Files
Project-M/Docs/Vault/07_Sessions/2026/2026-05-29_Project_Setup.md
T
Luis Gonzalez 99d8d2d2a9 Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 22:06:44 -07:00

1.7 KiB
Raw Blame History

date, type, tags, permalink
date type tags permalink
2026-05-29 session
session
setup
dots
netcode
gamevault/07-sessions/2026/2026-05-29-project-setup

Session 2026-05-29 — DOTS + Netcode + Memory Stack Setup

One-time project setup per Docs/dots-setup-task.md.

Done

  • DOTS stack (Unity 6.4.7 / 6000.4.7f1): com.unity.entities 6.4.0, com.unity.netcode 1.13.2, com.unity.physics 1.4.6, com.unity.entities.graphics 6.4.0. Console clean. (Entities / Collections / Graphics now track the Editor version → 6.4.0; Netcode / Physics still independent 1.x.)
  • Asmdef split under Assets/_Project/Scripts/: ProjectM.Simulation (shared), ProjectM.Client, ProjectM.Server, ProjectM.Authoring. Root namespace ProjectM.
  • Bootstrap: GameBootstrap : ClientServerBootstrap (Simulation) → CreateDefaultClientServerWorlds(), auto-connect off. Play Mode verified: separate ServerWorld (GameServer) + ClientWorld (GameClient).
  • Subscene: Assets/_Project/Subscenes/Gameplay.unity wired into SampleScene as a baking target.
  • Smoke test: Heartbeat IComponentData + [BurstCompile] HeartbeatSystem : ISystem; EditMode test ticks SimulationSystemGroup 8× and asserts advance → green (1/1).
  • Vault + memory MCPs + CLAUDE.md: scaffolded.

Decisions

Open / deferred

  • Unity 6.6 upgrade considered, deferred. Stack is forward-compatible; NetCodeTestWorld stays internal regardless of version.
  • Optional template cleanup (visualscripting / TutorialInfo / Readme) deferred → Backlog.

Next