d2203c8aa1
Full-screen URP post effect on the active PC renderer that pixelates the scene to a fixed low-res grid and draws depth + normal edge-detection outlines, with color posterization and tone controls, for a stylized "3D pixel art" look. Runs via Unity's built-in Full Screen Pass feature (no custom C#); reads camera depth/normals so it applies to DOTS entities and GameObjects identically. - PixelOutline.shader/.mat: pixel-snap fill + gamma-space posterize + brightness/contrast/saturation + depth/normal outlines. Normal threshold tuned high so outlines don't flood small characters. - PC_Renderer.asset: FullScreenPassRendererFeature (Depth|Normal, after post-processing). - PostFX_Daylight.asset: tonemapping ACES -> Neutral (poppier color). - Game.unity: brighter base atmosphere (ambient + fog pushed back) and a stronger directional key light so the fill reads under the effect. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
201 lines
5.1 KiB
YAML
201 lines
5.1 KiB
YAML
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &-4441572633185463556
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
|
m_Name: Tonemapping
|
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Tonemapping
|
|
active: 1
|
|
mode:
|
|
m_OverrideState: 1
|
|
m_Value: 1
|
|
neutralHDRRangeReductionMode:
|
|
m_OverrideState: 0
|
|
m_Value: 2
|
|
acesPreset:
|
|
m_OverrideState: 0
|
|
m_Value: 3
|
|
hueShiftAmount:
|
|
m_OverrideState: 0
|
|
m_Value: 0
|
|
detectPaperWhite:
|
|
m_OverrideState: 0
|
|
m_Value: 0
|
|
paperWhite:
|
|
m_OverrideState: 0
|
|
m_Value: 300
|
|
detectBrightnessLimits:
|
|
m_OverrideState: 0
|
|
m_Value: 1
|
|
minNits:
|
|
m_OverrideState: 0
|
|
m_Value: 0.005
|
|
maxNits:
|
|
m_OverrideState: 0
|
|
m_Value: 1000
|
|
--- !u!114 &-3245916173682126434
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
|
m_Name: Bloom
|
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Bloom
|
|
active: 1
|
|
skipIterations:
|
|
m_OverrideState: 0
|
|
m_Value: 1
|
|
threshold:
|
|
m_OverrideState: 1
|
|
m_Value: 1.2
|
|
intensity:
|
|
m_OverrideState: 1
|
|
m_Value: 0.5
|
|
scatter:
|
|
m_OverrideState: 1
|
|
m_Value: 0.65
|
|
clamp:
|
|
m_OverrideState: 1
|
|
m_Value: 10
|
|
tint:
|
|
m_OverrideState: 1
|
|
m_Value: {r: 0.85, g: 0.92, b: 1, a: 1}
|
|
highQualityFiltering:
|
|
m_OverrideState: 1
|
|
m_Value: 1
|
|
filter:
|
|
m_OverrideState: 0
|
|
m_Value: 0
|
|
downscale:
|
|
m_OverrideState: 0
|
|
m_Value: 0
|
|
maxIterations:
|
|
m_OverrideState: 0
|
|
m_Value: 6
|
|
dirtTexture:
|
|
m_OverrideState: 0
|
|
m_Value: {fileID: 0}
|
|
dimension: 1
|
|
dirtIntensity:
|
|
m_OverrideState: 0
|
|
m_Value: 0
|
|
--- !u!114 &-2801731409977683993
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
|
m_Name: Vignette
|
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Vignette
|
|
active: 1
|
|
color:
|
|
m_OverrideState: 1
|
|
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
|
center:
|
|
m_OverrideState: 0
|
|
m_Value: {x: 0.5, y: 0.5}
|
|
intensity:
|
|
m_OverrideState: 1
|
|
m_Value: 0.2
|
|
smoothness:
|
|
m_OverrideState: 1
|
|
m_Value: 0.4
|
|
rounded:
|
|
m_OverrideState: 0
|
|
m_Value: 0
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
|
m_Name: PostFX_Daylight
|
|
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
|
|
components:
|
|
- {fileID: -3245916173682126434}
|
|
- {fileID: -4441572633185463556}
|
|
- {fileID: 5577075502713826208}
|
|
- {fileID: -2801731409977683993}
|
|
- {fileID: 7928249266562162677}
|
|
--- !u!114 &5577075502713826208
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
|
|
m_Name: ColorAdjustments
|
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorAdjustments
|
|
active: 1
|
|
postExposure:
|
|
m_OverrideState: 1
|
|
m_Value: 0.85
|
|
contrast:
|
|
m_OverrideState: 1
|
|
m_Value: 4
|
|
colorFilter:
|
|
m_OverrideState: 1
|
|
m_Value: {r: 0.93, g: 0.96, b: 1, a: 1}
|
|
hueShift:
|
|
m_OverrideState: 1
|
|
m_Value: 0
|
|
saturation:
|
|
m_OverrideState: 1
|
|
m_Value: 4
|
|
--- !u!114 &7928249266562162677
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 3
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
|
|
m_Name: ShadowsMidtonesHighlights
|
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
|
|
active: 1
|
|
shadows:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 0.92, y: 1, z: 1.05, w: -0.02}
|
|
midtones:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 0.98, y: 1, z: 1.02, w: 0}
|
|
highlights:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 1.06, y: 1, z: 0.92, w: 0}
|
|
shadowsStart:
|
|
m_OverrideState: 1
|
|
m_Value: 0
|
|
shadowsEnd:
|
|
m_OverrideState: 1
|
|
m_Value: 0.3
|
|
highlightsStart:
|
|
m_OverrideState: 1
|
|
m_Value: 0.55
|
|
highlightsEnd:
|
|
m_OverrideState: 1
|
|
m_Value: 1
|