Files
Project-M/Assets/_Project/Scripts/Client/Debug
kronic 8b50753f93 Art: ArtStaging overhaul - game-cam POV system + Bathynaut character (no longer reads as a lamp)
Camera: runtime POV switcher (StagingCameraSwitcher; V/]/[ cycle, 1-4 jump) with POV_1_Game matching
the in-game rig (Pitch45/Dist13/FOV55) as the default + hero/front/close-up; deep-water SolidColor
clear kills the no-skybox corner bleed at the wide game framing.

Character (the 'reads like a lamp' fix, operator-directed): darkened the helmet to dark gunmetal with
a dim lit porthole and moved the warm beacon to the shoulder lamp (light is carried, not the head);
color-blocked the body into a brass-and-teal deep-sea-diver palette (brass armour / dark-teal
undersuit / dark-metal kit) for value contrast + identity at game scale; bulked the back tank-rig
silhouette. Master .blend keeps rig+pose+materials re-editable; posed static GLB reimported into the
connected prefab instance with instance material overrides reset to the GLB's diver materials.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 20:34:36 -07:00
..
2026-06-04 13:45:46 -07:00
2026-06-10 15:22:30 -07:00
2026-06-10 15:22:30 -07:00
2026-07-07 20:51:18 -07:00