2da29783fd
Mined Ore now has an ongoing sink: a ledger-fed Fabricator converts Ore->Charge (1 Ore -> 3 Charge / 30t) and turrets spend Charge per shot, soft-failing (no shot, no cooldown burn) when the shared pool runs dry. - ResourceId.Charge=4 rides the existing [GhostField] StorageEntry ledger (no new wire). - TurretFireSystem: single ledger resolve + atomic spend / soft-fail / partial-refund. - Fabricator.InputFromLedger (byte, server-only) feeds input from the shared ledger, read live in-loop so two machines split a finite pool; both modes deposit to ledger. - HudSystem: violet Charge chip + global quiet-turret cue when siege && Charge==0. - StorageMath.TotalOf backs the affordability read; catalog re-enables the Fabricator (4 entries). See DR-033. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
152 lines
4.4 KiB
YAML
152 lines
4.4 KiB
YAML
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &3885353946372160549
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 3572766465862231365}
|
|
- component: {fileID: 3909651526955663392}
|
|
- component: {fileID: 3320445911748035220}
|
|
- component: {fileID: 9053853372340598254}
|
|
- component: {fileID: 6834786618115927220}
|
|
- component: {fileID: 320054987393778360}
|
|
m_Layer: 0
|
|
m_Name: Fabricator
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &3572766465862231365
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
serializedVersion: 2
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
|
|
m_ConstrainProportionsScale: 0
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!33 &3909651526955663392
|
|
MeshFilter:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Mesh: {fileID: 4300000, guid: abc00000000010690097314383055197, type: 3}
|
|
--- !u!23 &3320445911748035220
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_CastShadows: 1
|
|
m_ReceiveShadows: 1
|
|
m_DynamicOccludee: 1
|
|
m_StaticShadowCaster: 0
|
|
m_MotionVectors: 1
|
|
m_LightProbeUsage: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_RayTracingMode: 2
|
|
m_RayTraceProcedural: 0
|
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
m_RayTracingAccelStructBuildFlags: 1
|
|
m_SmallMeshCulling: 1
|
|
m_ForceMeshLod: -1
|
|
m_MeshLodSelectionBias: 0
|
|
m_RenderingLayerMask: 1
|
|
m_RendererPriority: 0
|
|
m_Materials:
|
|
- {fileID: 2100000, guid: c01dbe8a4e818c5469eceae8b286bf4d, type: 2}
|
|
m_StaticBatchInfo:
|
|
firstSubMesh: 0
|
|
subMeshCount: 0
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_LightProbeVolumeOverride: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_ReceiveGI: 1
|
|
m_PreserveUVs: 1
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_StitchLightmapSeams: 1
|
|
m_SelectedEditorRenderState: 3
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_GlobalIlluminationMeshLod: 0
|
|
m_SortingLayerID: 0
|
|
m_SortingLayer: 0
|
|
m_SortingOrder: 0
|
|
m_MaskInteraction: 0
|
|
m_AdditionalVertexStreams: {fileID: 0}
|
|
--- !u!114 &9053853372340598254
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c16549610bfe4458aa9389201d072bb6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: Unity.Entities.Hybrid::Unity.Entities.Hybrid.Baking.LinkedEntityGroupAuthoring
|
|
--- !u!114 &6834786618115927220
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 7c79d771cedb4794bf100ce60df5f764, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.GhostAuthoringComponent
|
|
HasOwner: 0
|
|
SupportAutoCommandTarget: 1
|
|
TrackInterpolationDelay: 0
|
|
GhostGroup: 0
|
|
UsePreSerialization: 0
|
|
UseSingleBaseline: 0
|
|
RollbackPredictedSpawnedGhostState: 0
|
|
RollbackPredictionOnStructuralChanges: 1
|
|
DefaultGhostMode: 0
|
|
SupportedGhostModes: 3
|
|
OptimizationMode: 0
|
|
Importance: 1
|
|
MaxSendRate: 0
|
|
prefabId:
|
|
--- !u!114 &320054987393778360
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3885353946372160549}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 014833c467fb1d6499f437b7bf76db80, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.FabricatorAuthoring
|
|
InResourceId: 2
|
|
InAmount: 1
|
|
OutResourceId: 4
|
|
OutAmount: 3
|
|
PeriodTicks: 30
|
|
InputFromLedger: 1
|