497 lines
15 KiB
C#
497 lines
15 KiB
C#
using System;
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using Rukhanka.Toolbox;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.Mathematics;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka
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{
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public static partial class ScriptedAnimator
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{
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public struct MotionIndexAndWeight: IComparable<MotionIndexAndWeight>
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{
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public int motionIndex;
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public float weight;
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public int CompareTo(MotionIndexAndWeight a)
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{
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if (weight < a.weight)
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return 1;
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if (weight > a.weight)
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return -1;
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return 0;
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}
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}
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//-----------------------------------------------------------------------------------------------------------------//
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internal static NativeList<MotionIndexAndWeight> ComputeBlendTree1D(in ReadOnlySpan<float> blendTreeThresholds, float blendTreeParameter)
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{
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var i0 = 0;
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var i1 = 0;
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bool found = false;
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for (int i = 0; i < blendTreeThresholds.Length && !found; ++i)
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{
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var t = blendTreeThresholds[i];
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i0 = i1;
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i1 = i;
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if (t > blendTreeParameter)
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found = true;
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}
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if (!found)
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{
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i1 = blendTreeThresholds.Length - 1;
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i0 = i1 - 1;
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}
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var motion0Threshold = blendTreeThresholds[i0];
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var motion1Threshold = blendTreeThresholds[i1];
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float f = math.saturate((blendTreeParameter - motion0Threshold) / (motion1Threshold - motion0Threshold));
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var rv = new NativeList<MotionIndexAndWeight>(2, Allocator.Temp);
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rv.Add(new MotionIndexAndWeight { motionIndex = i0, weight = 1 - f });
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rv.Add(new MotionIndexAndWeight { motionIndex = i1, weight = f });
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static void HandleCentroidCase(ref NativeList<MotionIndexAndWeight> rv, float2 pt, in ReadOnlySpan<BlendTree2DMotionElement> blendTreePositions)
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{
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if (math.any(pt))
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return;
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int i = 0;
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for (; i < blendTreePositions.Length && math.any(blendTreePositions[i].pos); ++i) { }
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if (i < blendTreePositions.Length)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = i, weight = 1 };
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rv.Add(miw);
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}
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else
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{
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var f = 1.0f / blendTreePositions.Length;
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for (int l = 0; l < blendTreePositions.Length; ++l)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = l, weight = f };
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rv.Add(miw);
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// p0 = (0,0)
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static (float, float, float) CalculateBarycentric(float2 p1, float2 p2, float2 pt)
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{
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var np2 = new float2(0 - p2.y, p2.x - 0);
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var np1 = new float2(0 - p1.y, p1.x - 0);
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var l1 = math.dot(pt, np2) / math.dot(p1, np2);
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var l2 = math.dot(pt, np1) / math.dot(p2, np1);
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var l0 = 1 - l1 - l2;
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return (l0, l1, l2);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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internal static NativeList<MotionIndexAndWeight> ComputeBlendTree2DSimpleDirectional(in ReadOnlySpan<BlendTree2DMotionElement> blendTreePositions, float2 blendTreeParameter)
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{
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var rv = new NativeList<MotionIndexAndWeight>(Allocator.Temp);
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if (blendTreePositions.Length < 2)
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{
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if (blendTreePositions.Length == 1)
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rv.Add(new MotionIndexAndWeight() { weight = 1, motionIndex = 0 });
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return rv;
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}
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HandleCentroidCase(ref rv, blendTreeParameter, blendTreePositions);
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if (rv.Length > 0)
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return rv;
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var centerPtIndex = -1;
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// Loop over all directions and search for sector that contains requested point
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var dotProductsAndWeights = new NativeList<MotionIndexAndWeight>(blendTreePositions.Length, Allocator.Temp);
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for (int i = 0; i < blendTreePositions.Length; ++i)
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{
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var motionDir = blendTreePositions[i].pos;
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if (!math.any(motionDir))
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{
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centerPtIndex = i;
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continue;
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}
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var angle = math.atan2(motionDir.y, motionDir.x);
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var miw = new MotionIndexAndWeight() { motionIndex = blendTreePositions[i].motionIndex, weight = angle };
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dotProductsAndWeights.Add(miw);
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}
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var ptAngle = math.atan2(blendTreeParameter.y, blendTreeParameter.x);
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dotProductsAndWeights.Sort();
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// Pick two closest points
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MotionIndexAndWeight d0 = default, d1 = default;
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var l = 0;
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for (; l < dotProductsAndWeights.Length; ++l)
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{
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var d = dotProductsAndWeights[l];
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if (d.weight < ptAngle)
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{
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var ld0 = l == 0 ? dotProductsAndWeights.Length - 1 : l - 1;
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d1 = d;
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d0 = dotProductsAndWeights[ld0];
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break;
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}
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}
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// Handle last sector
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if (l == dotProductsAndWeights.Length)
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{
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d0 = dotProductsAndWeights[dotProductsAndWeights.Length - 1];
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d1 = dotProductsAndWeights[0];
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}
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var p0 = blendTreePositions[d0.motionIndex].pos;
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var p1 = blendTreePositions[d1.motionIndex].pos;
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// Barycentric coordinates for point pt in triangle <p0,p1,0>
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var (l0, l1, l2) = CalculateBarycentric(p0, p1, blendTreeParameter);
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var m0Weight = l1;
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var m1Weight = l2;
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if (l0 < 0)
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{
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var sum = m0Weight + m1Weight;
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m0Weight /= sum;
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m1Weight /= sum;
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}
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l0 = math.saturate(l0);
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var evenlyDistributedMotionWeight = centerPtIndex < 0 ? 1.0f / blendTreePositions.Length * l0 : 0;
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var miw0 = new MotionIndexAndWeight() { motionIndex = d0.motionIndex, weight = m0Weight + evenlyDistributedMotionWeight };
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rv.Add(miw0);
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var miw1 = new MotionIndexAndWeight() { motionIndex = d1.motionIndex, weight = m1Weight + evenlyDistributedMotionWeight };
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rv.Add(miw1);
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// Add other motions of blend tree
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if (evenlyDistributedMotionWeight > 0)
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{
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for (int i = 0; i < blendTreePositions.Length; ++i)
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{
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if (i != d0.motionIndex && i != d1.motionIndex)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = blendTreePositions[i].motionIndex, weight = evenlyDistributedMotionWeight };
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rv.Add(miw);
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}
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}
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}
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// Add centroid motion
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if (centerPtIndex >= 0)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = centerPtIndex, weight = l0 };
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rv.Add(miw);
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}
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dotProductsAndWeights.Dispose();
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static unsafe NativeList<MotionIndexAndWeight> ComputeBlendTree2DFreeformCartesian(in ReadOnlySpan<BlendTree2DMotionElement> blendTreePositions, float2 blendTreeParameter)
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{
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var p = blendTreeParameter;
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Span<float> hpArr = stackalloc float[blendTreePositions.Length];
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var hpSum = 0.0f;
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// Calculate influence factors
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for (int i = 0; i < blendTreePositions.Length; ++i)
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{
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var pi = blendTreePositions[i].pos;
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var pip = p - pi;
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var w = 1.0f;
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for (int j = 0; j < blendTreePositions.Length && w > 0; ++j)
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{
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if (i == j) continue;
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var pj = blendTreePositions[j].pos;
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var pipj = pj - pi;
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var f = math.dot(pip, pipj) / math.lengthsq(pipj);
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var hj = math.max(1 - f, 0);
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w = math.min(hj, w);
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}
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hpSum += w;
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hpArr[i] = w;
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}
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var rv = new NativeList<MotionIndexAndWeight>(blendTreePositions.Length, Allocator.Temp);
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// Calculate weight functions
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for (int i = 0; i < blendTreePositions.Length; ++i)
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{
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var w = hpArr[i] / hpSum;
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if (w > 0)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = blendTreePositions[i].motionIndex , weight = w };
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rv.Add(miw);
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}
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}
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static float CalcAngle(float2 a, float2 b)
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{
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var cross = a.x * b.y - a.y * b.x;
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var dot = math.dot(a, b);
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var tanA = new float2(cross, dot);
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var rv = math.atan2(tanA.x, tanA.y);
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static float2 CalcAngleWeights(float2 i, float2 j, float2 s)
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{
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float2 rv = 0;
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if (!math. any(i))
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{
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rv.x = CalcAngle(j, s);
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rv.y = 0;
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}
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else if (!math.any(j))
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{
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rv.x = CalcAngle(i, s);
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rv.y = rv.x;
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}
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else
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{
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rv.x = CalcAngle(i, j);
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if (!math.any(s))
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rv.y = rv.x;
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else
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rv.y = CalcAngle(i, s);
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}
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static unsafe NativeList<MotionIndexAndWeight> ComputeBlendTree2DFreeformDirectional(in ReadOnlySpan<BlendTree2DMotionElement> blendTreePositions, float2 blendTreeParameter)
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{
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var p = blendTreeParameter;
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var lp = math.length(p);
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Span<float> hpArr = stackalloc float[blendTreePositions.Length];
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var hpSum = 0.0f;
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// Calculate influence factors
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for (int i = 0; i < blendTreePositions.Length; ++i)
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{
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var pi = blendTreePositions[i].pos;
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var lpi = math.length(pi);
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var w = 1.0f;
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for (int j = 0; j < blendTreePositions.Length && w > 0; ++j)
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{
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if (i == j) continue;
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var pj = blendTreePositions[j].pos;
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var lpj = math.length(pj);
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var pRcpMiddle = math.rcp((lpj + lpi) * 0.5f);
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var lpip = (lp - lpi) * pRcpMiddle;
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var lpipj = (lpj - lpi) * pRcpMiddle;
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var angleWeights = CalcAngleWeights(pi, pj, p);
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var pip = new float2(lpip, angleWeights.y);
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var pipj = new float2(lpipj, angleWeights.x);
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var f = math.dot(pip, pipj) / math.lengthsq(pipj);
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var hj = math.saturate(1 - f);
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w = math.min(hj, w);
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}
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hpSum += w;
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hpArr[i] = w;
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}
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var rv = new NativeList<MotionIndexAndWeight>(blendTreePositions.Length, Allocator.Temp);
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// Calculate weight functions
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for (int i = 0; i < blendTreePositions.Length; ++i)
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{
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var w = hpArr[i] / hpSum;
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if (w > 0)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = blendTreePositions[i].motionIndex, weight = w };
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rv.Add(miw);
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}
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}
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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internal static NativeList<MotionIndexAndWeight> GetChildMotionsList
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(
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ref MotionBlob mb,
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in NativeArray<AnimatorControllerParameterComponent> runtimeParams
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)
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{
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NativeList<MotionIndexAndWeight> blendTreeMotionsAndWeights = default;
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switch (mb.type)
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{
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// If no child motions, simply return
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case MotionBlob.Type.None:
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case MotionBlob.Type.AnimationClip:
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return blendTreeMotionsAndWeights;
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case MotionBlob.Type.BlendTreeDirect:
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blendTreeMotionsAndWeights = GetBlendTreeDirectCurrentMotions(ref mb, runtimeParams);
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break;
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case MotionBlob.Type.BlendTree1D:
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blendTreeMotionsAndWeights = GetBlendTree1DCurrentMotions(ref mb, runtimeParams);
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break;
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case MotionBlob.Type.BlendTree2DSimpleDirectional:
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case MotionBlob.Type.BlendTree2DFreeformCartesian:
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case MotionBlob.Type.BlendTree2DFreeformDirectional:
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blendTreeMotionsAndWeights = GetBlendTree2DCurrentMotions(ref mb, runtimeParams, mb.type);
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break;
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}
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return blendTreeMotionsAndWeights;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static NativeList<MotionIndexAndWeight> GetBlendTree1DCurrentMotions(ref MotionBlob mb, in NativeArray<AnimatorControllerParameterComponent> runtimeParams)
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{
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var blendTreeParameter = runtimeParams[mb.blendTree.blendParameterIndex];
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ref var motions = ref mb.blendTree.motions;
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Span<float> bttSpan = stackalloc float[motions.Length];
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for (var i = 0; i < motions.Length; ++i)
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{
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bttSpan[i] = motions[i].threshold;
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}
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var rv = ComputeBlendTree1D(bttSpan, blendTreeParameter.FloatValue);
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static NativeList<MotionIndexAndWeight> GetBlendTreeDirectCurrentMotions(ref MotionBlob mb, in NativeArray<AnimatorControllerParameterComponent> runtimeParams)
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{
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ref var motions = ref mb.blendTree.motions;
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var rv = new NativeList<MotionIndexAndWeight>(motions.Length, Allocator.Temp);
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var weightSum = 0.0f;
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for (int i = 0; i < motions.Length; ++i)
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{
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ref var cm = ref motions[i];
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var w = cm.directBlendParameterIndex >= 0 ? runtimeParams[cm.directBlendParameterIndex].FloatValue : 0;
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if (w > 0)
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{
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var miw = new MotionIndexAndWeight() { motionIndex = i, weight = w };
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weightSum += miw.weight;
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rv.Add(miw);
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}
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}
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if (mb.blendTree.normalizeBlendValues && weightSum > 1)
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{
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for (int i = 0; i < rv.Length; ++i)
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{
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var miw = rv[i];
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miw.weight = miw.weight / weightSum;
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rv[i] = miw;
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}
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}
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static NativeList<MotionIndexAndWeight> GetBlendTree2DCurrentMotions(ref MotionBlob mb, in NativeArray<AnimatorControllerParameterComponent> runtimeParams, MotionBlob.Type btType)
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{
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var pX = runtimeParams[mb.blendTree.blendParameterIndex];
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var pY = runtimeParams[mb.blendTree.blendParameterYIndex];
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var pt = new float2(pX.FloatValue, pY.FloatValue);
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ref var motions = ref mb.blendTree.motions;
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Span<BlendTree2DMotionElement> bttSpan = stackalloc BlendTree2DMotionElement[motions.Length];
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var validMotionCount = 0;
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for (var i = 0; i < motions.Length; ++i)
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{
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// Skip empty motions
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ref var m = ref motions[i];
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if (m.motion.type == MotionBlob.Type.None)
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continue;
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var btme = new BlendTree2DMotionElement() { pos = m.position2D, motionIndex = i };
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bttSpan[validMotionCount++] = btme;
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}
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bttSpan = bttSpan.Slice(0, validMotionCount);
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BurstAssert.IsTrue(btType != MotionBlob.Type.None && btType != MotionBlob.Type.AnimationClip, "Not a 2D blend tree type!");
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var rv = btType switch
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{
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MotionBlob.Type.BlendTree2DSimpleDirectional => ComputeBlendTree2DSimpleDirectional(bttSpan, pt),
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MotionBlob.Type.BlendTree2DFreeformCartesian => ComputeBlendTree2DFreeformCartesian(bttSpan, pt),
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MotionBlob.Type.BlendTree2DFreeformDirectional => ComputeBlendTree2DFreeformDirectional(bttSpan, pt),
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_ => default
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};
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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static void PlayMotion
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(
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ref DynamicBuffer<AnimationToProcessComponent> atps,
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ref MotionBlob motionBlob,
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in NativeArray<AnimatorControllerParameterComponent> acpc,
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in BlobAssetReference<ControllerAnimationsBlob> animationsBlob,
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in BlobDatabaseSingleton blobDatabase,
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float normalizedTime,
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float weight,
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BlobAssetReference<AvatarMaskBlob> avatarMask
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)
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{
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switch (motionBlob.type)
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{
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case MotionBlob.Type.None:
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return;
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case MotionBlob.Type.AnimationClip:
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var animBlobHash = animationsBlob.Value.animations[motionBlob.animationIndex];
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var animBlob = blobDatabase.GetAnimationClipBlob(animBlobHash);
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PlayAnimation(ref atps, animBlob, normalizedTime, weight, avatarMask);
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return;
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}
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var childMotions = GetChildMotionsList(ref motionBlob, acpc);
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for (var i = 0; i < childMotions.Length; ++i)
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{
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var cm = childMotions[i];
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ref var m = ref motionBlob.blendTree.motions[cm.motionIndex];
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PlayMotion(ref atps, ref m.motion, acpc, animationsBlob, blobDatabase, normalizedTime, weight * cm.weight, avatarMask);
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}
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}
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}
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}
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