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Project-M/Packages/com.rukhanka.animation/Rukhanka.Editor/GPUAttachmentAuthoringEditor.cs
T
2026-05-31 14:27:52 -07:00

31 lines
1.0 KiB
C#

using Rukhanka.Hybrid;
using UnityEditor;
using UnityEngine.UIElements;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Editor
{
[CustomEditor(typeof(GPUAttachmentAuthoring))]
public class GPUAttachmentAuthoringEditor : UnityEditor.Editor
{
public VisualTreeAsset inspectorXML;
VisualElement attachedBoneIndexField;
VisualElement inspector;
////////////////////////////////////////////////////////////////////////////////////////
public override VisualElement CreateInspectorGUI()
{
inspector = new VisualElement();
inspectorXML.CloneTree(inspector);
attachedBoneIndexField = inspector.Q("attachedBoneIndex");
var go = serializedObject.targetObject as GPUAttachmentAuthoring;
var isChildOfRig = go.GetComponentInParent<RigDefinitionAuthoring>() != null;
attachedBoneIndexField.style.display = isChildOfRig ? DisplayStyle.None : DisplayStyle.Flex;
return inspector;
}
}
}