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Project-M/Assets/_Project/Scripts/Client
kronic 500eebeff8 Camera: smooth the walk look-ahead + pull default zoom in (feel)
The movement look-ahead added its 2.5u lead raw onto the framed point and smoothed only the final camera position, so the lead target snapped with the instantaneous input -- start/stop panned the view and reversing direction swung it ~5u (the jarring walk-shift).

Fix with the genre-standard separate view-position technique: ease a dedicated _leadOffset toward the desired lead via a new gentle LeadSharpness knob, independent of FollowSharpness. Cut the lead magnitude 2.5->1.0 (AimLeadDistance, 0 = fully centred like Diablo/PoE) and pull the default zoom 16->13 (~19% closer). Code defaults + the live Game.unity Main Camera values both updated. See 2026-06-11_Camera_Feel_LookAhead_Zoom.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:13:33 -07:00
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2026-06-01 10:48:18 -07:00
2026-06-02 18:28:23 -07:00
UI
2026-06-07 13:28:25 -07:00
2026-06-04 00:06:18 -07:00
2026-05-31 21:35:12 -07:00
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2026-06-04 13:45:46 -07:00
2026-06-02 18:28:23 -07:00
2026-05-31 14:27:52 -07:00