210d307406
New PlayerRigTools.BuildBathynautPlayer (menu: ProjectM/Animation) - forks the proven EnemyRigTools recipe: strips the Synty-soldier skeleton+SMRs from Player.prefab IN PLACE (GUID preserved; ghost/authoring/CC/Animator/ RigDefinitionAuthoring untouched), flattens the SpaceSoldier_HelmetArmor suit body under the root, keeps the -0.90 feet offset, re-slots M_SuitFrame_Bathynaut_Animated on every SMR, adopts the shared CharactersAvatar (AC_PlayerTopDown muscle clips retarget). 17 inactive Synty variant SMRs stripped. Both frames share this visual until per-frame models land; the brass-dome/tank kitbash attachments are a follow-up /art-dev export. Play-verified in DevSandbox: suit renders + idles correctly under the LANTERN murk, Rukhanka rig baked with all 9 drive params, dev overlay alive in the renamed scene, no console errors. => Movement/animation tuning is now UNBLOCKED (the operator's next priority). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>