53bc21143d
The BlightClutter destructible-ghost chain (per-room seeding, unified DR-018-safe sweep, melee + projectile breaking, personal-inventory drops) already existed end-to-end - the roadmap item's gap was FEEL: - Visual: prefab Model mesh swapped SM_Env_Rock_Chunk_01 (read as scenery) -> SM_Prop_Barrel_01 (FantasyKingdom, same proven atlas material). Base-pivot barrel offset -1 on the Model child (scatter y=1 is the capsule plane - the base-pivot float gotcha). - One-hit pop: prefab Remaining 8 -> 2 (both hit paths decrement by max(1,(int)ScrapPerHit)=2, so one swing/shot shatters); authoring default kept in sync. - Density: MaxClutterPerRoom 6 -> 8. Verified live: 8 barrels seeded in a combat room, grounded (screenshot); an injected projectile through the real ResourceHarvestSystem sweep popped one barrel in ONE hit (8 -> 7) and credited 2 Biomass; 466/466 EditMode, console clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
182 lines
5.3 KiB
YAML
182 lines
5.3 KiB
YAML
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &1085570720822716955
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 7703565366570969279}
|
|
- component: {fileID: 3470614019461566012}
|
|
- component: {fileID: 2902084588362297385}
|
|
m_Layer: 0
|
|
m_Name: Model
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &7703565366570969279
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1085570720822716955}
|
|
serializedVersion: 2
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: -1, z: 0}
|
|
m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
|
|
m_ConstrainProportionsScale: 0
|
|
m_Children: []
|
|
m_Father: {fileID: 3572766465862231365}
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!33 &3470614019461566012
|
|
MeshFilter:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1085570720822716955}
|
|
m_Mesh: {fileID: 4300000, guid: ad7e0b3cc539c4c4d9adbe26d67de586, type: 3}
|
|
--- !u!23 &2902084588362297385
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1085570720822716955}
|
|
m_Enabled: 1
|
|
m_CastShadows: 1
|
|
m_ReceiveShadows: 1
|
|
m_DynamicOccludee: 1
|
|
m_StaticShadowCaster: 0
|
|
m_MotionVectors: 1
|
|
m_LightProbeUsage: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_RayTracingMode: 2
|
|
m_RayTraceProcedural: 0
|
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
m_RayTracingAccelStructBuildFlags: 1
|
|
m_SmallMeshCulling: 1
|
|
m_ForceMeshLod: -1
|
|
m_MeshLodSelectionBias: 0
|
|
m_RenderingLayerMask: 1
|
|
m_RendererPriority: 0
|
|
m_Materials:
|
|
- {fileID: 2100000, guid: 71e41e43b459a244abaf5acca76b89ee, type: 2}
|
|
m_StaticBatchInfo:
|
|
firstSubMesh: 0
|
|
subMeshCount: 0
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_LightProbeVolumeOverride: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_ReceiveGI: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_StitchLightmapSeams: 1
|
|
m_SelectedEditorRenderState: 3
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_GlobalIlluminationMeshLod: 0
|
|
m_SortingLayerID: 0
|
|
m_SortingLayer: 0
|
|
m_SortingOrder: 0
|
|
m_MaskInteraction: 0
|
|
m_AdditionalVertexStreams: {fileID: 0}
|
|
--- !u!1 &3885353946372160549
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 3572766465862231365}
|
|
- component: {fileID: 9053853372340598254}
|
|
- component: {fileID: 6834786618115927220}
|
|
- component: {fileID: 1664972900393443061}
|
|
m_Layer: 0
|
|
m_Name: BlightClutter
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &3572766465862231365
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
serializedVersion: 2
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_ConstrainProportionsScale: 0
|
|
m_Children:
|
|
- {fileID: 7703565366570969279}
|
|
m_Father: {fileID: 0}
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!114 &9053853372340598254
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c16549610bfe4458aa9389201d072bb6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: Unity.Entities.Hybrid::Unity.Entities.Hybrid.Baking.LinkedEntityGroupAuthoring
|
|
--- !u!114 &6834786618115927220
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 7c79d771cedb4794bf100ce60df5f764, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.GhostAuthoringComponent
|
|
HasOwner: 0
|
|
SupportAutoCommandTarget: 1
|
|
TrackInterpolationDelay: 0
|
|
GhostGroup: 0
|
|
UsePreSerialization: 0
|
|
UseSingleBaseline: 0
|
|
RollbackPredictedSpawnedGhostState: 0
|
|
RollbackPredictionOnStructuralChanges: 1
|
|
DefaultGhostMode: 0
|
|
SupportedGhostModes: 3
|
|
OptimizationMode: 0
|
|
Importance: 1
|
|
MaxSendRate: 0
|
|
prefabId: 8565e5eb00679fb45b8b7dac1e2ae9f3
|
|
--- !u!114 &1664972900393443061
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 6b1aa9b83194a2c41b940dd9532377f4, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.BlightClutterAuthoring
|
|
Remaining: 2
|
|
ScrapPerHit: 2
|
|
HitRadius: 1
|
|
Variant: 0
|