Files
Project-M/Assets/_Project/Rendering/PostFX_Daylight.asset
T
kronic d2203c8aa1 Add 3D pixel-art render style (pixelation + depth/normal outlines)
Full-screen URP post effect on the active PC renderer that pixelates the
scene to a fixed low-res grid and draws depth + normal edge-detection
outlines, with color posterization and tone controls, for a stylized
"3D pixel art" look. Runs via Unity's built-in Full Screen Pass feature
(no custom C#); reads camera depth/normals so it applies to DOTS entities
and GameObjects identically.

- PixelOutline.shader/.mat: pixel-snap fill + gamma-space posterize +
  brightness/contrast/saturation + depth/normal outlines. Normal
  threshold tuned high so outlines don't flood small characters.
- PC_Renderer.asset: FullScreenPassRendererFeature (Depth|Normal, after
  post-processing).
- PostFX_Daylight.asset: tonemapping ACES -> Neutral (poppier color).
- Game.unity: brighter base atmosphere (ambient + fog pushed back) and a
  stronger directional key light so the fill reads under the effect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 22:30:18 -07:00

201 lines
5.1 KiB
YAML

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4441572633185463556
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Tonemapping
active: 1
mode:
m_OverrideState: 1
m_Value: 1
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000
--- !u!114 &-3245916173682126434
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Bloom
active: 1
skipIterations:
m_OverrideState: 0
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 1.2
intensity:
m_OverrideState: 1
m_Value: 0.5
scatter:
m_OverrideState: 1
m_Value: 0.65
clamp:
m_OverrideState: 1
m_Value: 10
tint:
m_OverrideState: 1
m_Value: {r: 0.85, g: 0.92, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 1
m_Value: 1
filter:
m_OverrideState: 0
m_Value: 0
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-2801731409977683993
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Vignette
active: 1
color:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.2
smoothness:
m_OverrideState: 1
m_Value: 0.4
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: PostFX_Daylight
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
components:
- {fileID: -3245916173682126434}
- {fileID: -4441572633185463556}
- {fileID: 5577075502713826208}
- {fileID: -2801731409977683993}
- {fileID: 7928249266562162677}
--- !u!114 &5577075502713826208
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
m_Name: ColorAdjustments
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorAdjustments
active: 1
postExposure:
m_OverrideState: 1
m_Value: 0.85
contrast:
m_OverrideState: 1
m_Value: 4
colorFilter:
m_OverrideState: 1
m_Value: {r: 0.93, g: 0.96, b: 1, a: 1}
hueShift:
m_OverrideState: 1
m_Value: 0
saturation:
m_OverrideState: 1
m_Value: 4
--- !u!114 &7928249266562162677
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
m_Name: ShadowsMidtonesHighlights
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
active: 1
shadows:
m_OverrideState: 1
m_Value: {x: 0.92, y: 1, z: 1.05, w: -0.02}
midtones:
m_OverrideState: 1
m_Value: {x: 0.98, y: 1, z: 1.02, w: 0}
highlights:
m_OverrideState: 1
m_Value: {x: 1.06, y: 1, z: 0.92, w: 0}
shadowsStart:
m_OverrideState: 1
m_Value: 0
shadowsEnd:
m_OverrideState: 1
m_Value: 0.3
highlightsStart:
m_OverrideState: 1
m_Value: 0.55
highlightsEnd:
m_OverrideState: 1
m_Value: 1