a7405c3f38
Bring the living docs up to 2026-06-08 reality (Milestones/Backlog/Home/Systems_Index were stalled at 2026-06-06): add the 6 missing Milestones rows (animation, enemy animation, HUD Synty skin, world redo, world collision, Inventory+Equipment Phase 0/1); declutter Backlog to open-work-only (remove shipped [x] items whose context lives in their DRs/session logs, resolve items completed by later slices, surface Inventory/Equipment Phase 2-4 as next); refresh Home links (DR range -> DR-027, latest sessions); add a Systems_Index Items/Inventory/Equipment section + fix the stale 'StructureType 2-4 reserved for M7' note + a pointer to systems documented only in their DRs. Reconcile DR-026's roadmap (mark Phase 0/1 done; the Phase-1 line now carries the DR-027 event-driven supersession note). Trim Data_Driven_Abilities resolved open-questions + fix cross-links. DRs + session logs (the historical record) untouched apart from that one DR-026 note. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1.4 KiB
1.4 KiB
tags, updated, permalink
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2026-06-08 | gamevault/00-home/home |
Project M — Home (Map of Content)
Multiplayer game on Unity DOTS (Entities) + Netcode for Entities (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in Assets/_Project/; engine/API truth comes from context7, not this vault.
Map of Content
- Vision → Pillars — design pillars & locked decisions · Identity — the fiction (sci-fi frontier colony)
- Game Design → Systems_Index — per-system design docs
- Roadmap → Milestones · Backlog
- Sessions →
07_Sessions/2026/— dated work logs (latest: 2026-06-08_Equipment_Slots_Phase1 · 2026-06-08_Inventory_Equipment_Progression_Phase0 · 2026-06-08_World_Collision_HUD_Scaling) - Decisions →
07_Sessions/_Decisions/— decision records DR-001 … DR-027 · DR-001_Netcode_Test_Harness · latest DR-027_Equipment_Slots_Phase1 - Meta → Documentation_Protocol · Tags
- Templates → Session_Log_Template · Decision_Record_Template
How knowledge is organized
See Documentation_Protocol. In short: design / decisions / sessions live here (committed to git); basic-memory recalls over these notes; serena navigates C# symbols; native Claude memory holds machine-local facts; context7 is the source of truth for DOTS / Netcode APIs.