Files
Project-M/Assets/_Project/Scripts/Client/Presentation/ClassPrepPortalHudSystem.cs
T
kronic b34945c2d2 LANTERN purge B3+B5: delete the cycle/core/win-lose spine + onboarding; save epoch v7
Deletes CyclePhaseSystem, GoalReachedSystem, CoreDamage/CoreRestore, ThreatDirector,
CoreIntegrity/GoalProgress/RunPhase/RunOutcome/ThreatState components,
CoreVisualFeedbackSystem, and the whole Client/Onboarding slice (+6 test files).

Keepers reworked: RunDirectorSystem (UpdateBefore attr + launch guard + goal/threat
bank removed; sole SaveRequest raiser now), CycleDirectorSpawnSystem (ledger/meta
host only), WaveSystem UNGATED (waves run wherever a WaveDirector is baked),
EnemyAISystem core-fallback stripped, AmbientAudioSystem reworked (bed + run cues;
no CycleState gate), MusicSystem RunInfo-only, HudSystem big trim (goal meter, core
bar, siege banner, terminal banner, outcome flash, onboarding hook all gone),
MetaShop/ClassPrep/AimReticle siege gates dropped, DebugOverlay/ops re-meant
(SpawnWave=force next wave, EndSiege=quiet arena; SetCalm/AdvanceGoal/SetHeat
retired, bytes reserved), TuningConfig Core knobs retired (ids 20-23 reserved),
StorageMath.DrainFraction deleted, HowToPlay copy rewritten.

Save epoch v7 (fresh epoch, operator-approved): SaveData drops goal/core/outcome +
conveyor/machine-IO fields; MinLoadableVersion=7; PendingSave/PendingStructure
trimmed; RollTerminalCampaignForward deleted; SaveStructureScan signature slimmed.

390 tests green; Play world-creation clean (player + waves live, no exceptions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:27:12 -07:00

241 lines
13 KiB
C#

using System.Collections.Generic;
using ProjectM.Simulation;
using Unity.Entities;
using Unity.NetCode;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.UIElements;
namespace ProjectM.Client
{
/// <summary>
/// DR-046 base class-select + prep-loadout panels (Staging) + the room-exit portal prompt (RoomExplore) —
/// extracted from <see cref="HudSystem"/> into their own client-only, observe-only presentation
/// <see cref="SystemBase"/> in <see cref="PresentationSystemGroup"/>. Owns its own runtime UIDocument sharing
/// <see cref="MenuUi.LoadPanelSettings"/> (sortingOrder 54). Recomputes the local class + ore/bio/aether + the
/// Staging gate + the RoomExplore portal proximity locally; clicks enqueue through
/// <see cref="ClassSelectSendSystem"/> / <see cref="PrepPurchaseSendSystem"/> / <see cref="PortalInteractSendSystem"/>.
/// NOTE (behavior-preserving): the class/prep Staging gate reproduces the original's FULL condition — it also
/// requires the <see cref="MetaUpgradeCatalog"/> + <see cref="MetaTierState"/> buffer to be present (the panels
/// were gated on the same <c>metaShow</c> boolean as the meta shop).
/// </summary>
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(PresentationSystemGroup))]
public partial class ClassPrepPortalHudSystem : SystemBase
{
GameObject _go;
UIDocument _doc;
bool _built;
VisualElement _classPanel, _prepPanel, _prepRowsHost;
Label _classTitle, _prepTitle, _portalPrompt;
Button _classWarBtn, _classRangerBtn;
bool _classPanelBuilt, _prepPanelBuilt, _portalBuilt;
int _classShownFor, _prepShownFor;
protected override void OnStartRunning()
{
if (_go != null) return;
MenuUi.EnsureEventSystem();
_go = new GameObject("~HUDClassPrepPortal");
_doc = _go.AddComponent<UIDocument>();
_doc.panelSettings = MenuUi.LoadPanelSettings();
_doc.sortingOrder = 54;
}
protected override void OnDestroy()
{
if (_go != null) Object.Destroy(_go);
}
protected override void OnUpdate()
{
if (_doc == null) return;
var root = _doc.rootVisualElement;
if (root == null) return; // panel not initialised yet (next frame)
if (!_built)
{
root.style.position = Position.Absolute;
root.style.left = 0; root.style.right = 0; root.style.top = 0; root.style.bottom = 0;
root.pickingMode = PickingMode.Ignore; // never eat game-world clicks
_built = true;
}
bool haveRun = SystemAPI.TryGetSingleton<RunInfo>(out var runInfo);
// Resources from the ledger (last entry per type wins, matching the core loop).
int aether = 0, ore = 0, bio = 0;
if (SystemAPI.TryGetSingletonEntity<ResourceLedger>(out var ledgerE))
{
var buf = SystemAPI.GetBuffer<StorageEntry>(ledgerE);
for (int i = 0; i < buf.Length; i++)
{
var en = buf[i];
if (en.ItemId == ResourceId.Aether) aether = en.Count;
else if (en.ItemId == ResourceId.Ore) ore = en.Count;
else if (en.ItemId == ResourceId.Biomass) bio = en.Count;
}
}
// Local class from the replicated AbilityRef (tracks the dev class-switch; PlayerClass is server-only).
byte localClass = ClassTraits.WarriorClass;
bool haveLocalPlayer = false;
foreach (var (fr, ar) in SystemAPI.Query<RefRO<FrameId>, RefRO<AbilityRef>>().WithAll<PlayerTag, GhostOwnerIsLocal>())
{
localClass = fr.ValueRO.Value != 0 ? fr.ValueRO.Value : ClassTraits.ClassForAbility(ar.ValueRO.Id); // FrameId signal, AbilityRef fallback
haveLocalPlayer = true;
break;
}
// Faithful reproduction of the original `metaShow` gate: class/prep were shown on the SAME condition as
// the meta shop, which requires the meta catalog + tier buffer to exist.
DynamicBuffer<MetaTierState> metaRecord = default;
bool metaShow = haveRun && runInfo.Lifecycle == RunLifecycle.Staging && haveLocalPlayer
&& SystemAPI.TryGetSingleton<MetaUpgradeCatalog>(out var metaCat) && metaCat.Value.IsCreated
&& SystemAPI.TryGetSingletonBuffer<MetaTierState>(out metaRecord, true);
UpdateClassPanel(metaShow, localClass); // DR-046: base class pick (Staging)
UpdatePrepPanel(metaShow, ore, bio, aether); // DR-046: base prep loadout (Staging)
UpdatePortalPrompt(haveRun ? runInfo : default, haveRun); // DR-046: room-exit portal prompt (RoomExplore)
}
void UpdateClassPanel(bool show, byte classId)
{
if (!show) { if (_classPanel != null) _classPanel.style.display = DisplayStyle.None; _classShownFor = 0; return; }
var root = _doc != null ? _doc.rootVisualElement : null; if (root == null) return;
if (!_classPanelBuilt) { BuildClassPanel(root); _classPanelBuilt = true; }
int sig = classId + 1;
if (_classShownFor != sig)
{
bool ranger = classId == ClassTraits.RangerClass;
_classWarBtn.text = ranger ? "WARRIOR" : "WARRIOR ✓";
_classRangerBtn.text = ranger ? "RANGER ✓" : "RANGER";
_classWarBtn.SetEnabled(ranger);
_classRangerBtn.SetEnabled(!ranger);
_classShownFor = sig;
}
_classPanel.style.display = DisplayStyle.Flex;
}
void BuildClassPanel(VisualElement root)
{
_classPanel = new VisualElement { pickingMode = PickingMode.Ignore };
_classPanel.style.position = Position.Absolute;
_classPanel.style.left = 12; _classPanel.style.top = Length.Percent(22);
_classPanel.style.display = DisplayStyle.None;
var box = new VisualElement();
box.style.backgroundColor = new Color(0.07f, 0.09f, 0.12f, 0.92f);
MenuUi.Round(box, 10);
box.style.paddingLeft = 12; box.style.paddingRight = 12; box.style.paddingTop = 10; box.style.paddingBottom = 10;
_classTitle = new Label("CLASS");
_classTitle.style.color = MenuUi.Accent; _classTitle.style.fontSize = 14;
_classTitle.style.unityFontStyleAndWeight = FontStyle.Bold; _classTitle.style.marginBottom = 8;
box.Add(_classTitle);
_classWarBtn = MenuUi.Button("WARRIOR", () => ClassSelectSendSystem.RequestClass(ClassTraits.WarriorClass));
_classWarBtn.style.marginBottom = 4; box.Add(_classWarBtn);
_classRangerBtn = MenuUi.Button("RANGER", () => ClassSelectSendSystem.RequestClass(ClassTraits.RangerClass));
box.Add(_classRangerBtn);
_classPanel.Add(box); root.Add(_classPanel);
}
void UpdatePrepPanel(bool show, int ore, int bio, int aether)
{
if (!show) { if (_prepPanel != null) _prepPanel.style.display = DisplayStyle.None; _prepShownFor = 0; return; }
var root = _doc != null ? _doc.rootVisualElement : null; if (root == null) return;
if (!_prepPanelBuilt) { BuildPrepPanel(root); _prepPanelBuilt = true; }
uint boughtMask = 0;
foreach (var mods in SystemAPI.Query<DynamicBuffer<StatModifier>>().WithAll<PlayerTag, GhostOwnerIsLocal>())
{
for (int m = 0; m < mods.Length; m++)
{
uint sid = mods[m].SourceId;
if (sid >= Tuning.PrepSourceIdBase && sid < Tuning.PrepSourceIdBase + Tuning.PrepSourceIdSpan)
boughtMask |= (uint)(1 << (int)(sid - Tuning.PrepSourceIdBase));
}
break;
}
int sig = ore * 7 ^ bio * 13 ^ aether * 31 ^ (int)boughtMask * 101;
if (sig == 0) sig = 1;
if (_prepShownFor != sig)
{
_prepRowsHost.Clear();
for (int i = 0; i < PrepCatalog.Count; i++)
{
var r = PrepCatalog.Rows[i];
int have = r.CostResId == ResourceId.Aether ? aether : r.CostResId == ResourceId.Biomass ? bio : ore;
bool bought = (boughtMask & (uint)(1 << r.Id)) != 0;
string resName = r.CostResId == ResourceId.Aether ? "Aether" : r.CostResId == ResourceId.Biomass ? "Biomass" : "Ore";
string label = PrepLabel(r.Id) + (bought ? " BOUGHT" : " - " + r.Cost + " " + resName);
byte buyId = r.Id;
var row = MenuUi.Button(label, () => PrepPurchaseSendSystem.RequestPrep(buyId));
row.style.width = 240; row.style.marginBottom = 4;
row.style.whiteSpace = WhiteSpace.Normal; row.style.unityTextAlign = TextAnchor.MiddleLeft;
row.SetEnabled(!bought && have >= r.Cost);
_prepRowsHost.Add(row);
}
_prepShownFor = sig;
}
_prepPanel.style.display = DisplayStyle.Flex;
}
static string PrepLabel(byte id) => id == 0 ? "+30 Max HP" : id == 1 ? "+12% Move Speed"
: id == 2 ? "+20% Melee Damage" : "+20% Ranged Damage";
void BuildPrepPanel(VisualElement root)
{
_prepPanel = new VisualElement { pickingMode = PickingMode.Ignore };
_prepPanel.style.position = Position.Absolute;
_prepPanel.style.left = 12; _prepPanel.style.top = Length.Percent(45);
_prepPanel.style.display = DisplayStyle.None;
var box = new VisualElement();
box.style.backgroundColor = new Color(0.07f, 0.09f, 0.12f, 0.92f);
MenuUi.Round(box, 10);
box.style.paddingLeft = 12; box.style.paddingRight = 12; box.style.paddingTop = 10; box.style.paddingBottom = 10;
_prepTitle = new Label("PREP LOADOUT (lasts the run)");
_prepTitle.style.color = MenuUi.Accent; _prepTitle.style.fontSize = 14;
_prepTitle.style.unityFontStyleAndWeight = FontStyle.Bold; _prepTitle.style.marginBottom = 8;
box.Add(_prepTitle);
_prepRowsHost = new VisualElement(); box.Add(_prepRowsHost);
_prepPanel.Add(box); root.Add(_prepPanel);
}
void UpdatePortalPrompt(RunInfo runInfo, bool haveRun)
{
var root = _doc != null ? _doc.rootVisualElement : null; if (root == null) return;
if (!_portalBuilt) { BuildPortalPrompt(root); _portalBuilt = true; }
bool show = false, inRange = false;
if (haveRun && runInfo.Lifecycle == RunLifecycle.RoomExplore
&& SystemAPI.TryGetSingleton<BaseAnchor>(out var anchor))
{
show = true; // room cleared -> ALWAYS steer the player to the (now visible) portal, not only when in range
float3 portalPos = RegionMath.ExpeditionPortalPos(BaseGridMath.PlotCenter(anchor), (byte)(runInfo.CurrentRoom & 1));
foreach (var lt in SystemAPI.Query<RefRO<LocalTransform>>().WithAll<PlayerTag, GhostOwnerIsLocal>())
{
inRange = math.distance(lt.ValueRO.Position.xz, portalPos.xz) <= Tuning.PortalInteractRange;
if (inRange)
{
var kb = UnityEngine.InputSystem.Keyboard.current;
if (kb != null && kb.eKey.wasPressedThisFrame) PortalInteractSendSystem.Interact();
}
break;
}
_portalPrompt.text = inRange
? "PRESS E TO LEAVE — the haul comes home"
: "ROOM CLEAR — reach the glowing portal to move on";
}
_portalPrompt.style.display = show ? DisplayStyle.Flex : DisplayStyle.None;
}
void BuildPortalPrompt(VisualElement root)
{
_portalPrompt = HudUi.Display("PRESS E TO LEAVE — the haul comes home", 20, new Color(0.55f, 0.95f, 1f), TextAnchor.MiddleCenter);
_portalPrompt.style.position = Position.Absolute;
_portalPrompt.style.left = 0; _portalPrompt.style.right = 0; _portalPrompt.style.bottom = 240;
_portalPrompt.pickingMode = PickingMode.Ignore;
_portalPrompt.style.display = DisplayStyle.None;
root.Add(_portalPrompt);
}
}
}