Docs: supersession banners on pre-redirect roadmap docs (point to Iteration_2026-07_CoopHades)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 21:50:20 -07:00
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permalink: gamevault/06-roadmap/milestones
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> [!warning] SUPERSEDED as the operative plan (2026-07-06 Co-op Hades conversion, banner added 2026-07-07).
> Current direction + phases: [[Iteration_2026-07_CoopHades]]. This doc is kept as history.
# Milestones
| Milestone | Goal | Status |
@@ -43,4 +46,4 @@ permalink: gamevault/06-roadmap/milestones
| **— 2026-06-13 End-of-Month Game Jam Slice (ACTIVE TARGET)** | Answer the Path A Decision Gate early as **ship the minimum**: "Awakening Engine Last Stand" — a compact ARPG / base-defense demo, 58 min win-or-lose in **one arena**, June 30. Code audit (9-agent): **13/14 slice systems shipped**; **END-2** (final siege + latching win) is the one blocker. Single-arena scope-down + visual cohesion + loop tuning + packaging. Full milestone breakdown (SL-1…SL-7) in [[Backlog#NEXT — Awakening Engine Last Stand (End-of-Month Slice) ★]]. | 🧭 **Direction set 2026-06-13** — [[End_Of_Month_Game_Jam_Slice]] · [[DR-035_End_Of_Month_Slice_Adoption]] |
| **— 2026-06-13 END-2 — final siege + win/lose (slice SL-3)** | The slice's one blocker + the last Path A spine mechanic: at `Charge>=Target` (=4) `GoalReachedSystem` arms a larger final siege (×live `FinalSiegeMultiplier`); `CyclePhaseSystem` latches **Victory** (survive) / **Loss** (Core breached) + halts the director; `RunOutcome` (`[GhostField]`, server-only `RunPhase`) drives a HUD terminal banner; SaveData **v5** persists the outcome (a won/lost run loads finished). End-behavior locked **halt + banner** (retry/quit UX → SL-5). | ✅ Done 2026-06-13 — 342/342 EditMode; Play-validated server==client + no ordering cycle; pre-coding + post-impl adversarial reviews. **Path A spine COMPLETE.** [[DR-036_END2_Final_Siege_Win_Lose]] · [[2026-06-13_SL3_END2_Final_Siege_Win_Lose]] |
Promote items from [[Backlog]] here when committed. **The active target is the [[End_Of_Month_Game_Jam_Slice]]** (Path A spine **COMPLETE** — END-2 shipped 2026-06-13 as SL-3; the rest of the slice is tuning + polish, not code — see [[Backlog]]); the long-term plan remains [[Path_to_Fun]], answered at its [[Path_to_Fun#The Decision Gate (MANDATORY STOP after END-2)|Decision Gate]] *after* the slice ships. [[DR-035_End_Of_Month_Slice_Adoption]]
Promote items from [[Backlog]] here when committed. **The active target is the [[End_Of_Month_Game_Jam_Slice]]** (Path A spine **COMPLETE** — END-2 shipped 2026-06-13 as SL-3; the rest of the slice is tuning + polish, not code — see [[Backlog]]); the long-term plan remains [[Path_to_Fun]], answered at its [[Path_to_Fun#The Decision Gate (MANDATORY STOP after END-2)|Decision Gate]] *after* the slice ships. [[DR-035_End_Of_Month_Slice_Adoption]]