Files
Project-M/Assets/_Project/Scripts/Editor
kronic 7f032571df Weapon grip anchor: gizmo-authored WYSIWYG grip + operator's hand-tuned grip baked
WeaponGripAnchor under Hand_R in Player.prefab carries the actual axe
mesh as an EditorOnly preview (baker skips it; play-verified single axe)
so grip manipulation is the real model live in the prefab stage;
AttachMeleeWeapon reads the anchor (consts = seed/fallback). Includes
the operator's first gizmo-tuned grip (rebaked mesh matches expected
radius exactly). PlayerRigTools also carries the heavy-lock clip
re-speeds (1.0/0.85/0.88) consumed by the next commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 00:13:48 -07:00
..
2026-06-03 13:46:13 -07:00
2026-06-03 13:46:13 -07:00