112 lines
3.0 KiB
C#
112 lines
3.0 KiB
C#
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using System;
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using Rukhanka.Toolbox;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Entities;
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using Unity.Mathematics;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka.WaybackMachine
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{
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public struct HistoryValue
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{
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public float value;
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public int frameIndex;
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}
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//---------------------------------------------------------------------------------------//
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[BurstCompile]
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public struct AnimationHistoryData: IDisposable
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{
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public FixedString128Bytes animationName;
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public int2 frameSpan;
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public Hash128 animationHash;
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public Hash128 avatarMaskHash;
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public AnimationBlendingMode blendMode;
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public float layerWeight;
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public int layerIndex;
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public uint motionId;
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public UnsafeList<HistoryValue> historyWeights;
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public UnsafeList<HistoryValue> historyAnimTime;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public AnimationHistoryData(in AnimationToProcessComponent atp, int frameIndex)
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{
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frameSpan = new int2(frameIndex, frameIndex);
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animationHash = atp.animation.IsCreated ? atp.animation.Value.hash : new Hash128();
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avatarMaskHash = atp.avatarMask.IsCreated ? atp.avatarMask.Value.hash : new Hash128();
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blendMode = atp.blendMode;
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layerWeight = atp.layerWeight;
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layerIndex = atp.layerIndex;
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motionId = atp.motionId;
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historyWeights = default;
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historyAnimTime = default;
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animationName = default;
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#if RUKHANKA_DEBUG_INFO
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if (atp.animation.IsCreated)
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{
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atp.animation.Value.name.CopyToWithTruncate(ref animationName);
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}
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#endif
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public Hash128 ComputeHash()
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{
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var hasher = new xxHash3.StreamingState(false, 0xaabbccdd);
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hasher.Update(animationHash);
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hasher.Update(avatarMaskHash);
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hasher.Update(blendMode);
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hasher.Update(layerIndex);
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hasher.Update(layerWeight);
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hasher.Update(motionId);
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return new Hash128(hasher.DigestHash128());
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public void Dispose()
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{
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historyWeights.Dispose();
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historyAnimTime.Dispose();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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[BurstCompile]
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public static float GetHistoryValueForFrame(in UnsafeList<HistoryValue> hvs, int frameIndex)
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{
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if (hvs.Length == 0)
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return 0;
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var rv = hvs[0].value;
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for (int i = 0; i < hvs.Length; ++i)
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{
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var hv = hvs[i];
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rv = hv.value;
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if (hv.frameIndex >= frameIndex)
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break;
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}
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return rv;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public string GetName()
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{
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#if RUKHANKA_DEBUG_INFO
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return animationName.ToString();
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#else
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return $"{animationHash}";
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#endif
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}
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}
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}
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