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WeaponGripAnchor under Hand_R in Player.prefab carries the actual axe mesh as an EditorOnly preview (baker skips it; play-verified single axe) so grip manipulation is the real model live in the prefab stage; AttachMeleeWeapon reads the anchor (consts = seed/fallback). Includes the operator's first gizmo-tuned grip (rebaked mesh matches expected radius exactly). PlayerRigTools also carries the heavy-lock clip re-speeds (1.0/0.85/0.88) consumed by the next commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>