1.5 KiB
1.5 KiB
tags, updated, permalink
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2026-06-08 | gamevault/00-home/home |
Project M — Home (Map of Content)
Multiplayer game on Unity DOTS (Entities) + Netcode for Entities (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in Assets/_Project/; engine/API truth comes from context7, not this vault.
Map of Content
- Vision → Pillars — design pillars & locked decisions · Identity — the fiction (sci-fi frontier colony)
- Game Design → Systems_Index — per-system design docs
- Roadmap → Path_to_Fun (north star — combat-first) · Milestones · Backlog
- Sessions →
07_Sessions/2026/— dated work logs (latest: 2026-06-08_Combat_Depth_Direction · 2026-06-08_Equipment_Slots_Phase1 · 2026-06-08_Inventory_Equipment_Progression_Phase0) - Decisions →
07_Sessions/_Decisions/— decision records DR-001 … DR-028 · DR-001_Netcode_Test_Harness · latest DR-028_Combat_Primary_Verb_Depth_First (direction: combat-first) - Meta → Documentation_Protocol · Tags
- Templates → Session_Log_Template · Decision_Record_Template
How knowledge is organized
See Documentation_Protocol. In short: design / decisions / sessions live here (committed to git); basic-memory recalls over these notes; serena navigates C# symbols; native Claude memory holds machine-local facts; context7 is the source of truth for DOTS / Netcode APIs.