78ffa106b6
Keep the local screenshot scratch dir and the personal vault "User Sessions" notes on disk but out of git, so the worktree stays clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
130 lines
3.3 KiB
Plaintext
130 lines
3.3 KiB
Plaintext
# Unity .gitignore Template
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# Source: https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Last synced: 2025-12-18
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# License: CC0-1.0
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#
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# This template is maintained from the github/gitignore repository
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# and distributed under Creative Commons Zero v1.0 Universal license.
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be committed to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# DOTS / Entities subscene baking cache (regenerated by the bake pipeline)
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/[Aa]ssets/SceneDependencyCache/
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/[Aa]ssets/SceneDependencyCache.meta
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# Unity auto-recovery scenes (regenerated by the editor after a crash; not project content)
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/[Aa]ssets/_[Rr]ecovery/
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/[Aa]ssets/_[Rr]ecovery.meta
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# macOS
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.DS_Store
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# Claude Code — share settings.json, keep local overrides machine-local
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.claude/settings.local.json
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# Obsidian — share vault config, ignore per-machine UI/workspace state
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[Dd]ocs/[Vv]ault/.obsidian/workspace.json
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[Dd]ocs/[Vv]ault/.obsidian/workspace-mobile.json
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# Scratch / working areas — local screenshots + personal session notes (keep on disk, out of git)
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/_visual_scratch/
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/Docs/Vault/07_Sessions/User Sessions/
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