bdeee3c51a
Session log for the "freezes on a kill" diagnosis (the cause is the camera, not CPU: shake is integrated by the follow filter, the hold is frame-counted, and the hit + kill packages stack on the lethal frame) and for the Track B allocation work the operator selected. Gotchas archive gains nine dated entries, incl. two that changed how the work was ranked: GC.GetTotalMemory quantises to 4 KB and is useless for allocation attribution (use ProfilerRecorder), and an editor-only IMGUI dev tool self-spawns into Game.unity and dominated every editor-side measurement. CLAUDE.md: one new pooling/per-frame-cost line, paid for under the net-zero rule by dropping the DR-051 build-palette text (that code died with the purge), the two purge enumerations now carried by their DRs, and a duplicated ACES clause. 40183 bytes, under the 40960 budget. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>