589e712db3
Delete (unreferenced in any scene, per operator decision):
- TrainingDummy* chain (authoring/spawner/system/components/prefab) + UpgradePickup* chain (authoring/spawner/systems/components/prefab); remove TrainingDummyTag from the 3 live combat queries (AbilityFire/Melee/HealthApplyDamage now key on EnemyTag) and repoint HealthApplyDamageSystemTests to EnemyTag.
- Dead RPC RegionTransitSystem + RegionTransitRequest (no sender, ungated) + its test.
- Heartbeat + HeartbeatSystem (no WorldSystemFilter, ran no-op every tick) + its test.
- BuildSendSystem dead conveyor/pylon dev hooks (s_ConveyorDir, [/] rotation, Place{Pylon,Harvester,Conveyor} statics).
- Deprecated CyclePhase alias consts (Expedition/Defend/Build/*Ticks); repoint WaveSystemTests to Siege/Calm.
- Unread FeelConfig fields (HitFlashDurationMs, RumbleHeavy) + dangling HudUi doc-comments + stale crefs.
451/451 EditMode tests pass. CLAUDE.md HeartbeatSystemTests example ref to be repointed in B7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
15 lines
814 B
C#
15 lines
814 B
C#
using Unity.Entities;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// EB-1 — opt-in marker for an entity that <see cref="ProjectM.Server.HealthApplyDamageSystem"/> DESTROYS when
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/// its <see cref="Health"/> hits 0 (alongside <c>EnemyTag</c>). Baked ONLY on the
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/// player-built structure ghosts (Turret/Wall/Pylon) so "machines can die". DELIBERATELY a distinct tag rather
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/// than gating on bare <see cref="PlacedStructure"/>: that identity is SHARED by the reserved M7 automation
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/// machines (Harvester/Fabricator/Conveyor) whose teardown would silently drop in-flight conveyor cargo — the
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/// tag lets each destructible opt in explicitly (zero-size, ghost-hash-neutral). See [[DR-031]] follow-on EB-1.
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/// </summary>
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public struct Destructible : IComponentData { }
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}
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