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2026-07-07_Workflow_Consolidation note gamevault/07-sessions/2026/2026-07-07-workflow-consolidation

2026-07-07 (session C) — Workflow consolidation: CLAUDE.md audit, extraction, validation harness

Driver: operator ask — "is CLAUDE.md appropriate and accurate? should any of it be separated into docs/skills? what should change to make you a better agent?" Plus: collision playtest finding scoped + logged.

Collision todo (Phase 1.5 stabilize #2 — scoped)

Operator: collision shapes don't match the visual meshes (cover rocks etc.) — environment collider FIDELITY, not body-blocking or hit-reg. Logged on the roadmap with the fix direction (fit colliders to render meshes; verify in the baked subscene PhysicsWorld; re-validate the enemy stuck-fix backstop after shape changes).

CLAUDE.md audit → findings → fixes (all applied)

  • 1 false claim: CreateLocalWorld "is internal" — reflect-checked installed netcode 6.5.0: PUBLIC now.
  • 3 stale "1.13.2" stamps (pre-6.5-unification); NetCodeTestWorld re-checked (still effectively unavailable).
  • 1 dead path: conventions pointed at ~/.claude/skills/dots-dev/ — the skill is in-repo only.
  • ctx7 netcode pin re-searched: no 6.x docs set exists yet1_10_api stays, annotation refreshed.
  • Systemic: chronic budget saturation (39.940.2 KB all week; every gotcha cost a condensation pass). Root cause: ~⅓ of the file was game-state narrative duplicating vault DRs.

Operator decisions (4 locked)

  1. Full game-state extraction NOW → done: PlacedStructure/EB-1/EB-2/END-1/END-2/M7/harvest/core-loop bullets condensed to invariants + DR pointers (originals verbatim in the gotchas archive, heading 2026-07-07c). CLAUDE.md: 40,183 → 38,096 B — ~2.9 KB headroom; the per-session condensation tax is gone.
  2. validation-harness.md built (.claude/skills/dots-dev/references/) — consolidates the formerly machine-local-only Play-driving lore (pause/sleep/focus rules, execute_code traps, the server-inject harness proven on NodeFeedbackSystem, headless-run failure modes, visual-verification limits) into the in-repo skill; referenced from SKILL.md Phase 6 + References. Closes a cross-machine-rule violation.
  3. Standing docs-commit authorization — vault/CLAUDE.md/skill-reference changes now auto-commit at session end as a Docs: group; code commits stay explicitly gated; never push. Recorded in SKILL.md non-negotiable #5 + native memory docs-commits-standing-authorization.
  4. Pending tree committed: 8baf98622 (WorldFeelConfig attribute fix) + 5a16acc56 (session-B docs).
  • Playtest-notes drop file (07_Sessions/User Sessions/, object + action + expected-vs-actual) — kills the scoping round-trip on feel feedback.
  • Editor focus during compile/Burst-heavy phases (reaffirmed); the DR-044 2-instance LAN smoke is still open.

Housekeeping

MEMORY.md index de-bloated (two ~500-word narrative lines → true one-liners; detail stays in the memory files); the stale "scale LEG children" root-cause claim corrected in the redirect memory (real fix was the swallowed attribute — see 2026-07-07_Phase15_NodeFeedback_Attribute_Swallow).

Next-session intent

Phase 1.5 in earnest: collision-fidelity pass (stabilize #2, now scoped) → lighting/atmosphere pass → art-look decision gate (pixel filter ON/OFF side-by-sides). Operator eyeballs harvest feel on real nodes en route.

Related: Iteration_2026-07_CoopHades · 2026-07-07_Phase15_NodeFeedback_Attribute_Swallow