43d7cca2f8
Boss bar reconstructs the true max client-side (Health.Max unreplicated) via Kind==Charger + expedition-pos filter; boss slam telegraph = a full ground ring at BossSlamRadius; IsAttacking OR's IsLunging. Player body flash on hurt (distinct red, jitter-safe threshold). Dash toward movement input when moving else facing. Warrior cone: muzzle-cue suppressed (cone arc is its cue). Minimal finisher-only hit-stop (PrototypeCameraRig.Hold, behind FeelConfig flag; never Time.timeScale). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>