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Project-M/Assets/_Project/Tuning/Profiles/heavy-committed.json
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kronic 730bad3d74 Data-driven tuning bench: feel profiles (JSON gestalts + overlay A/B), asset-derived timing audit, server-measured combat probe
FeelProfileService: partial-apply profiles ride the authoritative SetTuning
path + FeelConfig reflection; Save-current captures hand-dialed state; 3
starter profiles (baseline-0720 / heavy-committed / snappier, DPS-held).
TuningAuditTools: contact truth derived from clip WindUp takes / state
speeds vs MeleeTiming (drift detector), coupling invariants, cadence/DPS,
reach-honesty ratio off the baked weapon mesh (now x0.93/x1.16, was >2x).
CombatProbe: dummy + injected mash chain, per-swing server-measured
start/contact/damage + cadence/DPS report. Verified live: snappier profile
apply -> measured 24/24/36 gaps, +12/+8/+15 contacts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 21:28:33 -07:00

18 lines
659 B
JSON

{
"name": "heavy-committed",
"notes": "Slower, weightier: MonHun-lean. Longer lock + contact, bigger hit + hold, dimmer arc (the weapon is the read). DPS ~60 held.",
"sim": [
{ "k": "MeleeDamage", "v": "36" },
{ "k": "MeleeRecoverTicks", "v": "36" },
{ "k": "MeleeChainGraceTicks", "v": "28" },
{ "k": "MeleeContactTicks", "v": "20" },
{ "k": "MeleeBufferTicks", "v": "10" },
{ "k": "MeleeSwingMoveScale", "v": "0.25" }
],
"feel": [
{ "k": "MeleeArcIntensity", "v": "0.8" },
{ "k": "FinisherHoldFrames", "v": "7" },
{ "k": "MeleeConnectFovKick", "v": "1.1" }
]
}