Files
Project-M/Assets/Synty/PolygonHorrorCarnival/Scripts/TeaCupController.cs
T
kronic 5a59d8e14f Add Synty asset packs (enemies + environment/FX/UI) via Git LFS
14 newly-imported Synty Polygon packs (~2.46 GB; FBX/PNG/textures stored in
Git LFS per .gitattributes). Enemy-grade characters: Werewolf, Kaiju,
FantasyHeroCharacters, Vikings, Western, HorrorCarnival, Dog. Environment:
Nature, NatureBiomes, PNB_Core, FantasyKingdom. UI/icons: Icons,
InterfaceCore, InterfaceSciFiSoldierHUD.

Werewolf + Kaiju back the DR-023 animated enemies; the rest are cataloged
for future work in Docs/Vault/06_Roadmap/Synty_Asset_Inventory.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:28:47 -07:00

28 lines
778 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TeaCupController : MonoBehaviour
{
public GameObject platform;
public GameObject teaPot;
public Transform[] teaCups;
[Range(-60,60)]
public float rideSpeed = 15.0f;
void Update()
{
//main platform rotation speed
platform.transform.Rotate(Vector3.up * rideSpeed * Time.deltaTime);
//centre ornament (teapot) rotation speed
teaPot.transform.Rotate(Vector3.down * (rideSpeed*0.5f) * Time.deltaTime);
//tea cup rotation's in relation to set ride speed
foreach (Transform teacup in teaCups)
{
teacup.Rotate(Vector3.up * (rideSpeed * 1.5f ) * Time.deltaTime);
}
}
}