f3f65bccbf
Server-only production chains (never predicted): components + server systems + pure byte-only math (ProductionMath/ConveyorMath/MachineSlotMath), authoring + 3 machine prefabs wired into the Gameplay subscene, StructureCatalog rows, BuildPlace Direction/RuntimePlacedTag, Tuning, and 35 EditMode tests (catch-up gating, conveyor shuffle-invariance, SaveData v2 round-trip). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
181 lines
8.1 KiB
C#
181 lines
8.1 KiB
C#
using NUnit.Framework;
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using ProjectM.Server;
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using ProjectM.Simulation;
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using Unity.Core;
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using Unity.Entities;
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using Unity.NetCode;
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namespace ProjectM.Tests
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{
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/// <summary>
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/// Plain-Entities EditMode tests for the server-only <see cref="FabricatorProductionSystem"/> — the recipe machine
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/// that consumes <c>InAmount</c> of its input resource per run from its OWN <see cref="MachineInput"/> buffer and
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/// deposits <c>OutAmount * runs</c> into the GLOBAL resource ledger (resolved via <see cref="ResourceLedger"/>,
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/// never GetSingleton<StorageEntry>). Pins: it INITIALIZES on first touch without producing; it is strictly
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/// INPUT-LIMITED (runs = min(cycles, affordable) — no mint-from-nothing when the input slot is empty); it consumes
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/// exactly InAmount*runs from the input buffer; and catch-up after skipped ticks awards the exact capped amount.
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/// </summary>
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public class FabricatorProductionSystemTests
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{
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static (World world, SimulationSystemGroup group, Entity ledger) MakeWorld(string name, uint serverTick)
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{
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var world = new World(name);
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var group = world.GetOrCreateSystemManaged<SimulationSystemGroup>();
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group.AddSystemToUpdateList(world.GetOrCreateSystem<FabricatorProductionSystem>());
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group.SortSystems();
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world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
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SetServerTick(world, serverTick);
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var em = world.EntityManager;
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var ledger = em.CreateEntity(typeof(ResourceLedger));
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em.AddBuffer<StorageEntry>(ledger);
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return (world, group, ledger);
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}
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static void SetServerTick(World world, uint tick)
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{
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var em = world.EntityManager;
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using var q = em.CreateEntityQuery(typeof(NetworkTime));
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Entity e = q.IsEmpty ? em.CreateEntity(typeof(NetworkTime)) : q.GetSingletonEntity();
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em.SetComponentData(e, new NetworkTime { ServerTick = new NetworkTick(tick) });
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}
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static Entity MakeFabricator(EntityManager em, byte inId, int inAmt, byte outId, int outAmt, int periodTicks, int seedInput)
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{
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var e = em.CreateEntity();
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em.AddComponentData(e, new RegionTag { Region = RegionId.Base });
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em.AddComponentData(e, new PlacedStructure
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{
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Type = StructureType.Fabricator,
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NextTick = 0u,
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LastProcessedTick = 0u,
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});
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em.AddComponentData(e, new Fabricator
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{
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InResourceId = inId,
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InAmount = inAmt,
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OutResourceId = outId,
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OutAmount = outAmt,
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PeriodTicks = periodTicks,
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});
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var input = em.AddBuffer<MachineInput>(e);
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if (seedInput > 0)
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input.Add(new MachineInput { ResourceId = inId, Count = seedInput });
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em.AddBuffer<MachineOutput>(e);
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return e;
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}
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static int LedgerCount(EntityManager em, Entity ledger, ushort itemId)
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{
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var buf = em.GetBuffer<StorageEntry>(ledger);
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for (int i = 0; i < buf.Length; i++)
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if (buf[i].ItemId == itemId) return buf[i].Count;
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return 0;
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}
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static int InputOf(EntityManager em, Entity machine, byte resourceId)
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{
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var buf = em.GetBuffer<MachineInput>(machine);
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int total = 0;
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for (int i = 0; i < buf.Length; i++)
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if (buf[i].ResourceId == resourceId)
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total += buf[i].Count;
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return total;
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}
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[Test]
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public void First_Update_Initializes_Without_Producing()
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{
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var (world, group, ledger) = MakeWorld("FabInit", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var f = MakeFabricator(em, ResourceId.Ore, inAmt: 2, outId: ResourceId.Aether, outAmt: 1, periodTicks: 30, seedInput: 10);
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group.Update();
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Assert.AreEqual(0, LedgerCount(em, ledger, ResourceId.Aether), "First touch only initializes (no production).");
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Assert.AreEqual(10, InputOf(em, f, ResourceId.Ore), "No input is consumed during init.");
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var ps = em.GetComponentData<PlacedStructure>(f);
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Assert.AreNotEqual(0u, ps.LastProcessedTick);
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Assert.AreNotEqual(0u, ps.NextTick);
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}
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}
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[Test]
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public void Produces_One_Run_Per_Period_When_Input_Is_Available()
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{
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var (world, group, ledger) = MakeWorld("FabRun", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var f = MakeFabricator(em, ResourceId.Ore, inAmt: 2, outId: ResourceId.Aether, outAmt: 3, periodTicks: 30, seedInput: 10);
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group.Update(); // init (NextTick -> 130)
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SetServerTick(world, 130);
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group.Update(); // one period elapsed, input affords it -> 1 run
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Assert.AreEqual(3, LedgerCount(em, ledger, ResourceId.Aether), "One run deposits OutAmount into the ledger.");
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Assert.AreEqual(8, InputOf(em, f, ResourceId.Ore), "One run consumes InAmount from the input buffer (10 - 2).");
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}
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}
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[Test]
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public void Is_Input_Limited_No_Mint_From_Empty_Slot()
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{
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var (world, group, ledger) = MakeWorld("FabStarved", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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// Empty input slot: even with periods elapsed, affordable == 0 -> runs == 0 -> nothing minted.
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var f = MakeFabricator(em, ResourceId.Ore, inAmt: 2, outId: ResourceId.Aether, outAmt: 3, periodTicks: 30, seedInput: 0);
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group.Update(); // init
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SetServerTick(world, 250); // plenty of periods elapsed
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group.Update();
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Assert.AreEqual(0, LedgerCount(em, ledger, ResourceId.Aether),
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"A starved fabricator mints nothing — production is strictly input-limited.");
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Assert.AreEqual(0, InputOf(em, f, ResourceId.Ore), "No phantom input appears.");
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}
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}
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[Test]
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public void Runs_Are_Clamped_To_Affordable_Input()
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{
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var (world, group, ledger) = MakeWorld("FabAfford", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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// 5 periods become due (150 ticks / 30), but only 3 runs are affordable (7 input / 2 per run = 3).
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var f = MakeFabricator(em, ResourceId.Ore, inAmt: 2, outId: ResourceId.Aether, outAmt: 1, periodTicks: 30, seedInput: 7);
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group.Update(); // init at 100
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SetServerTick(world, 250); // floor(150/30) = 5 cycles due
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group.Update();
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Assert.AreEqual(3, LedgerCount(em, ledger, ResourceId.Aether),
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"runs = min(cyclesDue=5, affordable=3) = 3 — output is clamped to available input.");
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Assert.AreEqual(1, InputOf(em, f, ResourceId.Ore), "3 runs consume 6 of 7 input, leaving 1.");
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}
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}
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[Test]
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public void CatchUp_Awards_Exact_Multiple_When_Input_Allows()
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{
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var (world, group, ledger) = MakeWorld("FabCatchUp", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var f = MakeFabricator(em, ResourceId.Ore, inAmt: 1, outId: ResourceId.Biomass, outAmt: 2, periodTicks: 30, seedInput: 1000);
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group.Update(); // init at 100
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SetServerTick(world, 250); // floor(150/30) = 5 cycles, all affordable
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group.Update();
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Assert.AreEqual(10, LedgerCount(em, ledger, ResourceId.Biomass), "5 runs * OutAmount(2) = 10 deposited.");
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Assert.AreEqual(995, InputOf(em, f, ResourceId.Ore), "5 runs * InAmount(1) = 5 consumed (1000 - 5).");
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}
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}
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}
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}
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