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27b41a37a41fad4b993de57d6bca975ee22675bf
Project-M/Assets/Scenes
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kronic 27b41a37a4 Art(engine): ArtStaging lighting — value separation (grayscale-safe)
Warm beacon brightest/tightest (true light strong), gloam flora dimmer/softer +
emissive dialed down, so warm-vs-cold reads by value, not hue alone.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 21:42:33 -07:00
..
ArtStaging.unity
Art(engine): ArtStaging lighting — value separation (grayscale-safe)
2026-07-14 21:42:33 -07:00
ArtStaging.unity.meta
Art(engine): ArtStaging style-proof scene + first baked statics
2026-07-14 14:56:52 -07:00
DevSandbox.unity
Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes
2026-06-06 15:06:01 -07:00
DevSandbox.unity.meta
Game Scene Split up
2026-06-04 13:45:46 -07:00
Game.unity
World: baked splat ground — unique multi-texture base per biome, path/arena wear baked in, HP detail layer
2026-07-11 23:23:17 -07:00
Game.unity.meta
Game Scene Split up
2026-06-04 13:45:46 -07:00
MainMenu.unity
Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
2026-06-06 15:05:00 -07:00
MainMenu.unity.meta
Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
2026-06-06 15:05:00 -07:00
SampleScene.unity
Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes
2026-06-06 15:06:01 -07:00
SampleScene.unity.meta
Initial check-in
2026-05-29 20:27:44 -07:00
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