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kronic 03f778085b Docs: loop re-shape to expedition-driven (DR-042) + consolidate; fix enemy health-bar fill
- DR-042 (new): canonical loop re-shape — win-driver moves from base-siege
  survival to expedition clears; blind scheduled siege retired; base siege
  becomes retaliation consequence. Build order A (coherence) -> B (retaliation)
  -> C (legibility) -> D (Slice 4 persistent meta).
- Backlog/Path_to_Fun/Home reconciled to the expedition-driven direction;
  Slice 3 + Combat Depth marked built.
- DR-036 (END-2) flagged superseded-in-part; DR-034 (END-1) repurposed (Core
  is a consequence, not the win-gate); DR-037 forward-pointer to DR-042.
- CombatFeedbackSystem: fix enemy health bar (sprite-less Filled Image ignored
  fillAmount -> size via anchorMax.x).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:07:33 -07:00

1.8 KiB

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Project M — Home (Map of Content)

Multiplayer game on Unity DOTS (Entities) + Netcode for Entities (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in Assets/_Project/; engine/API truth comes from context7, not this vault.

Map of Content

How knowledge is organized

See Documentation_Protocol. In short: design / decisions / sessions live here (committed to git); basic-memory recalls over these notes; serena navigates C# symbols; native Claude memory holds machine-local facts; context7 is the source of truth for DOTS / Netcode APIs.