19 lines
689 B
C#
19 lines
689 B
C#
using Unity.Entities;
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using Unity.Mathematics;
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using Unity.NetCode;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Authoritative aim/facing direction, decoupled from movement heading so twin-stick aim is
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/// independent of travel direction. Written in predicted sim from PlayerInput.Aim; consumed by
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/// presentation now and ability systems (M2). Replicated so interpolated remote players show
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/// the correct facing.
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/// </summary>
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public struct PlayerFacing : IComponentData
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{
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/// <summary>Normalized planar facing direction (world XZ mapped to float2 x,y).</summary>
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[GhostField(Quantization = 1000)] public float2 Direction;
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}
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}
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