e362aaeb43
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 lines
686 B
JSON
27 lines
686 B
JSON
{
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"name": "ProjectM.Client",
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"rootNamespace": "ProjectM.Client",
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"references": [
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"ProjectM.Simulation",
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"Unity.Entities",
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"Unity.Transforms",
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"Unity.Collections",
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"Unity.Mathematics",
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"Unity.Burst",
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"Unity.NetCode",
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"Unity.Entities.Graphics",
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"Unity.InputSystem",
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"Unity.Networking.Transport",
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"UnityEngine.UI"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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