e362aaeb43
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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tags, status, updated, permalink
| tags | status | updated | permalink | ||
|---|---|---|---|---|---|
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draft | 2026-05-29 | gamevault/01-vision/pillars |
Design Pillars & Locked Decisions
The few non-negotiables every system must serve. Keep this short; promote only decisions that are truly locked.
Pillars
- Action-ARPG combat — twin-stick, controller-first (LoL / Diablo 4 / PoE2 feel); skill expression over stat-checks.
- Co-op base power fantasy — 2–4 friends build and grow a shared home base (V Rising feel).
- Automation as progression — production runs itself so play time compounds; the loop rewards setup, not grind.
- Server-authoritative & deterministic — input-only clients, client prediction; the simulation is the source of truth.
Locked decisions
- Tech stack: Unity DOTS (Entities) + Netcode for Entities — server-authoritative, input-only clients, client prediction. Established 2026-05-29_Project_Setup.
- Control (locked 2026-05-30): WASD movement, controller-first, directional / twin-stick aim with soft auto-target in-arc. 2026-05-30_M1_Player_Slice
- Multiplayer (locked): small co-op 2–4, client-hosted listen-server (BinaryWorlds + in-proc IPC; not the experimental SingleWorld host mode), PvE.
- World (locked): persistent buildable home base + instanced/procedural expeditions.
- Automation (locked): progression accelerator — self-running production chains; data model designed to grow toward full logistics.
Related
- Identity — the fiction that skins these pillars (sci-fi frontier colony), decided 2026-06-02. No mechanical rework; adds setting, tone, art north-star, and the Husk enemy.
- Decision records:
07_Sessions/_Decisions/