 529ca7203da40f5489e9e3040ed1fc22
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--- !u!114 &5858859957262695065
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -84,3 +84,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 843fd0d567f48ad46840dcce0ce84bbc, type: 3}
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m_Name:
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m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.CycleDirectorAuthoring
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PostExpeditionEnabled: 1
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PostExpeditionDelayTicks: 300
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SiegeSizeBase: 5
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SiegeSizePerResource: 0
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SiegeTimeoutTicks: 3600
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ScheduleEnabled: 1
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ScheduleIntervalTicks: 2700
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ScheduleSizePerWave: 1
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