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Project-M/Docs/Vault/06_Roadmap/Milestones.md
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roadmap
milestones
2026-05-29 gamevault/06-roadmap/milestones

Milestones

Milestone Goal Status
M0 — Foundation DOTS + Netcode stack, asmdef split, bootstrap, smoke test green Done 2026-05-29 — 2026-05-29_Project_Setup
M1 — Player slice Server-spawned owner-predicted player; twin-stick WASD + directional aim Done 2026-05-31 — runtime-validated on Unity 6.4.7 (connect→spawn→owner-predicted ghost→replication; EditMode 3/3). The 6.6 failure was environment-specific, see DR-002_Unity66_Alpha_Netcode_Transport2026-05-30_M1_Player_Slice
M2 — Combat Directional ability fire + deterministic soft auto-target; server-authoritative damage/health
M3 — Co-op 24 players; client-hosted listen-server over Unity Relay
M4 — Home base + physics Persistent base subscene streaming + Unity Physics in the predicted loop
M5 — Build/placement Server-authoritative grid build placement via RPC
M6 — Automation Self-running tick-based production chains (deterministic offline catch-up)

Promote items from Backlog here when committed.