49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
|
|
using UnityEngine.Rendering;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace Rukhanka
|
|
{
|
|
[GenerateHLSL]
|
|
public enum RukhankaDebugMarkers
|
|
{
|
|
Deformation_CopyMeshData,
|
|
Deformation_CopyBlendShapes,
|
|
Deformation_CreatePerVertexDeformationWorkload,
|
|
Deformation_SkinnedMeshVertex_Write,
|
|
Deformation_SkinnedMeshVertex_Read,
|
|
Deformation_DeformedVertex_Read,
|
|
Deformation_BoneInfluence_Read,
|
|
Deformation_DeformedVertex_Write,
|
|
Deformation_FrameSkinMatrices_Read,
|
|
Deformation_PerVertexWorkload_Read,
|
|
Deformation_FrameDeformedVertex_Read,
|
|
GPUAnimator_MakeRigSpaceBoneTransforms_AnimatedBoneWorkload_Read,
|
|
GPUAnimator_MakeRigSpaceBoneTransforms_AnimationJobs_Read,
|
|
GPUAnimator_MakeRigSpaceBoneTransforms_BoneLocalTransforms_Read0,
|
|
GPUAnimator_MakeRigSpaceBoneTransforms_BoneLocalTransforms_Read1,
|
|
GPUAnimator_MakeRigSpaceBoneTransforms_OutBoneTransforms_Write,
|
|
GPUAnimator_ComputeSkinMatrices_SkinMatrixWorkload_Read,
|
|
GPUAnimator_ComputeSkinMatrices_RigSpaceBoneTransforms_Read,
|
|
GPUAnimator_ComputeSkinMatrices_OutSkinMatrices_Write,
|
|
GPUAnimator_ProcessAnimations_AnimatedBoneWorkload_Read,
|
|
GPUAnimator_ProcessAnimations_AnimationJobs_Read,
|
|
GPUAnimator_ProcessAnimations_OutAnimatedBones_Write,
|
|
GPUAnimator_GenericAvatar_AvatarMaskBuffer_Read,
|
|
GPUAnimator_HumanoidAvatar_AvatarMaskBuffer_Read,
|
|
GPUAnimator_HumanRotationData_Read,
|
|
GPUAnimator_QueryPerfectHashTable_AnimationClips_Read0,
|
|
GPUAnimator_QueryPerfectHashTable_AnimationClips_Read1,
|
|
GPUAnimator_KeyFrame_Read,
|
|
GPUAnimator_Track_Read,
|
|
GPUAnimator_TrackSet_Read,
|
|
GPUAnimator_AnimationClip_Read,
|
|
GPUAnimator_SkinnedMeshBone_Read,
|
|
GPUAnimator_RigDefinition_Read,
|
|
GPUAnimator_RigBone_Read,
|
|
GPUAnimator_GPUAttachment_RigSpaceBoneTransforms_Read,
|
|
Total
|
|
}
|
|
}
|