77de740b63
Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring, CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO CLASS name kept (asset-binding risk; deferred per plan). 390 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
842 B
C#
22 lines
842 B
C#
using ProjectM.Simulation;
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using UnityEngine;
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namespace ProjectM.Authoring
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{
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/// <summary>
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/// Designer-facing definition of a character's base stats (movement + survivability), baked into the
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/// AbilityDatabase blob and looked up at runtime by CharacterStatsRef. The single source of these
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/// values - PlayerAuthoring also seeds the player's starting Health from MaxHealth.
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/// </summary>
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[CreateAssetMenu(menuName = "Project M/Character Stats Definition", fileName = "Character_")]
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public class CharacterStatsDefinition : ScriptableObject
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{
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public FrameKind Id = FrameKind.Default;
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public string DisplayName = "Character";
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[Min(0f)] public float MoveSpeed = 6f;
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[Min(0f)] public float TurnRateDegreesPerSec = 720f;
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[Min(0f)] public float MaxHealth = 100f;
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}
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}
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