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Project-M/Assets/_Project/Scripts/Simulation/Connection/GoInGameRequest.cs
T
2026-05-31 14:27:52 -07:00

12 lines
428 B
C#

using Unity.NetCode;
namespace ProjectM.Simulation
{
/// <summary>
/// Client -&gt; server one-off request to enter gameplay. On receipt the server adds
/// NetworkStreamInGame to the connection (enabling snapshot/command flow) and spawns the
/// client's player ghost. Lives in Simulation so both worlds see the type for RPC source-gen.
/// </summary>
public struct GoInGameRequest : IRpcCommand { }
}