Files
Project-M/Assets/Synty/PolygonHorrorCarnival/Scripts/SimpleTranslate.cs
T
kronic 5a59d8e14f Add Synty asset packs (enemies + environment/FX/UI) via Git LFS
14 newly-imported Synty Polygon packs (~2.46 GB; FBX/PNG/textures stored in
Git LFS per .gitattributes). Enemy-grade characters: Werewolf, Kaiju,
FantasyHeroCharacters, Vikings, Western, HorrorCarnival, Dog. Environment:
Nature, NatureBiomes, PNB_Core, FantasyKingdom. UI/icons: Icons,
InterfaceCore, InterfaceSciFiSoldierHUD.

Werewolf + Kaiju back the DR-023 animated enemies; the rest are cataloged
for future work in Docs/Vault/06_Roadmap/Synty_Asset_Inventory.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:28:47 -07:00

32 lines
703 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SimpleTranslate : MonoBehaviour
{
public bool moveX;
public float moveXSpeed = 2f;
public bool moveY;
public float moveYSpeed = 2f;
public bool moveZ;
public float moveZSpeed = 2f;
void Update()
{
if (moveX == true)
{
transform.Translate(Vector3.left * Time.deltaTime * moveXSpeed);
}
if (moveY == true)
{
transform.Translate(Vector3.up * Time.deltaTime * moveYSpeed);
}
if (moveZ == true)
{
transform.Translate(Vector3.back * Time.deltaTime * moveZSpeed);
}
}
}