Files
Project-M/Packages/com.rukhanka.animation/Rukhanka.Runtime/Deformation/Resources/CreatePerVertexDeformationWorkload.hlsl
T
2026-05-31 14:27:52 -07:00

27 lines
818 B
HLSL

#ifndef CREATE_PER_VERTEX_DEFORMATION_WORKLOAD_HLSL_
#define CREATE_PER_VERTEX_DEFORMATION_WORKLOAD_HLSL_
/////////////////////////////////////////////////////////////////////////////////
RWByteAddressBuffer outFramePerVertexWorkload;
uint totalDeformedMeshesCount;
/////////////////////////////////////////////////////////////////////////////////
[numthreads(128, 1, 1)]
void CreatePerVertexDeformationWorkload(uint tid: SV_DispatchThreadID)
{
if (tid >= totalDeformedMeshesCount)
return;
MeshFrameDeformationDescription md = frameDeformedMeshes[tid];
for (int i = 0; i < md.meshVerticesCount; ++i)
{
int outVertexIndex = i + md.baseOutVertexIndex;
outFramePerVertexWorkload.Store(outVertexIndex * 4, tid);
}
}
#endif // CREATE_PER_VERTEX_DEFORMATION_WORKLOAD_HLSL_