749aedfbde
Session log for the 07-24 character work. Adds cookbook 14-E: the per-instance _BaseColor override gotcha (hit-flash sets URPMaterialPropertyBaseColor=(1,1,1) on player/enemy render children, replacing the material _BaseColor -> flat null-map materials render cream; color via a solid _BaseColorMap texture). Corrects the older 'clear the map -> uses _BaseColor' note. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>