17 lines
678 B
C#
17 lines
678 B
C#
using Unity.Entities;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Singleton baked into the gameplay subscene holding the cycle-director ghost prefab. A one-shot server
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/// system (<c>CycleDirectorSpawnSystem</c>) instantiates the prefab — the GLOBAL <see cref="CycleState"/>
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/// + shared resource-ledger ghost — exactly once, then destroys this singleton. Mirrors
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/// <see cref="StorageSpawner"/>. Carries no transform; only the prefab needs one.
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/// </summary>
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public struct CycleDirectorSpawner : IComponentData
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{
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/// <summary>Baked cycle-director ghost prefab to instantiate.</summary>
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public Entity Prefab;
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}
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}
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