From 03fb4052e848024eb1d5c05885633baeaad49bc5 Mon Sep 17 00:00:00 2001 From: Luis Gonzalez Date: Tue, 7 Jul 2026 21:50:20 -0700 Subject: [PATCH] Docs: supersession banners on pre-redirect roadmap docs (point to Iteration_2026-07_CoopHades) Co-Authored-By: Claude Opus 4.8 (1M context) --- Docs/Vault/06_Roadmap/Backlog.md | 3 +++ Docs/Vault/06_Roadmap/End_Of_Month_Game_Jam_Slice.md | 3 +++ Docs/Vault/06_Roadmap/Milestones.md | 5 ++++- Docs/Vault/06_Roadmap/Path_to_Fun.md | 5 ++++- 4 files changed, 14 insertions(+), 2 deletions(-) diff --git a/Docs/Vault/06_Roadmap/Backlog.md b/Docs/Vault/06_Roadmap/Backlog.md index c2fd44061..5c7f37796 100644 --- a/Docs/Vault/06_Roadmap/Backlog.md +++ b/Docs/Vault/06_Roadmap/Backlog.md @@ -7,6 +7,9 @@ updated: 2026-06-13 permalink: gamevault/06-roadmap/backlog --- +> [!warning] SUPERSEDED as the operative plan (2026-07-06 Co-op Hades conversion, banner added 2026-07-07). +> Current direction + phases: [[Iteration_2026-07_CoopHades]]. This doc is kept as history. + # Backlog Open / candidate work only. **Done items live in [[Milestones]] + their DR / session log** (this file is intentionally diff --git a/Docs/Vault/06_Roadmap/End_Of_Month_Game_Jam_Slice.md b/Docs/Vault/06_Roadmap/End_Of_Month_Game_Jam_Slice.md index 1977c64af..b86bba99a 100644 --- a/Docs/Vault/06_Roadmap/End_Of_Month_Game_Jam_Slice.md +++ b/Docs/Vault/06_Roadmap/End_Of_Month_Game_Jam_Slice.md @@ -12,6 +12,9 @@ updated: 2026-06-17 permalink: gamevault/06-roadmap/end-of-month-game-jam-slice --- +> [!warning] SUPERSEDED as the operative plan (2026-07-06 Co-op Hades conversion, banner added 2026-07-07). +> Current direction + phases: [[Iteration_2026-07_CoopHades]]. This doc is kept as history. + # End-of-Month Game Jam Slice > **⚠️ SUPERSEDED 2026-06-17 by [[DR-037_Procedural_Expedition_Spine_Two_Classes_Persistent_Meta]].** An operator playtest ([[Scratch Notes 6152026]]) found the single-arena base-defense loop **"stale very fast"** — the predicted cost of cutting the expedition. The project re-scoped off this fixed deadline toward a **co-op roguelite-ARPG** (procedural Expedition spine + persistent meta home base + two classes). **This doc is archived, NOT deleted** — it remains a valid *compact-showcase / fallback target* and its art-direction rules ("Aether Siege Outpost" palette, visual-cohesion checklist, Synty asset rules) **still apply** to the base hub. Current direction: [[DR-037_Procedural_Expedition_Spine_Two_Classes_Persistent_Meta]] · roadmap [[Backlog]] · [[Path_to_Fun]]. diff --git a/Docs/Vault/06_Roadmap/Milestones.md b/Docs/Vault/06_Roadmap/Milestones.md index e9bdc1686..8c83990db 100644 --- a/Docs/Vault/06_Roadmap/Milestones.md +++ b/Docs/Vault/06_Roadmap/Milestones.md @@ -6,6 +6,9 @@ updated: 2026-06-13 permalink: gamevault/06-roadmap/milestones --- +> [!warning] SUPERSEDED as the operative plan (2026-07-06 Co-op Hades conversion, banner added 2026-07-07). +> Current direction + phases: [[Iteration_2026-07_CoopHades]]. This doc is kept as history. + # Milestones | Milestone | Goal | Status | @@ -43,4 +46,4 @@ permalink: gamevault/06-roadmap/milestones | **— 2026-06-13 End-of-Month Game Jam Slice (ACTIVE TARGET)** | Answer the Path A Decision Gate early as **ship the minimum**: "Awakening Engine Last Stand" — a compact ARPG / base-defense demo, 5–8 min win-or-lose in **one arena**, June 30. Code audit (9-agent): **13/14 slice systems shipped**; **END-2** (final siege + latching win) is the one blocker. Single-arena scope-down + visual cohesion + loop tuning + packaging. Full milestone breakdown (SL-1…SL-7) in [[Backlog#NEXT — Awakening Engine Last Stand (End-of-Month Slice) ★]]. | 🧭 **Direction set 2026-06-13** — [[End_Of_Month_Game_Jam_Slice]] · [[DR-035_End_Of_Month_Slice_Adoption]] | | **— 2026-06-13 END-2 — final siege + win/lose (slice SL-3)** | The slice's one blocker + the last Path A spine mechanic: at `Charge>=Target` (=4) `GoalReachedSystem` arms a larger final siege (×live `FinalSiegeMultiplier`); `CyclePhaseSystem` latches **Victory** (survive) / **Loss** (Core breached) + halts the director; `RunOutcome` (`[GhostField]`, server-only `RunPhase`) drives a HUD terminal banner; SaveData **v5** persists the outcome (a won/lost run loads finished). End-behavior locked **halt + banner** (retry/quit UX → SL-5). | ✅ Done 2026-06-13 — 342/342 EditMode; Play-validated server==client + no ordering cycle; pre-coding + post-impl adversarial reviews. **Path A spine COMPLETE.** [[DR-036_END2_Final_Siege_Win_Lose]] · [[2026-06-13_SL3_END2_Final_Siege_Win_Lose]] | -Promote items from [[Backlog]] here when committed. **The active target is the [[End_Of_Month_Game_Jam_Slice]]** (Path A spine **COMPLETE** — END-2 shipped 2026-06-13 as SL-3; the rest of the slice is tuning + polish, not code — see [[Backlog]]); the long-term plan remains [[Path_to_Fun]], answered at its [[Path_to_Fun#The Decision Gate (MANDATORY STOP after END-2)|Decision Gate]] *after* the slice ships. [[DR-035_End_Of_Month_Slice_Adoption]] \ No newline at end of file +Promote items from [[Backlog]] here when committed. **The active target is the [[End_Of_Month_Game_Jam_Slice]]** (Path A spine **COMPLETE** — END-2 shipped 2026-06-13 as SL-3; the rest of the slice is tuning + polish, not code — see [[Backlog]]); the long-term plan remains [[Path_to_Fun]], answered at its [[Path_to_Fun#The Decision Gate (MANDATORY STOP after END-2)|Decision Gate]] *after* the slice ships. [[DR-035_End_Of_Month_Slice_Adoption]] diff --git a/Docs/Vault/06_Roadmap/Path_to_Fun.md b/Docs/Vault/06_Roadmap/Path_to_Fun.md index 9f505589c..4b8f6bb40 100644 --- a/Docs/Vault/06_Roadmap/Path_to_Fun.md +++ b/Docs/Vault/06_Roadmap/Path_to_Fun.md @@ -11,6 +11,9 @@ updated: 2026-06-24 permalink: gamevault/06-roadmap/path-to-fun --- +> [!warning] SUPERSEDED as the operative plan (2026-07-06 Co-op Hades conversion, banner added 2026-07-07). +> Current direction + phases: [[Iteration_2026-07_CoopHades]]. This doc is kept as history. + # Path to Fun — the north-star roadmap > **[LOOP RE-SHAPED 2026-06-24 → [[DR-042_Loop_Reshape_Expedition_Driven]]]** A 5-subsystem loop evaluation found the game had **two conflicting win-models bolted together**: the only path to victory was "survive 4 base sieges" (passively/AFK-reachable — scheduled sieges auto-arm + a ~60 s timeout auto-clears them), while the **expedition combat spine — where all the new enemy variety lives — advanced nothing toward winning.** The operator locked the **expedition-driven** direction: the win-driver moves to **expedition clears**, the blind scheduled siege is retired, and base sieges become **retaliation consequence** (the reason your build-defense matters). This **supersedes the END-2 base-siege win** ([[DR-036_END2_Final_Siege_Win_Lose]]) as the progression driver and demotes END-1's losable Core ([[DR-034_END1_Losable_Core]]) to a *consequence* rather than the win-gate. Committed build order — **A** coherence core → **B** retaliation connect → **C** legibility fixes → **D** persistent-meta (Slice 4) — lives in [[Backlog]] ("Loop Coherence Re-shape" section). Everything below this banner is **historical context**; the operative plan is DR-042 + Backlog. @@ -511,4 +514,4 @@ Path B forks (spitter form, downed/revive shape, the multi-slot kit, crafting, s - [[Identity]] — the braid in fiction (Aether economy ↔ siege stakes; the Echo/THEM payoff metered by charge — deferred to the Cut table until Path A is proven). - [[DR-017_Persistent_Base_Player_Driven_Pacing]] — the player-driven siege loop + the deferred "base-integrity / unattended-siege teeth" END-1 cashes in. - [[DR-026_Inventory_Equipment_Progression_Foundation]] · [[DR-027_Equipment_Slots_Phase1]] — the paused Phases 2–4 EB-4/EB-5 resume in braided form. -- [[Milestones]] — the historical record; [[Backlog]] — the loose pool (inventory/automation breadth paused). \ No newline at end of file +- [[Milestones]] — the historical record; [[Backlog]] — the loose pool (inventory/automation breadth paused).