Files
Project-M/Packages/com.shadercrew.the-toon-shader.core/Scripts/Runtime/Common/ShaderUtils.cs
T
kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00

784 lines
41 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
#if USING_URP
using UnityEngine.Rendering.Universal;
#endif
namespace ShaderCrew.TheToonShader
{
public static class ShaderUtils
{
public enum RenderPipelineOptions
{
HDRP,
URP,
BiRP,
URP2D,
NONE
}
public static RenderPipelineOptions getCurrentRenderPipeline()
{
RenderPipelineOptions rp;
if (GraphicsSettings.currentRenderPipeline)
{
if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
{
rp = RenderPipelineOptions.HDRP;
}
else
{
rp = RenderPipelineOptions.URP;
}
#if USING_URP2D && USING_URP
UniversalRenderPipelineAsset urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
ScriptableRenderer renderer = urpAsset.scriptableRenderer;
if (renderer.GetType().Name.Contains("Renderer2D"))
{
rp = RenderPipelineOptions.URP2D;
}
#endif
}
else
{
rp = RenderPipelineOptions.BiRP;
}
return rp;
}
public static readonly Dictionary<string, string> STS_BIRP_SHADER_DICTIONARY = new Dictionary<string, string>
{
#if __I_AM_A_THETOONSHADER_DEV__
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "Dev/TheToonShaderDev_BiRP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, "Dev/TheToonShaderDev_BiRP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, "Dev/TheToonShaderDev_BiRP"},
#else
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE_AND_STS},
#endif
};
//#if USING_HDRP
// public static readonly Dictionary<string,string> TTS_HDRP_SHADER_DICTIONARY = new Dictionary<string, string>
// {
//#if UNITY_2023 || UNITY_6000
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2023/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2023/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2023/Lit" },
//#elif UNITY_2022
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2022/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2022/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2022/Lit" },
//#elif UNITY_2021
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2021/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2021/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2021/Lit" },
//#elif UNITY_2020
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2020/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2020/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2020/Lit" },
//#else
// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2019/Unlit" },
// { "HDRP/Lit", "SeeThroughShader/HDRP/2019/Lit" },
// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2019/Lit" },
//#endif
// };
//#endif
#if USING_URP
public static readonly Dictionary<string, string> TTS_URP_SHADER_DICTIONARY = new Dictionary<string, string>
{
#if __I_AM_A_THETOONSHADER_DEV__
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "Dev/TheToonShaderDev_URP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, "Dev/TheToonShaderDev_URP_WithOutline"},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, "Dev/TheToonShaderDev_URP"},
#else
#if UNITY_6000_3_OR_NEWER
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE_AND_STS},
#elif UNITY_2023 || UNITY_6000
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE_AND_STS},
#elif UNITY_2022
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE_AND_STS},
#elif UNITY_2021
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE_AND_STS},
#elif UNITY_2020
{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE},
{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020},
{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_STS},
{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE_AND_STS},
#endif
#endif
};
public static readonly Dictionary<string, string> TTS_URP2D_SHADER_DICTIONARY = new Dictionary<string, string>
{
#if __I_AM_A_THETOONSHADER_DEV__
{ TheToonShaderConstants.TTS_URP2D_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_FILENAME_2D_SHADERGRAPH}
#else
{ TheToonShaderConstants.TTS_URP2D_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_FILENAME_2D_SHADERGRAPH}
#endif
};
#endif
public static Dictionary<string, string> getUnityToTTSShaderMapping()
{
Dictionary<string, string> UnityToTTSShaderMapping = null;
if (GraphicsSettings.currentRenderPipeline)
{
if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
{
//#if USING_HDRP
// UnityToTTSShaderMapping = TTS_HDRP_SHADER_DICTIONARY;
//#endif
}
else //UTP
{
#if USING_URP
UniversalRenderPipelineAsset urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
ScriptableRenderer renderer = urpAsset.scriptableRenderer;
if (renderer.GetType().Name.Contains("Renderer2D"))
{
UnityToTTSShaderMapping = TTS_URP2D_SHADER_DICTIONARY;
}
else
{
UnityToTTSShaderMapping = TTS_URP_SHADER_DICTIONARY;
}
#endif
}
}
else
{
UnityToTTSShaderMapping = STS_BIRP_SHADER_DICTIONARY;
}
return UnityToTTSShaderMapping;
}
public static bool IsNativeTTSShader(Shader shader)
{
if(shader != null)
{
return IsNativeTTSShader(shader.name);
}
return false;
}
//public static bool IsNativeTTSShader(string shaderName)
//{
// if (shaderName != null && !shaderName.Equals(""))
// {
// if (THETOONSHADER_SHADER_LIST.Contains(shaderName))
// {
// return true;
// }
// }
// return false;
//}
public static bool IsNativeTTSShader(string shaderName)
{
if (shaderName != null && !shaderName.Equals(""))
{
if (getUnityToTTSShaderMapping().ContainsValue(shaderName))
{
return true;
}
}
return false;
}
public class UnityVersionRenderPipelineShaderInfo
{
public string unityVersion;
public string renderPipeline;
public string versionAndRPCorrectedShader;
public string shaderFolder;
public UnityVersionRenderPipelineShaderInfo(string unityVersion, string renderPipeline, string shader, string shaderFolder)
{
this.unityVersion = unityVersion;
this.renderPipeline = renderPipeline;
this.versionAndRPCorrectedShader = shader;
this.shaderFolder = shaderFolder;
}
}
public static UnityVersionRenderPipelineShaderInfo getUnityVersionAndRenderPipelineCorrectedShaderString()
{
string unityVersion;
string renderPipeline;
string shaderString;
string shaderFolder;
unityVersion = Application.unityVersion;
if (GraphicsSettings.currentRenderPipeline)
{
if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
{
renderPipeline = "HDRP";
//if (unityVersion.Substring(0, 4).Equals("2019"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2019";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else if (unityVersion.Substring(0, 4).Equals("2020"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2020";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else if (unityVersion.Substring(0, 4).Equals("2021"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2021";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else if (unityVersion.Substring(0, 4).Equals("2022"))
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2022";
// shaderFolder = "TheToonShader/HDRP/...";
//}
//else
//{
// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2023";
// shaderFolder = "TheToonShader/HDRP/...";
//}
shaderString = "unsupported";
shaderFolder = "unsupported";
}
else
{
renderPipeline = "URP";
if (unityVersion.Substring(0, 4).Equals("2020"))
{
shaderString = "TheToonShader/URP/2020/TheToonShader";
shaderFolder = "TheToonShader/URP/2020/...";
}
else if (unityVersion.Substring(0, 4).Equals("2021"))
{
shaderString = "TheToonShader/URP/2021/TheToonShader";
shaderFolder = "TheToonShader/URP/2021/...";
}
else if (unityVersion.Substring(0, 4).Equals("2022"))
{
shaderString = "TheToonShader/URP/2022/TheToonShader";
shaderFolder = "TheToonShader/URP/2022/...";
}
else
{
if (unityVersion.StartsWith("6000"))
{
int minor = int.Parse(unityVersion.Split('.')[1]);
if (minor < 3)
{
shaderString = "TheToonShader/URP/Unity6/TheToonShader";
shaderFolder = "TheToonShader/URP/Unity6/...";
}
else
{
shaderString = "TheToonShader/URP/Unity6_3/TheToonShader";
shaderFolder = "TheToonShader/URP/Unity6_3/...";
}
}
else
{
shaderString = "unsupported";
shaderFolder = "unsupported";
}
}
shaderString = "Dev/TheToonShaderDev_URP";
#if __I_AM_A_THETOONSHADER_DEV_
shaderString = "Dev/TheToonShaderDev_URP";
#endif
}
}
else
{
renderPipeline = "Built-in RP";
shaderString = "TheToonShader/URP/TheToonShader_BiRP";
#if __I_AM_A_THETOONSHADER_DEV_
shaderString = "Dev/TheToonShaderDev_BiRP";
#endif
shaderFolder = "TheToonShader/BiRP/...";
}
return new UnityVersionRenderPipelineShaderInfo(unityVersion, renderPipeline, shaderString, shaderFolder);
}
public static List<string> SURFACEOPTIONS_PROPERTIES_LIST = new List<string>
{
"_Cutoff",
"_Surface", "_Blend", "_Cull", "_AlphaClip", "_ReceiveShadows",
};
public static Dictionary<string, List<string>> SURFACEOPTIONSANDINPUTS_CATEGORIES = new Dictionary<string, List<string>>
{
{ "Surface Options", SURFACEOPTIONS_PROPERTIES_LIST}, {"Surface Inputs", SURFACEOPTIONS_PROPERTIES_LIST}
};
//public static readonly List<string> ALL_PROPERTIES_LIST = SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST.Concat(TOONSHADING_PROPERTIES_LIST)
// .Concat(STYLING_PROPERTIES_LIST)
// .Concat(OUTLINE_PROPERTIES_LIST).ToList();
//public static readonly Dictionary<string, string> THETOONSHADER_PROPERTIES_LIST = new Dictionary<string, string> { };
public static readonly List<string> ALL_PROPERITES = new List<string>
// public static string[] SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST =
{
"_LightSource",
"_ShadingMode", "_LightFunction",
"_UseAlphaOnlyFromBaseMap",
//BiRP and URP:
"_Cull", "_AlphaClip", "_Cutoff",
"_BumpScale", "_BumpMap", "_EmissionColor", "_EmissionMap", "_SmoothnessTextureChannel",
"_Metallic", "_MetallicGlossMap", "_Parallax", "_ParallaxMap", "_OcclusionStrength",
"_OcclusionMap", "_DetailMask", "_DetailAlbedoMap", "_DetailNormalMapScale", "_DetailNormalMap",
#if USING_URP
//URP only:
"_BaseMap", "_BaseColor",
"_Surface", "_Blend",
"_ReceiveShadows", "_SpecularHighlights", "_SpecColor", "_SpecGlossMap",
"_Smoothness", "_SmoothnessSource", "_WorkflowMode",
"_EnvironmentReflections", "_DetailAlbedoMapScale",
#else
//BiRP only:
"_Color","_MainTex",
"_Glossiness","_GlossMapScale",
"_UVSec","_Mode",
#endif
"_EnableToonShading", "_ShadingFunction", "_GradientTex", "_GradientMode",
"_GradientBlending", "_GradientBlendFactor", "_NumberOfCells", "_CellTransitionSmoothness", "_SumLightsBeforePosterization", "_ShadingUseLightColors", "_EnableShadows",
"_CoreShadowColor", "_TerminatorPosition", "_TerminatorWidth", "_TerminatorSmoothness", "_FormShadowColor", "_EnableCastShadows",
//"_CastShadowsStrength", "_CastShadowsSmoothness",
"_CastShadowColor",
"_CastShadowColorMode",
"_ShadingAffectedByNormalMap",
//Specular
"_EnableSpecular", "_SpecularBlending", "_SpecularColor", "_SpecularSize", "_SpecularSmoothness","_SpecularOpacity", "_SpecularAffectedByNormalMap", "_SpecularUseLightColors",
//Rim
"_EnableRim", "_RimBlending", "_RimColor", "_RimSize", "_RimSmoothness", "_RimOpacity", "_RimAffectedArea", "_RimAffectedByNormalMap",
//Styling
"_EnableStyling", "_EnableStylingDistanceFade", "_StylingDFStartingDistance", "_StylingDFFalloff", "_StylingAdjustDistanceFadeValue", "_StylingDistanceFadeValue",
"_EnableAntiAliasing",
/////////////////////
// SHADING STYLING //
/////////////////////
"_EnableShadingStyling", "_StylingShadingSyncWithOtherStyling",
"_StylingColor",
//Style
"_ShadingStyle",
//Partitioning
"_SyncWithLightPartitioning", "_NumberOfCellsHatching", "_StylingTerminatorPosition", "_StylingOvermodelingFactor",
//Blending
"_StylingShadingBlending", "_StylingShadingIsInverted",
//DrawSpace
"_DrawSpace", "_UVSet", "_SSCameraDistanceScaled","_AnchorSSToObjectsOrigin", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter",
//Density and Direction
"_StylingShadingDensity", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesOffset",
//Style Settings
"_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingThicknessFalloff",
"_StylingShadingHardness", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
"_StylingShadingEnableDashes", "_StylingShadingDashesSize", "_StylingShadingDashesUseHatchingDensity", "_StylingShadingDashesDensity",
"_StylingShadingDashesType", "_StylingShadingDashesRoundness", "_StylingShadingDashesOffset",
"_StylingShadingDashesTransitionPosition","_StylingShadingDashesTransitionSoftness",
//Randomizer
"_EnableShadingRandomizer", "_ShadingNoise1Size", "_ShadingNoise1Seed", "_ShadingNoise2Seed",
"_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity","_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity",
"_LengthRandomMode", "_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity",
//////////////////////////
// Cast Shadows Styling //
//////////////////////////
"_EnableCastShadowsStyling",
"_StylingCastShadowsColor",
"_StylingCastShadowsSyncWithOtherStyling",
//Style
"_CastShadowsStyle",
//Partitioning
"_CastShadowsNumberOfCellsHatching", "_StylingCastShadowsSmoothness",
//Blending
"_StylingCastShadowsBlending", "_StylingCastShadowsIsInverted",
//DrawSpace
"_CastShadowsDrawSpace", "_CastShadowsUVSet", "_CastShadowsSSCameraDistanceScaled","_CastShadowsAnchorSSToObjectsOrigin", "_CastShadowsCoordinateSystem", "_CastShadowsPolarCenterMode", "_CastShadowsPolarCenter",
//Density and Direction
"_StylingCastShadowsDensity", "_StylingCastShadowsInitialDirection", "_StylingCastShadowsRotationBetweenCells", "_StylingCastShadowsHalftonesOffset",
//Style Settings
"_StylingCastShadowsOpacity", "_StylingCastShadowsOpacityFalloff", "_StylingCastShadowsThicknessControl", "_StylingCastShadowsThickness", "_StylingCastShadowsThicknessFalloff",
"_StylingCastShadowsHardness", "_StylingCastShadowsHalftonesRoundness", "_StylingCastShadowsHalftonesRoundnessFalloff",
"_StylingCastShadowsEnableDashes", "_StylingCastShadowsDashesSize", "_StylingCastShadowsDashesUseHatchingDensity", "_StylingCastShadowsDashesDensity",
"_StylingCastShadowsDashesType", "_StylingCastShadowsDashesRoundness", "_StylingCastShadowsDashesOffset",
"_StylingCastShadowsDashesTransitionPosition","_StylingCastShadowsDashesTransitionSoftness",
//Randomizer
"_EnableCastShadowsRandomizer", "_CastShadowsNoise1Size", "_CastShadowsNoise1Seed", "_CastShadowsNoise2Seed",
"_CastShadowsNoiseIntensity", "_CastShadowsSpacingRandomMode", "_CastShadowsSpacingRandomIntensity","_CastShadowsOpacityRandomMode", "_CastShadowsOpacityRandomIntensity",
"_CastShadowsHardnessRandomMode", "_CastShadowsHardnessRandomIntensity", "_CastShadowsLengthRandomMode", "_CastShadowsLengthRandomIntensity", "_CastShadowsThicknessRandomMode", "_CastShadowsThicknesshRandomIntensity",
//////////////////////
// Specular Styling //
//////////////////////
"_EnableSpecularStyling", "_StylingSpecularSyncWithOtherStyling",
//Specular Settings
"_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness",
"_StylingSpecularColor", "_StylingSpecularUseLightColors",
//Style
"_SpecularStyle",
//Blending
"_StylingSpecularBlending", "_StylingSpecularIsInverted",
//DrawSpace
"_SpecularDrawSpace", "_SpecularUVSet", "_SpecularSSCameraDistanceScaled", "_SpecularAnchorSSToObjectsOrigin", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode", "_SpecularPolarCenter",
//Density and Direction
"_StylingSpecularDensity", "_StylingSpecularRotation", "_StylingSpecularHalftonesOffset",
//Style Settings
"_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
"_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
"_StylingSpecularEnableDashes", "_StylingSpecularDashesSize", "_StylingSpecularDashesUseHatchingDensity", "_StylingSpecularDashesDensity",
"_StylingSpecularDashesType", "_StylingSpecularDashesRoundness", "_StylingSpecularDashesOffset",
"_StylingSpecularDashesTransitionPosition","_StylingSpecularDashesTransitionSoftness",
//Randomizer
"_EnableSpecularRandomizer", "_SpecularNoise1Size", "_SpecularNoise1Seed", "_SpecularNoise2Seed",
"_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
"_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
"_SpecularThicknesshRandomIntensity",
/////////////////
// Rim Styling //
/////////////////
"_EnableRimStyling", "_StylingRimSyncWithOtherStyling",
//Rim Settings
"_SyncWithRim", "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea",
"_StylingRimColor",
//Style
"_RimStyle",
//Blending
"_StylingRimBlending", "_StylingRimIsInverted",
//DrawSpace
"_RimDrawSpace", "_RimSSCameraDistanceScaled", "_RimAnchorSSToObjectsOrigin", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter",
//Density and Direction
"_StylingRimDensity", "_RimUVSet", "_StylingRimRotation", "_StylingRimHalftonesOffset",
//Style Settings
"_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity", "_StylingRimOpacityFalloff", "_StylingRimHardness",
"_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff",
"_StylingRimEnableDashes", "_StylingRimDashesSize", "_StylingRimDashesUseHatchingDensity", "_StylingRimDashesDensity",
"_StylingRimDashesType", "_StylingRimDashesRoundness", "_StylingRimDashesOffset",
"_StylingRimDashesTransitionPosition","_StylingRimDashesTransitionSoftness",
//Randomizer
"_EnableRimRandomizer", "_RimNoise1Size", "_RimNoise1Seed", "_RimNoise2Seed",
"_RimNoiseIntensity", "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
"_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
"_HatchingAffectedByNormalMap", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade",
"_EnableOutline", "_OutlineColor", "_OutlineWidth", "_OutlineDepthOffset", "_OutlineConstantScreenWidth",
//"_OutlineCameraDistanceImpact",
};
static readonly Dictionary<string, string[]> PropertyToKeywordsURP = new()
{
["_ShadingMode"] = new[] { "_SHADING_COLOR", "_SHADING_BLINNPHONG", "_SHADING_PBR" },
["_BumpMap"] = new[] { "_NORMALMAP" },
["_EmissionMap"] = new[] { "_EMISSION" },
["_EmissionColor"] = new[] { "_EMISSION" },
["_AlphaClip"] = new[] { "_ALPHATEST_ON" },
["_ReceiveShadows"] = new[] { "_RECEIVE_SHADOWS_OFF" },
["_SpecGlossMap"] = new[] { "_SPECGLOSSMAP", "_METALLICSPECGLOSSMAP" },
["_MetallicGlossMap"] = new[] { "_METALLICSPECGLOSSMAP" },
["_SpecColor"] = new[] { "_SPECULAR_COLOR" },
["_SpecularHighlights"] = new[] { "_SPECGLOSSMAP", "_SPECULAR_COLOR", "_SPECULARHIGHLIGHTS_OFF" },
["_SmoothnessSource"] = new[] { "_GLOSSINESS_FROM_BASE_ALPHA" },
["_EnvironmentReflections"] = new[] { "_ENVIRONMENTREFLECTIONS_OFF" },
["_WorkflowMode"] = new[] { "_SPECULAR_SETUP" },
["_OcclusionMap"] = new[] { "_OCCLUSIONMAP" },
["_ParallaxMap"] = new[] { "_PARALLAXMAP" },
["_SmoothnessTextureChannel"] = new[] { "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" },
["_DetailAlbedoMap"] = new[] { "_DETAIL_MULX2" },
["_DetailNormalMap"] = new[] { "_DETAIL_MULX2" },
["_DetailAlbedoMapScale"] = new[] { "_DETAIL_SCALED" }
};
static readonly Dictionary<string, string[]> PropertyToKeywordsBiRP = new()
{
["_ShadingMode"] = new[] { "_SHADING_COLOR", "_SHADING_BLINNPHONG", "_SHADING_PBR" },
["_BumpMap"] = new[] { "_NORMALMAP" },
["_DetailNormalMap"] = new[] { "_NORMALMAP", "_DETAIL_MULX2" },
["_DetailMask"] = new[] { "_DETAIL_MULX2" },
["_DetailAlbedoMap"] = new[] { "_DETAIL_MULX2" },
["_EmissionMap"] = new[] { "_EMISSION" },
["_EmissionColor"] = new[] { "_EMISSION" },
["_SmoothnessTextureChannel"] = new[] { "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" },
["_MetallicGlossMap"] = new[] { "_METALLICGLOSSMAP" },
["_ParallaxMap"] = new[] { "_PARALLAXMAP" }
};
public static List<string> GetKeywordList(List<string> properties, Dictionary<string, string[]> propertyToKeywordsDict)
{
HashSet<string> keywords = new HashSet<string>();
foreach (var property in properties)
{
if (!propertyToKeywordsDict.TryGetValue(property, out var mapped)) continue;
foreach (var k in mapped)
keywords.Add(k);
}
return keywords.ToList();
}
public static List<string> GetKeywordListURP(List<string> properties)
{
return GetKeywordList(properties, PropertyToKeywordsURP);
}
public static List<string> GetKeywordListBiRP(List<string> properties)
{
return GetKeywordList(properties, PropertyToKeywordsBiRP);
}
public static List<string> GetKeywordList(List<string> properties)
{
List<string> keywords = new List<string>();
#if USING_URP
return ShaderUtils.GetKeywordListURP(properties);
#else
return ShaderUtils.GetKeywordListBiRP(properties);
#endif
}
public static readonly List<string> THETOONSHADER_KEYWORDS_LIST = new List<string>
{
"_SHADING_COLOR",
"_SHADING_BLINNPHONG",
"_SHADING_PBR",
#if USING_URP
"_NORMALMAP", // _BumpMap
"_EMISSION", // _EmissionMap, _EmissionColor
"_ALPHATEST_ON", //_AlphaClip
"_RECEIVE_SHADOWS_OFF", //_ReceiveShadows
"_SPECGLOSSMAP", //_SpecGlossMap, _SpecularHighlights
"_SPECULAR_COLOR", //_SpecColor, _SpecularHighlights
"_GLOSSINESS_FROM_BASE_ALPHA", //_SmoothnessSource
"_SPECULARHIGHLIGHTS_OFF", // _SpecularHighlights
"_ENVIRONMENTREFLECTIONS_OFF", // _EnvironmentReflections
"_SPECULAR_SETUP", //_WorkflowMode
"_METALLICSPECGLOSSMAP", //_SpecGlossMap, _MetallicGlossMap
"_OCCLUSIONMAP", // _OcclusionMap
"_PARALLAXMAP", //_ParallaxMap
"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", //_SmoothnessTextureChannel
"_DETAIL_MULX2", //_DetailAlbedoMap, _DetailNormalMap,
"_DETAIL_SCALED", //_DetailAlbedoMapScale
"_CLEARCOAT",
"_CLEARCOATMAP",
"_ALPHAPREMULTIPLY_ON",
"_ALPHAMODULATE_ON",
"_SURFACE_TYPE_TRANSPARENT",
#else
"_NORMALMAP", // _BumpMap, _DetailNormalMap
"_DETAIL_MULX2", // _DetailNormalMap, _DetailMask, _DetailAlbedoMap
"_EMISSION", // _EmissionMap, _EmissionColor
"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", // _SmoothnessTextureChannel
"_METALLICGLOSSMAP", //_MetallicGlossMap,
"_PARALLAXMAP", // _ParallaxMap,
#endif
};
public static readonly List<string> TOONSHADING_PROPERTIES_LIST = new List<string>
//public static string[] TOONSHADING_PROPERTIES_LIST =
{
"_EnableToonShading", "_ShadingFunction", "_GradientTex", "_GradientMode", "_GradientBlending",
"_GradientBlendFactor", "_NumberOfCells", "_CellTransitionSmoothness", "_EnableShadows", "_CoreShadowColor",
"_TerminatorWidth", "_TerminatorSmoothness", "_FormShadowColor", "_EnableCastShadows", "_CustomizeCastShadowsColor",
"_CastShadowsStrength", "_CastShadowsSmoothness", "_CastShadowColorMode", "_CastShadowColor", "_ShadowsAffectByNormalMap",
"_EnableSpecular", "_SpecularBlending", "_SpecularColor", "_SpecularSize", "_SpecularSmoothness",
"_SpecularOpacity", "_SpecularAffectedByNormalMap", "_EnableRim", "_RimBlending", "_RimColor",
"_RimSize", "_RimSmoothness", "_RimOpacity", "_RimAffectedArea", "_RimAffectedByNormalMap"
};
//public static readonly List<string> STYLING_PROPERTIES_LIST = new List<string>
////public static string[] STYLING_PROPERTIES_LIST =
//{
// "_EnableStyling", "_EnableShadingStyling", "_ShadingStyle", "_StylingShadingBlending", "_DrawSpace",
// "_SSCameraDistanceScaled", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter", "_SyncWithLightPartitioning",
// "_NumberOfCellsHatching", "_StylingOvermodelingFactor", "_StylingColor", "_StylingShadingDensity", "_StylingShadingHalftonesOffset",
// "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessFalloff",
// "_StylingShadingHardness", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
// "_EnableShadingRandomizer", "_PerlinNoiseSize", "_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity",
// "_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity", "_LengthRandomMode",
// "_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity", "_EnableSpecularStyling", "_SpecularStyle",
// "_StylingSpecularBlending", "_SpecularDrawSpace", "_SpecularSSCameraDistanceScaled", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode",
// "_SpecularPolarCenter", "_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness", "_StylingSpecularColor",
// "_StylingSpecularDensity", "_StylingSpecularHalftonesOffset", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
// "_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
// "_StylingSpecularRotation", "_EnableSpecularRandomizer", "_SpecularPerlinNoiseSize", "_SpecularPerlinNoiseSeed", "_SpecularWhiteNoiseSeed",
// "_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
// "_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
// "_SpecularThicknesshRandomIntensity", "_EnableRimStyling", "_RimStyle", "_StylingRimBlending", "_RimDrawSpace",
// "_RimSSCameraDistanceScaled", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter", "_SyncWithRim",
// "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea", "_StylingRimColor", "_StylingRimDensity",
// "_StylingRimHalftonesOffset", "_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity",
// "_StylingRimOpacityFalloff", "_StylingRimHardness", "_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff", "_StylingRimRotation",
// "_EnableRimRandomizer", "_RimPerlinNoiseSize", "_RimPerlinNoiseSeed", "_RimWhiteNoiseSeed", "_RimNoiseIntensity",
// "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
// "_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
// "_HatchingAffectedByNormalMap", "_NoiseMap1", "_NoiseMap2", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade"
//};
//public static readonly List<string> STYLING_GENERAL_PROPERTIES = new List<string>
//{
// "_EnableStyling", "_EnableShadingStyling", "_ShadingStyle", "_StylingShadingBlending", "_DrawSpace",
// "_SSCameraDistanceScaled", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter", "_StylingColor", "_StylingShadingDensity", "_StylingShadingHalftonesOffset",
// "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessFalloff",
// "_StylingShadingHardness", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
// "_EnableSpecularStyling", "_SpecularStyle",
// "_StylingSpecularBlending", "_SpecularDrawSpace", "_SpecularSSCameraDistanceScaled", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode",
// "_SpecularPolarCenter", "_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness", "_StylingSpecularColor",
// "_StylingSpecularDensity", "_StylingSpecularHalftonesOffset", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
// "_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
// "_StylingSpecularRotation", "_EnableSpecularRandomizer", "_SpecularPerlinNoiseSize", "_SpecularPerlinNoiseSeed", "_SpecularWhiteNoiseSeed",
// "_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
// "_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
// "_SpecularThicknesshRandomIntensity", "_EnableRimStyling", "_RimStyle", "_StylingRimBlending", "_RimDrawSpace",
// "_RimSSCameraDistanceScaled", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter", "_SyncWithRim",
// "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea", "_StylingRimColor", "_StylingRimDensity",
// "_StylingRimHalftonesOffset", "_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity",
// "_StylingRimOpacityFalloff", "_StylingRimHardness", "_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff", "_StylingRimRotation",
// "_EnableRimRandomizer", "_RimPerlinNoiseSize", "_RimPerlinNoiseSeed", "_RimWhiteNoiseSeed", "_RimNoiseIntensity",
// "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
// "_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
// "_HatchingAffectedByNormalMap", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade"
//};
public static readonly List<string> STYLING_SHADING_PARTITIONING_PROPERTIES = new List<string>
{
"_SyncWithLightPartitioning","_NumberOfCellsHatching", "_StylingOvermodelingFactor",
};
public static readonly List<string> STYLING_SHADING_RANDOMIZER_PROPERTIES = new List<string>
{
"_EnableShadingRandomizer", "_PerlinNoiseSize", "_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity",
"_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity", "_LengthRandomMode",
"_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity",
};
public static readonly List<string> OUTLINE_PROPERTIES_LIST = new List<string>
//public static string[] OUTLINE_PROPERTIES_LIST =
{
"_EnableOutline", "_OutlineColor", "_OutlineWidth", "_OutlineDepthOffset", "_OutlineCameraDistanceImpact"
};
public static List<string> test = new List<string> { };
//public static List<string> ALL_STYLING_PROPERTIES()
//{
// return STYLING_GENERAL_PROPERTIES.Concat(STYLING_SHADING_PARTITIONING_PROPERTIES).Concat(STYLING_SHADING_RANDOMIZER_PROPERTIES).ToList();
//}
//public static List<string> ALL_PROPERTIES()
//{
// return SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST.Concat(TOONSHADING_PROPERTIES_LIST).Concat(ALL_STYLING_PROPERTIES()).Concat(OUTLINE_PROPERTIES_LIST).ToList();
//}
}
}