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Project-M/Assets/_Project/Scripts/Simulation/Meta/MetaCatalog.cs
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2026-07-02 20:41:43 -07:00

117 lines
6.0 KiB
C#

using Unity.Collections;
using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// One authored PERMANENT meta upgrade: tiered (buy tier owned+1 up to <see cref="MaxTier"/>), priced in Aether
/// with a linear ramp (<c>cost(owned) = BaseCost + owned*CostGrowth</c>), class-gated by <see cref="ClassMask"/>
/// (bit0 = Warrior, bit1 = Ranger — resolve via <see cref="BoonMath.MaskFor"/>, NEVER a raw <c>1&lt;&lt;ClassId</c>:
/// the stored ClassId is the normalized CharacterId 2/3). <see cref="Id"/> is the stable APPEND-ONLY key
/// persisted in SaveData v6 and keyed into the live StatModifier as <c>Tuning.MetaSourceIdBase + Id</c>.
/// DISTINCT from <see cref="BoonDefBlob"/> — boons are run-scoped single-shots; overloading one catalog would
/// blur the two channels (DR-037). <see cref="PrereqId"/> = 0xFF means no prerequisite (v1 ships a FLAT catalog
/// — the operator default; trees are an authoring change, not a code change).
/// </summary>
public struct MetaUpgradeDefBlob
{
public byte Id;
public byte ClassMask;
public byte Target; // StatTarget as byte
public byte Op; // ModOp as byte
public byte MaxTier;
public float ValuePerTier;
public int BaseCost;
public int CostGrowth;
public byte PrereqId; // 0xFF = none
public byte PrereqTier;
public FixedString64Bytes Name;
public FixedString128Bytes Desc;
}
/// <summary>The baked permanent-upgrade pool (config blob, both worlds, NOT replicated).</summary>
public struct MetaUpgradeCatalogBlob
{
public BlobArray<MetaUpgradeDefBlob> Defs;
}
/// <summary>Singleton carrying the baked meta catalog (ONE MetaCatalogAuthoring in the gameplay subscene).</summary>
public struct MetaUpgradeCatalog : IComponentData
{
public BlobAssetReference<MetaUpgradeCatalogBlob> Value;
}
/// <summary>Pure helpers over the meta catalog + the director's <see cref="MetaTierState"/> record.</summary>
public static class MetaMath
{
/// <summary>Find a def index by its stable id (-1 when absent — callers preserve-and-skip unknown ids).</summary>
public static int FindDef(ref MetaUpgradeCatalogBlob pool, byte id)
{
for (int i = 0; i < pool.Defs.Length; i++)
if (pool.Defs[i].Id == id) return i;
return -1;
}
/// <summary>The owned tier of (class, upgrade) in the record buffer (absent row = 0).</summary>
public static byte TierOf(DynamicBuffer<MetaTierState> record, byte classId, byte upgradeId)
{
for (int i = 0; i < record.Length; i++)
if (record[i].ClassId == classId && record[i].UpgradeId == upgradeId) return record[i].Tier;
return 0;
}
/// <summary>Aether cost of buying tier owned+1 (linear ramp; compute from the CLAMPED owned tier).</summary>
public static int CostForTier(in MetaUpgradeDefBlob def, byte ownedClamped)
=> def.BaseCost + ownedClamped * def.CostGrowth;
}
/// <summary>
/// The DEFAULT v1 meta table + the blob builder the baker AND EditMode tests share (the BoonCatalogData
/// pattern; an empty designer-row list on the authoring bakes this verbatim). FLAT catalog — every
/// PrereqId = 0xFF (operator default: validate the economy before prereq trees). Ids append-only.
/// Priced for the 15%-Aether node economy (~2-5 Aether per lucky room).
/// </summary>
public static class MetaCatalogData
{
public static BlobAssetReference<MetaUpgradeCatalogBlob> BuildDefault(Allocator allocator = Allocator.Persistent)
{
var builder = new BlobBuilder(Allocator.Temp);
ref var root = ref builder.ConstructRoot<MetaUpgradeCatalogBlob>();
var defs = builder.Allocate(ref root.Defs, 8);
int i = 0;
// id, mask(1=Warrior,2=Ranger,3=both), target, op, maxTier, valuePerTier, baseCost, growth, name, desc
defs[i++] = Make(1, 3, StatTarget.MaxHealth, ModOp.Flat, 5, 15f, 10, 5, "Reinforced Frame", "+15 max health per tier");
defs[i++] = Make(2, 3, StatTarget.Damage, ModOp.PercentAdd, 5, 0.08f, 12, 6, "Sharpened Arsenal", "+8% ability damage per tier");
defs[i++] = Make(3, 3, StatTarget.CooldownTicks, ModOp.PercentMult, 3, -0.06f, 15, 10, "Swift Recovery", "-6% ability cooldown per tier");
defs[i++] = Make(4, 3, StatTarget.MoveSpeed, ModOp.PercentAdd, 3, 0.05f, 10, 8, "Fleet Stride", "+5% move speed per tier");
defs[i++] = Make(5, 1, StatTarget.MeleeDamage, ModOp.PercentAdd, 4, 0.10f, 12, 6, "Warrior's Might", "+10% melee damage per tier");
defs[i++] = Make(6, 1, StatTarget.MeleeRange, ModOp.PercentAdd, 3, 0.08f, 10, 6, "Warrior's Reach", "+8% melee reach per tier");
defs[i++] = Make(7, 2, StatTarget.Range, ModOp.PercentAdd, 4, 0.10f, 12, 6, "Ranger's Longshot", "+10% projectile range per tier");
defs[i++] = Make(8, 2, StatTarget.ProjectileSpeed, ModOp.PercentAdd, 3, 0.10f, 10, 6, "Ranger's Velocity", "+10% projectile speed per tier");
var blob = builder.CreateBlobAssetReference<MetaUpgradeCatalogBlob>(allocator);
builder.Dispose();
return blob;
}
static MetaUpgradeDefBlob Make(byte id, byte mask, StatTarget target, ModOp op, byte maxTier,
float valuePerTier, int baseCost, int growth, string name, string desc)
{
return new MetaUpgradeDefBlob
{
Id = id,
ClassMask = mask,
Target = (byte)target,
Op = (byte)op,
MaxTier = maxTier,
ValuePerTier = valuePerTier,
BaseCost = baseCost,
CostGrowth = growth,
PrereqId = 0xFF,
PrereqTier = 0,
Name = new FixedString64Bytes(name),
Desc = new FixedString128Bytes(desc),
};
}
}
}