Files
Project-M/Assets/_Project/Scripts/Simulation/HomeBase/StorageMath.cs
T
kronic b34945c2d2 LANTERN purge B3+B5: delete the cycle/core/win-lose spine + onboarding; save epoch v7
Deletes CyclePhaseSystem, GoalReachedSystem, CoreDamage/CoreRestore, ThreatDirector,
CoreIntegrity/GoalProgress/RunPhase/RunOutcome/ThreatState components,
CoreVisualFeedbackSystem, and the whole Client/Onboarding slice (+6 test files).

Keepers reworked: RunDirectorSystem (UpdateBefore attr + launch guard + goal/threat
bank removed; sole SaveRequest raiser now), CycleDirectorSpawnSystem (ledger/meta
host only), WaveSystem UNGATED (waves run wherever a WaveDirector is baked),
EnemyAISystem core-fallback stripped, AmbientAudioSystem reworked (bed + run cues;
no CycleState gate), MusicSystem RunInfo-only, HudSystem big trim (goal meter, core
bar, siege banner, terminal banner, outcome flash, onboarding hook all gone),
MetaShop/ClassPrep/AimReticle siege gates dropped, DebugOverlay/ops re-meant
(SpawnWave=force next wave, EndSiege=quiet arena; SetCalm/AdvanceGoal/SetHeat
retired, bytes reserved), TuningConfig Core knobs retired (ids 20-23 reserved),
StorageMath.DrainFraction deleted, HowToPlay copy rewritten.

Save epoch v7 (fresh epoch, operator-approved): SaveData drops goal/core/outcome +
conveyor/machine-IO fields; MinLoadableVersion=7; PendingSave/PendingStructure
trimmed; RollTerminalCampaignForward deleted; SaveStructureScan signature slimmed.

390 tests green; Play world-creation clean (player + waves live, no exceptions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:27:12 -07:00

83 lines
3.3 KiB
C#

using Unity.Entities;using Unity.Mathematics;
namespace ProjectM.Simulation
{
/// <summary>
/// Pure, deterministic merge logic for a shared storage container's <see cref="StorageEntry"/> buffer.
/// No RNG / wall-clock, so server and (future) prediction agree. Deposit merges into an existing row
/// for the same item or appends a new row; Withdraw decrements and drops a row that hits zero, clamping
/// to available. DynamicBuffer is a handle, so mutations apply to the underlying entity buffer.
/// Unit-tested in EditMode via a plain Entities world.
/// </summary>
public static class StorageMath
{
/// <summary>Add <paramref name="count"/> of <paramref name="itemId"/>, merging into an existing row if present. No-op for count &lt;= 0 or itemId 0.</summary>
public static void Deposit(DynamicBuffer<StorageEntry> buffer, ushort itemId, int count)
{
if (count <= 0 || itemId == 0)
return;
for (int i = 0; i < buffer.Length; i++)
{
if (buffer[i].ItemId == itemId)
{
var entry = buffer[i];
entry.Count += count;
buffer[i] = entry;
return;
}
}
buffer.Add(new StorageEntry { ItemId = itemId, Count = count });
}
/// <summary>
/// Remove up to <paramref name="count"/> of <paramref name="itemId"/>, clamped to what is available.
/// Drops the row when it reaches zero. Returns the amount actually withdrawn (0 if none). No-op for
/// count &lt;= 0 or itemId 0.
/// </summary>
public static int Withdraw(DynamicBuffer<StorageEntry> buffer, ushort itemId, int count)
{
if (count <= 0 || itemId == 0)
return 0;
for (int i = 0; i < buffer.Length; i++)
{
if (buffer[i].ItemId == itemId)
{
var entry = buffer[i];
int taken = entry.Count < count ? entry.Count : count;
entry.Count -= taken;
if (entry.Count <= 0)
buffer.RemoveAt(i);
else
buffer[i] = entry;
return taken;
}
}
return 0;
}
/// <summary>Total count of <paramref name="itemId"/> across the buffer (0 if absent / itemId 0). EB-2 ledger
/// affordability read; mirrors MachineSlotMath.TotalOf. Pure, non-generic, Burst-safe.</summary>
public static int TotalOf(DynamicBuffer<StorageEntry> buffer, ushort itemId)
{
if (itemId == 0)
return 0;
int total = 0;
for (int i = 0; i < buffer.Length; i++)
if (buffer[i].ItemId == itemId)
total += buffer[i].Count;
return total;
}
/// <summary>END-1 soft-loss penalty: remove a FRACTION (0..1) of EVERY row, floored per row, dropping any
/// row that hits zero. Pure/deterministic (no RNG, no wall-clock), Burst-safe; iterates back-to-front so a
/// dropped row never skips its successor. No-op for fraction &lt;= 0.</summary>
}
}