14 lines
306 B
C#
14 lines
306 B
C#
using Unity.Entities;
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/////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka
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{
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public struct OverrideTransformIKComponent: IComponentData, IEnableableComponent
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{
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public Entity target;
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public float positionWeight;
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public float rotationWeight;
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}
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}
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