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Project-M/Docs/Vault/00_Home/Home.md
T
kronic d005f140db Docs: LANTERN roadmap index + Phase 4/5 design passes + session log B
- Roadmap_Lantern_Slice: Phase-0 status callout + doc index (all Phase-0 artifacts linked).
- Phase 4 (mutations): mostly a re-theme of the shipped boon overhaul (DR-047) + Gloam gating
  + Tallow fixing (persistence) + raw-socketing + culture library; salvage map + gate.
- Phase 5 (death/recovery): the split, stranded suits (deterministic relocation), body-carry,
  flame-share revive, the Tender solo valve, Selkie tariff; builds on the world-model
  in-pocket-death decision (C4); the slice's 2nd falsifiable-test half.
- Session log Part B: the autonomous design pass + the world-model review record.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:58:47 -07:00

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2026-07-13 gamevault/00-home/home

Project M — Home (Map of Content)

Multiplayer game on Unity DOTS (Entities) + Netcode for Entities (server-authoritative, client prediction). This vault is the canonical, cross-machine, human-facing record. Code lives in Assets/_Project/; engine/API truth comes from context7, not this vault.

Current direction: LANTERN (locked 2026-07-13, DR-048_Lantern_Adoption_Full_Pivot) — a co-op action-RPG where your territory is light: what you light stays, what stays dark rerolls. SoD-grade skillshot combat + modular Spark kits + a seed-pinned pocket-graph world. Design: Identity_Lantern; roadmap: Roadmap_Lantern_Slice. Prior directions (Awakening Engine, Co-op Hades) are kept as history.

Map of Content

How knowledge is organized

See Documentation_Protocol. In short: design / decisions / sessions live here (committed to git); basic-memory recalls over these notes; C# symbols are navigated with Glob/Grep (serena removed 2026-07-07 — unused + flaky on Unity); native Claude memory holds machine-local facts; context7 is the source of truth for DOTS / Netcode APIs.