Files
Project-M/Packages/com.rukhanka.animation/Rukhanka.Hybrid/IK/DynamicBoneChainAuthoring.cs
T
2026-05-31 14:27:52 -07:00

24 lines
549 B
C#

using UnityEngine;
////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Hybrid
{
public class DynamicBoneChainAuthoring: MonoBehaviour
{
public Transform tip;
[Range(0, 1)]
public float inertia = 1;
[Range(0, 1)]
public float damping = 0.1f;
[Range(0, 1)]
public float elasticity = 0.1f;
[Range(0, 1)]
public float stiffness = 0.1f;
////////////////////////////////////////////////////////////////////////////////////////
void OnEnable() { }
}
}