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The AI-generated helmet's photoreal copper texture + smooth high-poly dome clashed with the flat-shaded low-poly Synty suit. Restyled to match: dropped the baked texture, decimated 4.2k->1090 tris for chunky facets, flat-shaded (hard normals), and painted it with the suit's OWN flat palette materials - M_Diver_Brass bonnet + M_Diver_HelmetMetal accents (valve/collar/bezel) + a new M_Diver_Porthole teal glass. Now shares the suit's exact materials so cohesion is guaranteed; the teal porthole also ties into the bioluminescent palette. GLB dropped 1.7MB->736KB. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>